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Ico & the Colossus

Archive: 49 posts


A level inspired by the emphemeral gaming experience that is ICO and the awesome Shadow of the Colossus ( both due to be released in HD ps3 format this year!)

ICO is a brilliant platformer, one of the few games that actually makes you care about the protagonists in peril...poor fragile imprisoned Princess Yorda and her courageous rescuer Ico. Some of the most intersting aspect were the use of scale, environment and atmosphere....some of which I tried to capture here.
As with the original the action centres around rescuing and helping Princess Yorda escape from her wicked captor, at certain sections you will have to solve puzzles to help her pass obstacles.
Just when you think you've achieved your quest....you're thrown into the Shadows where the Colossus reside!
http://i375.photobucket.com/albums/oo195/liampatrickberry/icobridge.jpg
http://i375.photobucket.com/albums/oo195/liampatrickberry/icoaqueduct.jpg
http://i375.photobucket.com/albums/oo195/liampatrickberry/colossus1.jpg

All plays, feedback appreciated and reciprocated

LBP.ME link for your queuing convenience

http://lbp.me/v/0c632x
http://lbp.me/v/0c632x
2011-05-22 16:36:00

Author:
EnochRoot
Posts: 533


Wow, this is one of the most gorgeous LBP levels out there. Normally I'm not a fan of the background glitch, but you used it very well and it made the level seem much more grand, and everything from the fortress to the dungeon looked beautiful. The atmosphere was very true to Team Ico, and the use of music was really good and matched the level well. The camera angles were really well done and showed every inch of the level. Overall you nailed the atmosphere perfectly.

The one suggestion I have is to make the cutscenes 1 time only. There were a few times where I found myself watching the same scene 2-3 times because I backtracked across the camera hot spot and had to watch the same scene again. Other than that, the level was amazing
2011-05-22 19:58:00

Author:
roflwaffle
Posts: 69


Wow, this is one of the most gorgeous LBP levels out there. Normally I'm not a fan of the background glitch, but you used it very well and it made the level seem much more grand, and everything from the fortress to the dungeon looked beautiful. The atmosphere was very true to Team Ico, and the use of music was really good and matched the level well. The camera angles were really well done and showed every inch of the level. Overall you nailed the atmosphere perfectly.

The one suggestion I have is to make the cutscenes 1 time only. There were a few times where I found myself watching the same scene 2-3 times because I backtracked across the camera hot spot and had to watch the same scene again. Other than that, the level was amazing

Thanks for the feedback and I'm happy you enjoyed the level.
used in the correct context, the extra layer glitch can add a sense of scale when appropriate, especillay used in conjuction with the backgrounds provided. Would love tosee you create some of your great music sequencers based around ICO,(lovely haunting music, quite a few attempts at emulating it on LBP1) should be a lot of demand for them when the games released later this year and folks start returning to the subject matter on LBP.
2011-05-22 23:02:00

Author:
EnochRoot
Posts: 533


Played this yesterday, and was wowed. The combination of the glitch and melding of the background gave this level a really unique grand look. The gameplay was not hard, yet very engaging. It was fun to lead Yorda around the obstacles, and explore the ruins- some of the nicest I've seen in LBP2. I also agree that devising a method to only show the clue cutscenes once would be nice. Maybe with a key and sensor method. Also worth mentioning is the best use of a super giant sackbot in a level, as it looked cool in here. Hearted and smiled.2011-05-23 00:08:00

Author:
kaiju_kid
Posts: 329


Hey EnochRoot,

Great beautiful level. a wonderful sense of scale was accomplished with the layer glitch, the environments and the pillars are awesomely designed. The bell looked fantastic! I found that some of the jumps were a little too high and difficult to replicate, but other than that the platforming was greatly executed. Fun puzzles and problems to solve led to fun gameplay solutions. The boss was good but there was no real risk of dying. Maybe add some obstacles or pits to jump over? Great visually and fun gameplay. Great job!

If you could play my new level Emeria (thread (https://lbpcentral.lbp-hub.com/index.php?t=56855-Emeria&p=853199) / lbp.me (http://lbp.me/v/yzfc42)) and leave some feedback in my thread that would be great. Thanks for your level!
2011-05-23 07:39:00

Author:
Unknown User


Great level Enoch!

