Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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Omega Metropolis
Archive: 18 posts
http://ie.lbp.me/img/bl/9be23d745a534b7000916f48b90bd191f67a4353.png Part 1 of the Trilogy is out Please take the time to play http://lbp.me/v/0gn50f/info http://i5.lbp.me/img/bl/6b5006398ca37b83473aa2d9c43acb1b5ee9d351.png Second Instalment released, feel free to add to queue! http://lbp.me/v/0mh7dz I am currently making a new level called 'Omega Metropolis'. It features sackboy breaching a facility that belongs to the 'bad guys' named Omega Metropolis and finding out what the bad guys' plan is. Currently I am looking for minions for the bad guys, but I'm not too good with complex costumes. Here is an introduction to the bad guys in case you want to help design a sackbot minion: I-sight: The main bad guy. He's big, red, and has a grudge against sackboy, ever since the little bugger smashed his head against a desk. He is confident and rules over the bad guys with an iron fist. NoteFace: An insane, green Notepad-headed Clive. From another dimension. With no eyes. Happy-Go-Lucky: A bad guy for no particular reason other than pushing up the numbers, she has nothing to prove. Loathed by I-sight and slightly disliked by NoteFace for her gimp smile. BigLeague: Member of the Delta Force. He replaces Happy-Go-Lucky and has to wear her uniform while his is being delivered; he ain't running 'round naked, no matter how much of his dignity is destroyed. Bonzo: (for certain purposes, I will write in his accent) Bonzo iz alzo a member of ze Delta Forz. He iz a rogue Zackbot who joined I-zight to wreak havoc. He iz zeemingly intelligent. Design a bad guy or minion, share the photo, and I may use it in 'Psi: Corruption'! | 2011-05-24 21:11:00 Author: Jakest123 Posts: 319 |
Oh, mah City!!! | 2011-05-24 22:07:00 Author: OmegaSlayer Posts: 5112 |
Oh, mah City!!! Actually it's named after the last letter of the greek alphapet, Ω. | 2011-05-25 15:54:00 Author: Jakest123 Posts: 319 |
Coool I know a new letter. Cool idea though. | 2011-05-25 16:36:00 Author: craigmond Posts: 2426 |
Coool I know a new letter Here's another one. The alphabet used to go A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y, Z,& also, the rest of the greek alphabet: http://www.swcs.com.au/greekalphabet2col.jpg Totally off topic, I know. heh heh; ∏. | 2011-05-25 16:41:00 Author: Jakest123 Posts: 319 |
I could help. I'm on summer break and a pretty avid costumer. Would you like my help? | 2011-05-25 18:47:00 Author: Ignition246 Posts: 156 |
All you have to do is design a minion, like a little sackbot that sackboy can kill. I'm no good at it. | 2011-05-25 18:56:00 Author: Jakest123 Posts: 319 |
Alright, well, add me on PSN so that I can take a look at the level and the architecture to see what costumes would go well with it. I'm getting on in a few seconds. My psn is the same as my username. | 2011-05-25 19:01:00 Author: Ignition246 Posts: 156 |
PART 1: OMEGA METROPOLIS is out! PART 2: PSI CORRUPTION out soon! | 2011-05-28 16:53:00 Author: Jakest123 Posts: 319 |
Hey there! I just played through Omega Metropolis and it looks like a pretty good start for a series. A few bugs in the game are the first elevator, which, by going left, lead me to the "unmentionable" areas of the level. There was also a small gap that I noticed. Another issue is the layers. The part where the "train" ran across the level, I could easily breeze past the power-up remover. Take advantage of the layers and make the environment a tad more technological. Change the theme as well, since the islands theme didn't fit too well xD. The elevators could be more, again, technological too. A lot could be improved, but what got me smiling was the sackbot acting. Pretty seamless to me (: | 2011-05-29 03:50:00 Author: royalxpirate Posts: 52 |
Hey there! I just played through Omega Metropolis and it looks like a pretty good start for a series. A few bugs in the game are the first elevator, which, by going left, lead me to the "unmentionable" areas of the level. There was also a small gap that I noticed. Another issue is the layers. The part where the "train" ran across the level, I could easily breeze past the power-up remover. Take advantage of the layers and make the environment a tad more technological. Change the theme as well, since the islands theme didn't fit too well xD. The elevators could be more, again, technological too. A lot could be improved, but what got me smiling was the sackbot acting. Pretty seamless to me (: Cheers for the constructive criticism! I'll try to fix the bugs and republish the level The sackbot acting took up a lot of time, probably why there are bugs. More acting to come in the next two parts, with some more jokes added in. I-sight breaks the fourth wall. P.S, did you try using the grabinators to lob the green sackbots at the wall before the powerup remover? | 2011-05-29 11:43:00 Author: Jakest123 Posts: 319 |
The elevators could be more, again, technological too not sure I can edit the elevators without messing everything up D: I've fixed everything else you pointed out, just need to republish now I've got to say, the world looks way more techy with Avalonia as the background. | 2011-05-29 12:00:00 Author: Jakest123 Posts: 319 |
Yes, I did throw those pesky bots towards the wall before removal. Ahhh, see? Even the smallest things can have a HUGE effect Well, with the elevators, try using grab switches. Also, use followers instead of pistons, but not necessary if not your fancy. IF you do use the grab switch, Be sure to have the player grab when all players are in AND have a timer delay the activation to make it less "instantaneous". (: | 2011-05-30 07:34:00 Author: royalxpirate Posts: 52 |
Also, are the glass point bubbles and repair-bots necessary? :x | 2011-05-30 07:37:00 Author: royalxpirate Posts: 52 |
Also, are the glass point bubbles and repair-bots necessary? I thought they gave the level more originality, but I'll cut them in Psi: Corruption. Also, do you want to be beta tester, so I get the level right first publish? | 2011-05-30 19:11:00 Author: Jakest123 Posts: 319 |
I mean, you could improve them haha. And sure (: just add my psn: royal_pirate | 2011-05-31 05:51:00 Author: royalxpirate Posts: 52 |
Sure, I'll add you when my internet gets its bum in gear | 2011-06-01 16:01:00 Author: Jakest123 Posts: 319 |
Second instalment has been released! | 2011-06-09 17:42:00 Author: Jakest123 Posts: 319 |
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