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#1

Mystery holes in level, won't go away :(

Archive: 13 posts


For the past hour or more I have been trying to get rid of these mystery holes in my level. So far I'm left with one hole where a previous jump pad was. It was on a platform attached to piston and in testing it in create mode it broke and poofed into thin air as it crashed into something else. Now everytime I try to fix it by putting a new jump pad down it stops as if something is in the way when visibly there isn't.

Check picture:
http://farm6.static.flickr.com/5229/5759962158_645b358180.jpg (http://www.flickr.com/photos/littlebigdes/5759962158/)
(a row of jump pads is suppose to be on the same level as the hole I'm pointing to)

I've tried filling it in, putting material around it, replacing it with other materials and cutting it out and nothing works. This has to be a bug. I even quit out and restarted, deleted different layers and redone them and even deltetd that section and redone it. It seems to think the jump pad that had broken is still there. Now I am unable to design that area the way it was originally designed and this messes up my level as everything else around it is all in place including switches and various other interactive things.



I've tried everything I can think of to eliminate the problem and now I'm stuck as this mystery hole stops me in this area.
2011-05-25 23:34:00

Author:
LittleBigDes
Posts: 920


Hmm, I have seen instances where some materials get so small that they turn invisible. Did you have any thing down there other than the piston? You could try selecting the general area with the hole to see if there's anything there.2011-05-26 02:07:00

Author:
Joey9898
Posts: 131


Haven't seen anything else down there, it's a stone platform attached to a piston that I'm standing on and below is the rest on my level which the piston is secured to.

Yes I've tried selecting the whole area and there's nothing there to select, not even an outline of it. Even deleted layers and done the selection again and nothing is there? If I build around it the hole appears.

It's ruining my level & getting in the way of the rest of that section
2011-05-26 10:18:00

Author:
LittleBigDes
Posts: 920


Hmmm, sounds like you're already thinking in this direction, but ultimately, if you can't take the hole out of the mountain, you're gonna have to take the mountain away from the hole.

Specifically, what I am saying is that you may have to disassemble the rock pieces surrounding the hole, then clone those pieces, moving the clones sufficiently far away before setting them down in the same structure, in a new level.

Here, I've modified your picture. Note that the deconstruction of the rocks is completely arbitrary. I'd be surprised if you had them divided like this ... but I'll just use this to illustrate the idea.

http://i51.tinypic.com/4pvzw8.jpg

What you do, over and over is as follows:
1) Starting with A, and repeating through all the scenery around the hole, click each piece so that it is selected by itself.
2) If this piece is glued to anything else, push the triangle button to unglue it. It will stay in the same position as long as the level is paused.
3) Deselect the piece.

After all pieces have been treated this way, hold R2, and then:
4) Click all of the pieces again. They will all be included in one giant selection.
5) Clone them [L3], and place the clone in an empty part of the level somewhere.
6) Frame all the cloned pieces in an object capture [Materials Bag > Camera Tool], and capture them.
7) Move out to a new level, and paste the saved cloned objects.
8) You can then go back to the other elements of the level, and since they didn't surround the hole, you can mass-select them without fear of bringing the hole along with.
9) Capture these remaining pieces of the level, and migrate them to the new level.

It's pretty laborious, but in the end, I'm sure it would work.

Maybe it would just be easier to invite some trusted co-creators into the level, and see if any of them can figure the hole out?
2011-05-27 11:29:00

Author:
The Manx Turtle
Posts: 50


Wow you are getting so unlucky lately. Anyway I would try cutting the stone its in front of and if it doesn't work try to put something in the same layer as it.2011-05-27 11:43:00

Author:
craigmond
Posts: 2426


cover the front with thin layer? Its what I did when this happened to me!2011-05-27 12:00:00

Author:
trianglepigsquar
Posts: 144


Hmmm, sounds like you're already thinking in this direction, but ultimately, if you can't take the hole out of the mountain, you're gonna have to take the mountain away from the hole.

Specifically, what I am saying is that you may have to disassemble the rock pieces surrounding the hole, then clone those pieces, moving the clones sufficiently far away before setting them down in the same structure, in a new level.