I have left you some feedabck on the level....

The original ps2 Ico' game had lots of depth to it, so you used the background glitch perfectly!

loved the colossus which looked and stumbled along just like one from the original...

cheers.
2011-05-23 07:52:00

Author:
Flatbadger
Posts: 68


Played this yesterday, and was wowed. The combination of the glitch and melding of the background gave this level a really unique grand look. The gameplay was not hard, yet very engaging. It was fun to lead Yorda around the obstacles, and explore the ruins- some of the nicest I've seen in LBP2. I also agree that devising a method to only show the clue cutscenes once would be nice. Maybe with a key and sensor method. Also worth mentioning is the best use of a super giant sackbot in a level, as it looked cool in here. Hearted and smiled.

Thanks for the feedback KK. Will definitely kill a few of those repeated cut -scenes. Hope to play a new KAiju productions film soon.


Hey EnochRoot,

Great beautiful level. a wonderful sense of scale was accomplished with the layer glitch, the environments and the pillars are awesomely designed. The bell looked fantastic! I found that some of the jumps were a little too high and difficult to replicate, but other than that the platforming was greatly executed. Fun puzzles and problems to solve led to fun gameplay solutions. The boss was good but there was no real risk of dying. Maybe add some obstacles or pits to jump over? Great visually and fun gameplay. Great job!

If you could play my new level Emeria (thread (https://lbpcentral.lbp-hub.com/index.php?t=56855-Emeria&p=853199) / lbp.me (http://lbp.me/v/yzfc42)) and leave some feedback in my thread that would be great. Thanks for your level!
Thanks for your feedback, glad you enjoyed it.
Some of the jumps are a lttle difficult at first but when you do them once they're a lot easier next time round. Ico itself was quite a challenging platformer thats why I didn't want to make them too easy. Fortunately by the time folks get to the final Colossus boss the natural flight instinct kicks in and they run as in an interactive film.
Played your level today, really enjoyable....left some feedback.
2011-05-23 12:59:00

Author:
EnochRoot
Posts: 533


Hello there (and sorry about my poor english).

I played your level earlier today and liked it. As a huge fan of Ico and Shadow of the colossus, I really enjoyed all the references, and how you manage to catch and reproduce the mood of the games. I thought the first part was more fun, but I guess it's quite normal as I prefer Ico over Sotc. The level looks beautiful, I'm not a fan of the layer glitch but it quite fits to the epic scale of the games.

Congrats for your level !
2011-05-23 18:57:00

Author:
Slurm
Posts: 262


hey enoch it was really nice,the landscape was amazing thats a good remake of ICO and SOTC2011-05-23 19:34:00

Author:
xkjz3l
Posts: 113


Hello there (and sorry about my poor english).

I played your level earlier today and liked it. As a huge fan of Ico and Shadow of the colossus, I really enjoyed all the references, and how you manage to catch and reproduce the mood of the games. I thought the first part was more fun, but I guess it's quite normal as I prefer Ico over Sotc. The level looks beautiful, I'm not a fan of the layer glitch but it quite fits to the epic scale of the games.

Congrats for your level !

Merci, another fan of those two classic games. I too prefered ICO over Shadow and have great hopes for the Last Guardian by team Ico. I think it's the vunerability of princess Yorda that makes the game so touching.


hey enoch it was really nice,the landscape was amazing thats a good remake of ICO and SOTC

Cheers Dude! Itried to make it a little more arty as i know you enjoy artisic values in levels.


Great level Enoch!

I have left you some feedabck on the level....

The original ps2 Ico' game had lots of depth to it, so you used the background glitch perfectly!

loved the colossus which looked and stumbled along just like one from the original...

cheers.

glad you enjoyed it dude. I have also managed to delete some of the cut scenes repeats to make it a more fluid gameplay experience.
2011-05-23 21:16:00

Author:
EnochRoot
Posts: 533


This is a visual masterpiece. Use of 3D is work of art. Together with carefully selected music, makes perfect atmosphere. Gameplay is a rather simple one and slow. Occasionally the camera did not follow me. NPC sometimes refused to follow me, so I had to return for him (on stairs and climbs at the beginning part).
The creatures in the background are scary and beautiful at the same time. And this great bossbot - amazing. However, every time when I came back to the sword, the same cutscene repeats again.
I had to play twice to realize all beauty of this level. By scoreboard conclude that I didn't found some secret areas, but even without that, this level is something really special.

