



#1
LittleBigSlapFight (tentative title)
Archive: 16 posts
Ok... This is definitely not an original idea by any means but, it's one I haven't seen brought up just yet and one that I'd like to work on with some of the forum members, if there's enough interest. Most, if not all, of us have played Super Smash Bros. on the N64 and it's sequels on GCube and Wii. My idea is a take on that. Basically, you'll have short stages with pitfalls scattered everywhere and moving/hanging/swinging/rotating platforms. There would be fluff to fight over and possibly stationary (non-lethal)* weapons (give the weapon a button to shoot and a button to 'splode it if someone is trying to use/shoot it). Basically, the objective, much like SSB, would be to be the last Sack standing. Try to slap your friends/opponents off the ledges. Maybe after a set time, we can have the level drop in some enemies to make things move along. Dropping in enemies is especially important for if someone is just standing there with their arms poised to slap instead of moving about. non-lethal* = maybe rockets like in the canyon/ice level but, without the 'splody. It'd be a push weapon. Discuss... | 2008-08-12 15:05:00 Author: 1000101 ![]() Posts: 192 |
Ok... This is definitely not an original idea by any means but, it's one I haven't seen brought up just yet and one that I'd like to work on with some of the forum members, if there's enough interest. Most, if not all, of us have played Super Smash Bros. on the N64 and it's sequels on GCube and Wii. My idea is a take on that. Basically, you'll have short stages with pitfalls scattered everywhere and moving/hanging/swinging/rotating platforms. There would be fluff to fight over and possibly stationary (non-lethal)* weapons (give the weapon a button to shoot and a button to 'splode it if someone is trying to use/shoot it). Basically, the objective, much like SSB, would be to be the last Sack standing. Try to slap your friends/opponents off the ledges. Maybe after a set time, we can have the level drop in some enemies to make things move along. Dropping in enemies is especially important for if someone is just standing there with their arms poised to slap instead of moving about. non-lethal* = maybe rockets like in the canyon/ice level but, without the 'splody. It'd be a push weapon. Discuss... Very good Idea, I especialy llike the dropping in enemys part that stops campers. | 2008-08-12 15:13:00 Author: Maltay ![]() Posts: 2073 |
Ooh, I really like that idea ![]() | 2008-08-12 15:15:00 Author: DrunkMiffy ![]() Posts: 2758 |
Wow I like the idea. Seriously that would be great =D | 2008-08-12 15:22:00 Author: Unknown User ![]() |
Godidea This is probably gonna be a lot of what i'm gonna be doing when i get the game. Mini games where you fight in small arenas in hazardous and fun ways | 2008-08-12 15:26:00 Author: dorien ![]() Posts: 2767 |
This is a great idea i would definetly play this with anyone here | 2008-08-12 15:35:00 Author: Gondito ![]() Posts: 1082 |
sounds like fun... maybe in order to stop campers yolu can just make all the platforms dissolve after a while... | 2008-08-12 19:28:00 Author: 12454522412412 ![]() Posts: 779 |
I like this idea, and a good name maybe Mike Sackson Boxing. But a great idea, you should add dangerous stuff to be able to push other people out of the arena into. But great ideas!! | 2008-08-12 21:41:00 Author: Darth_Spartan ![]() Posts: 813 |
Super smash level in LBP I want to be part of this. I wish I thought of this I love the idea if you need help making or someone to be the guinea pig in testing let me know. | 2008-08-12 21:44:00 Author: Cartoonguy ![]() Posts: 234 |
Aggh.. people keep coming with great stuff.. I have to come up with something myself. You may not make that 'cause we don't know if you can limit the number of lives. | 2008-08-12 23:51:00 Author: xzentrico ![]() Posts: 27 |
Aggh.. people keep coming with great stuff.. I have to come up with something myself. You may not make that 'cause we don't know if you can limit the number of lives. We do.. It's confirmed. Theres al light around the spawn point which can be sectioned off to however many lives you limit it too, and once that numbers reached you cant spawn anymore, OR you could make the spawn point dissolve or fly away for no lives | 2008-08-12 23:54:00 Author: Maltay ![]() Posts: 2073 |
SUPER SACK BROTHERS! Now... We have to hope we can dress our sackboys/girls up like nintendo characters. ![]() | 2008-08-13 00:36:00 Author: Teh_Bucko ![]() Posts: 246 |
I would rather see sony characters, jak and dexter, ratchet and clank, kratos and so many more, than more nintendo characters. | 2008-08-13 02:28:00 Author: Darth_Spartan ![]() Posts: 813 |
Wouldn't that be the day when we have little Jigglypuff, Mario, and Bowser Sackboys ![]() | 2008-08-13 02:31:00 Author: Sakboy ![]() Posts: 103 |
Great idea ^^ How about a level with this concept that slowly puts poisonous gas on every floor of the level ^^ | 2008-08-29 18:50:00 Author: megakonijn ![]() Posts: 47 |
Great idea ^^ How about a level with this concept that slowly puts poisonous gas on every floor of the level ^^ OH I like that idea, I always love to make levels to create pain. | 2008-08-29 18:53:00 Author: Darth_Spartan ![]() Posts: 813 |
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