Here, I've modified your picture. Note that the deconstruction of the rocks is completely arbitrary. I'd be surprised if you had them divided like this ... but I'll just use this to illustrate the idea.

http://i51.tinypic.com/4pvzw8.jpg

What you do, over and over is as follows:
1) Starting with A, and repeating through all the scenery around the hole, click each piece so that it is selected by itself.
2) If this piece is glued to anything else, push the triangle button to unglue it. It will stay in the same position as long as the level is paused.
3) Deselect the piece.

After all pieces have been treated this way, hold R2, and then:
4) Click all of the pieces again. They will all be included in one giant selection.
5) Clone them [L3], and place the clone in an empty part of the level somewhere.
6) Frame all the cloned pieces in an object capture [Materials Bag > Camera Tool], and capture them.
7) Move out to a new level, and paste the saved cloned objects.
8) You can then go back to the other elements of the level, and since they didn't surround the hole, you can mass-select them without fear of bringing the hole along with.
9) Capture these remaining pieces of the level, and migrate them to the new level.

It's pretty laborious, but in the end, I'm sure it would work.

Maybe it would just be easier to invite some trusted co-creators into the level, and see if any of them can figure the hole out?

OMG you are kidding me! All that to get it back to normal. May be I should post a picture of just how big my level is. Rather then migrating everything over to a new level couldn't I just move it along, away from this mystery hole, like to right of it out of view and carry on from there? Although this does mess up my design but I could try to adapt it so it doesn't look like it has.
:eek:

UPDATE
I was thinking about covering it up with a thin layer or somwething but it's already behind the front layer so may clash with it. For the sake of the picture I cut out the front layer infront of it so you could see it, between L and C in your edited pic . The player the uses a switch to raise the platform I'm standing on, up from behind the front layer.
2011-05-27 12:01:00

Author:
LittleBigDes
Posts: 920


I'm guessing that the hole is not just a hole, but an invisible jump pad. Have you tried box selecting it by holding down X? Can u glue a block of material to the jump pad, then put a destroyer on it and destroy the pad/attached material together?2011-05-27 12:29:00

Author:
Ungreth
Posts: 2130


I'm guessing that the hole is not just a hole, but an invisible jump pad. Have you tried box selecting it by holding down X? Can u glue a block of material to the jump pad, then put a destroyer on it and destroy the pad/attached material together?

Yes its a jump pad, one that broke off and disspeared when I was testing it in create mode. Tried selecting with X and nothing comes up. But I will try your method of gluing something to it and destroying it when I get home and let you know.
2011-05-27 12:35:00

Author:
LittleBigDes
Posts: 920


Can u glue a block of material to the jump pad, then put a destroyer on it and destroy the pad/attached material together?

This is a really clever suggestion - I just hope it doesn't delete that chunk of the level if the invisible block is considered "glued" to the floor.
2011-05-27 13:11:00

Author:
shane_danger
Posts: 283


If it still doesn't work, and it's really bothering you, you could just cut your level in half and leave a gap for all vertical space above and below where the "hole" exists. Then capture both sides and open a new level and copy both halves in, then "sew" the two halves back together.2011-05-27 14:01:00

Author:
schm0
Posts: 1239


I'm guessing that the hole is not just a hole, but an invisible jump pad. Have you tried box selecting it by holding down X? Can u glue a block of material to the jump pad, then put a destroyer on it and destroy the pad/attached material together?

OMG it worked, thank you, now I can go back to designing the rest of my level. I hooked up a player sensor to a destroyer and it destroyed the platform and mysterious hole.

2011-05-29 19:38:00

Author:
LittleBigDes
Posts: 920


I've had this happen to me too... I'm not in front of my PS3 atm, but if anyone wants to recreate this bug, try making a circle at least 5 large grid squares wide, delete the top vertex point with the corner editor, then try standing on the flat top part of the circle... Not sure if it will work for everyone, but I tried this glitch successfully multiple times... 2011-05-30 01:29:00

Author:
Unknown User


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