If you have 5 minutes, please play my versus level Mad house (https://lbpcentral.lbp-hub.com/index.php?t=56662-Mad-House) LBP.me (http://lbp.me/v/z4bz-y)
2011-05-23 21:59:00

Author:
goranilic
Posts: 332


Nice job on projecting the right kind of atmosphere for this level! I like the use of the Extra Layers glitch to give a sense of scale to the world. There are few creators out there who can utilize such a beneficial glitch! Cool little puzzles as well, but I didn't really like how the cameras were somewhat giving away the answers. That part didn't seem very Ico-like, but then again it may just be me. ^^; I like the combination of the two classic PS2 titles though! Great job on this!

If you have the time, can you play through my levels in my signature? Ninjas of Karura is a bit challenging, so you don't have to play through that if you don't want to but feel free to play through and leave feedback on my other levels.
2011-05-23 22:21:00

Author:
Qrii_Nakari
Posts: 204


This is a visual masterpiece. Use of 3D is work of art. Together with carefully selected music, makes perfect atmosphere. Gameplay is a rather simple one and slow. Occasionally the camera did not follow me. NPC sometimes refused to follow me, so I had to return for him (on stairs and climbs at the beginning part).
The creatures in the background are scary and beautiful at the same time. And this great bossbot - amazing. However, every time when I came back to the sword, the same cutscene repeats again.
I had to play twice to realize all beauty of this level. By scoreboard conclude that I didn't found some secret areas, but even without that, this level is something really special.

If you have 5 minutes, please play my versus level Mad house (https://lbpcentral.lbp-hub.com/index.php?t=56662-Mad-House) LBP.me (http://lbp.me/v/z4bz-y)
thanks for the feedback, will post some on your level thread tomorrow. I could increase the follow radius on Princess Yorda but as in the original i wanted her to be slightly faltering and distracted to add to her vunerability.


Nice job on projecting the right kind of atmosphere for this level! I like the use of the Extra Layers glitch to give a sense of scale to the world. There are few creators out there who can utilize such a beneficial glitch! Cool little puzzles as well, but I didn't really like how the cameras were somewhat giving away the answers. That part didn't seem very Ico-like, but then again it may just be me. ^^; I like the combination of the two classic PS2 titles though! Great job on this!

If you have the time, can you play through my levels in my signature? Ninjas of Karura is a bit challenging, so you don't have to play through that if you don't want to but feel free to play through and leave feedback on my other levels.

F4F reciprocated.
Glad you liked the extra layer work and it can be a positive if handled appropriately. I will cut down the clue/hint time in the cut scenes by increasing the stripe rate in the sequencer. Thanks for the feedback once again.
2011-05-24 01:06:00

Author:
EnochRoot
Posts: 533


WOW! Judging by the screenshots, this looks awesome! Will give it a go soon. 2011-05-24 10:05:00

Author:
The Don
Posts: 50


WOW! Judging by the screenshots, this looks awesome! Will give it a go soon.

Thanks for taking the time to check the screen shots, let me know if you have a level you want feedback on in return.
2011-05-24 15:46:00

Author:
EnochRoot
Posts: 533


Hey Enochroot!

Thanks for reviewing my Cuckoo Clockwork Quarter (https://lbpcentral.lbp-hub.com/index.php?t=56880-Deliver-me-from-Eve-Cuckoo-Clockwork-Quarter)

Loved your level. Huge fan of Ico and SotC. Indeed the vulnerability of Ico and Yorda makes the first game so exceptional and memorable. Can't wait for the PS3 re-releases and Last Guardian. But in the meantime we have your version to tide us over.
Very nice stuff: you've really captured the atmosphere of the games. In combination with the simple puzzling gameplay, good sound effects, dazzling depth and very good music, this is a great overall experience. No rush, just take your time playing through this, just like you would in a Team Ico title.
2011-05-24 20:34:00

Author:
pickled-punk
Posts: 598


The visuals are the best part of this very nice level, I dont know much about the glitch or how to do it but it gives the same feeling as shadow of the colossus and Ico. Also, it was pretty amazing on how big you made that sackbot, while I was running away I was wondering how in the world did you pull that off lol. Something to look at though is before I was going to be chased by the "colossui?" I unintentionally ran towards the sword and grabed it. I was wondering what was going on then I ran the other way to find out the monster was right there. Try to block the path to the sword until you trigger the monster . Good job though.2011-05-25 01:20:00

Author:
Unknown User


Played it

The Good:
-Massive environment
-Captures the original game very well
-Beautiful design
-Good platforming

The Bad:
-Annoying cameras
-Movie cameras play over and over again when you pass through the player sensors, they're VERY annoying when you don't know what to do

F4F please.
2011-05-25 07:21:00

Author:
Nick930930
Posts: 878


Hey Enochroot!

Thanks for reviewing my Cuckoo Clockwork Quarter (https://lbpcentral.lbp-hub.com/index.php?t=56880-Deliver-me-from-Eve-Cuckoo-Clockwork-Quarter)

Loved your level. Huge fan of Ico and SotC. Indeed the vulnerability of Ico and Yorda makes the first game so exceptional and memorable. Can't wait for the PS3 re-releases and Last Guardian. But in the meantime we have your version to tide us over.
Very nice stuff: you've really captured the atmosphere of the games. In combination with the simple puzzling gameplay, good sound effects, dazzling depth and very good music, this is a great overall experience. No rush, just take your time playing through this, just like you would in a Team Ico title.

thanks PP, glad you enjoyed it. I note you emphasize the best way to approach this level and the original games themselves., so many sacks just rush through a level missing details trying to get from start to finish without absorbing a thing.


The visuals are the best part of this very nice level, I dont know much about the glitch or how to do it but it gives the same feeling as shadow of the colossus and Ico. Also, it was pretty amazing on how big you made that sackbot, while I was running away I was wondering how in the world did you pull that off lol. Something to look at though is before I was going to be chased by the "colossui?" I unintentionally ran towards the sword and grabed it. I was wondering what was going on then I ran the other way to find out the monster was right there. Try to block the path to the sword until you trigger the monster . Good job though.

Thanks for the feedback I will implement a fix of this issue by leading the player to the correct starting chase point today.


Played it

The Good:
-Massive environment
-Captures the original game very well
-Beautiful design
-Good platforming

The Bad:
-Annoying cameras
-Movie cameras play over and over again when you pass through the player sensors, they're VERY annoying when you don't know what to do

F4F please.

Cameras being turned to one shot and sequences of clips now speeded up, thanks for your insight..... F4F returned!
2011-05-25 11:47:00

Author:
EnochRoot
Posts: 533


Loved it for all the reasons mentioned above! And thanks for taking the time to play and comment on my level (http://lbp.me/v/0h-dgz) earlier. :-)2011-05-25 15:56:00

Author:
Corchito
Posts: 52


Thanks for the paly, heart and smile dude....much appreciated.
Will be a regular visitor to your level as it gets updated.
2011-05-25 16:28:00

Author:
EnochRoot
Posts: 533


EnochRoot thanks for playing my game and the feedback.

I didn't quite understand your level and who that little glowy guy you saved from the cage at the begining but over all it wasinterresting. Solving the puzzles to reach new locations reminded me of tomb raider a bit and i liked the vines growing up walls. I found the jumps a little hard but then again i have always been bad at jumping games.

The music suited the atmosphere of the place and the great big rooms also looked good. I never played the origional game so i don't really know the story maybe you should tellthe story a bit more for those of us who don't know it as were left just a little lost.

One thing i didn't like was some of the constantly changing camera angles. Some decorations would be nice as well maybe.

The giant Collosus at the end made it all worth it. Keep up the good work.
2011-05-25 19:18:00

Author:
Lordwarblade
Posts: 761


EnochRoot thanks for playing my game and the feedback.

I didn't quite understand your level and who that little glowy guy you saved from the cage at the begining but over all it wasinterresting. Solving the puzzles to reach new locations reminded me of tomb raider a bit and i liked the vines growing up walls. I found the jumps a little hard but then again i have always been bad at jumping games.

The music suited the atmosphere of the place and the great big rooms also looked good. I never played the origional game so i don't really know the story maybe you should tellthe story a bit more for those of us who don't know it as were left just a little lost.

One thing i didn't like was some of the constantly changing camera angles. Some decorations would be nice as well maybe.

The giant Collosus at the end made it all worth it. Keep up the good work.

Thanks for the feedback Warblade,
The level basically centers around rescuing the helpless Princess Yorda and leading her to safety as in the original game. that cobined with a snes of scale and atmoshere are the strengths of the piece. Extra decoration? Bursting thermo says NO!! Glad you enjoyed the Colossus chase finale, would definitely recommend both games on their re-release.
2011-05-25 21:47:00

Author:
EnochRoot
Posts: 533


I finally played it yesterday.
Well the most striking thing is definitely the overall look. You created a rather massive 3D environment with the gllitch material. Some areas look truly outstandig I actually also liked how you sort of replicate some ICO sections and the Sackboy Colossus at the end.
The only problem is that the gameplay feels a bit dry, in the sense that there isn't much to do apart from jumping here and there and touch a switch. The final part with the Colossus was also just a long walk without any other obstacles.
Basically i feel that the gameplay doesn't really match the great looks, however i guess changing it now could be extremely troublesome for you. I liked the experience overall though :star:
2011-05-27 11:20:00

Author:
Vergil
Posts: 155


I finally played it yesterday.
Well the most striking thing is definitely the overall look. You created a rather massive 3D environment with the gllitch material. Some areas look truly outstandig I actually also liked how you sort of replicate some ICO sections and the Sackboy Colossus at the end.
The only problem is that the gameplay feels a bit dry, in the sense that there isn't much to do apart from jumping here and there and touch a switch. The final part with the Colossus was also just a long walk without any other obstacles.
Basically i feel that the gameplay doesn't really match the great looks, however i guess changing it now could be extremely troublesome for you. I liked the experience overall though :star:

thanks for the feedback Vergil,
I was aiming for a unique look to the level, adding a sense of scale to counterpoint the smallness and vunerability of sackboy by comparisson. The level is essential a gameplay narrative, the puzzles and jumps aren't too taxing becasue that would interfere with the flow of the narrative. Let's face it there are plenty of NinjaHARD jump challenges out there for that sort of fun.The level should be approached with a view to relaxing and engaging with the characters (best played in the ICO costume if you have it). Probably best seen as interactive story, cinematic in some parts, gameplay in others.
2011-05-27 22:22:00

Author:
EnochRoot
Posts: 533


I've just played ICO & THE COLOSSUS and one of the things I really liked was the camera views and the enviorement you created, congrats 2011-05-27 23:18:00

Author:
TUL10
Posts: 61


Hey there, I played this as a response to your feedback on my level Heavy Metal (https://lbpcentral.lbp-hub.com/index.php?t=57200-Heavy-Metal&p=857996#post857996). Where to begin...?

Well, for starters, you used the layer glitch tools quite well. Your backgrounds are fairly detailed and robust. The only complaint I have is that it's visually confusing. A combination of the camera angles and the crazy glitched layers creates a feeling of uncertainty throughout most of the level. Aside from that, however, the level is great! It has some platforming elements and remains fun throughout. Good work
2011-05-28 05:57:00

Author:
xero
Posts: 2419


Hey there, I played this as a response to your feedback on my level Heavy Metal (https://lbpcentral.lbp-hub.com/index.php?t=57200-Heavy-Metal&p=857996#post857996). Where to begin...?

Well, for starters, you used the layer glitch tools quite well. Your backgrounds are fairly detailed and robust. The only complaint I have is that it's visually confusing. A combination of the camera angles and the crazy glitched layers creates a feeling of uncertainty throughout most of the level. Aside from that, however, the level is great! It has some platforming elements and remains fun throughout. Good work

Thanks for the plays and smile dude. The extra layer tool and cameras were utilised in an attempt to make an original visual interface as a counterpoint to all those current visual trends on levels such as the hundreds of levels using the eves asylum look and other story inspired looks. One player commented it felt like he wasn't playing LBP, which was due to the scale of the architecture.
I think I know the specific area where the exra layer and camera clash. Will edit today to make it smoother, especially for those three layer flat earthers out there.
Will play your level again today to see if I can progress further.
2011-05-28 11:36:00

Author:
EnochRoot
Posts: 533


Hey buddy, just played it for the second time and still love the level!
The only things I could find that you might want to change were the following:


When you climb the steps, or when you have to run away from the Colossus it's possible to lose Princess Yorda. I know this isn't a major issue as you can still end the level but I lost her three times in my first play and twice just now!
The only other issue I had was right before the level exit gate when the screen pulls right back - the fog effect stops you from seeing your character at all and I never know if i'm moving or not - this could lead people to get frustrated and leave the level if they aren't sure they're going anywhere!


Congrats on a superb level!
2011-05-28 12:44:00

Author:
Unknown User


I played this level a few days ago and I found this level to decent overall, but this level has some interesting ideas.

VISUALS:
This level has pretty good layer glitch usage, but you might want to look closely what you did to the Temples background, it seemed to mesh up a bit wrong as the layers transparent into the background's temple area. The waterfall material in the layer glitch just gave me an excellent idea in my upcoming next level, "Cybernetic Adventures Epsilon", though.

SOUND:
Good variety of musics.

GAMEPLAY:
The gameplay is good, but I do agree with xero11215 that some cameras made the level a bit confusing. For example, the beast statue next to the imprisoned princess almost got me stuck because it took me a minute to go to the front layer. I liked the chasing part of the over-sized sackbot though.

OVERALL:
The level is okay, but some platforming is good and the visual ideas are simple but interesting. Keep it up.

F4F Cybernetic Adventures Delta
2011-05-28 17:46:00

Author:
JustinArt
Posts: 1314


Hey buddy, just played it for the second time and still love the level!
The only things I could find that you might want to change were the following:


When you climb the steps, or when you have to run away from the Colossus it's possible to lose Princess Yorda. I know this isn't a major issue as you can still end the level but I lost her three times in my first play and twice just now!
The only other issue I had was right before the level exit gate when the screen pulls right back - the fog effect stops you from seeing your character at all and I never know if i'm moving or not - this could lead people to get frustrated and leave the level if they aren't sure they're going anywhere!


Congrats on a superb level!

Thanks for the feedback and plays dude,
will look at increasing the follow radius on the Yorda sackbot in the cage in the section so she stays closer to the player longer.
The en board fog is triggered to go off close to the board and if you are playing with a runner (one of those irritating sacks who plays a level by getting from start to finish as quickly as possible without engaging in the level) then they will trigger it beore you are home. I'll decrease the fog thickness to prevent this. Thanks for the useful feedback.
2011-05-28 17:53:00

Author:
EnochRoot
Posts: 533


Will play your level again today to see if I can progress further.
Don't give up! I changed it a bit to make it a little more intuitive. Send me a PM if you still need assistance.
2011-05-29 02:11:00

Author:
xero
Posts: 2419


Hey thanks for your review of my level I just finished playing yours and really enjoyed it. You've mastered the 3d glitch in the level the sets look great! Its cool how the level is on a larger scale than most that part reminded my of SOTC. Good stuff with the camera very scenic in the beginning. I liked the puzzles and platforming that was a cool idea with the bell. The level wasn't hectic it had a very serene peaceful atmosphere and then BAAM your being chased down by a giant colossus! =] As for any problems i didn't really encounter any flaws except for one camera that i watched multiple times when i walked by. It was the one of yorda being scared in her cage. Not really that big of a deal tho!
Great level thanx <3
2011-06-01 20:59:00

Author:
K3NDRAKRAY
Posts: 61


Hey thanks for your review of my level I just finished playing yours and really enjoyed it. You've mastered the 3d glitch in the level the sets look great! Its cool how the level is on a larger scale than most that part reminded my of SOTC. Good stuff with the camera very scenic in the beginning. I liked the puzzles and platforming that was a cool idea with the bell. The level wasn't hectic it had a very serene peaceful atmosphere and then BAAM your being chased down by a giant colossus! =] As for any problems i didn't really encounter any flaws except for one camera that i watched multiple times when i walked by. It was the one of yorda being scared in her cage. Not really that big of a deal tho!
Great level thanx <3

thanks for the feedback K3ndrakay, glad you enjoyed the level and picked up on the scale and pacing I was aiming for. Took note of your feedback and killed any repeats of that scene (thanks to some instruction from the jdei master JuleyJules ). Might remove the hint cams which show how to proceed so the level becomes a tad more difficult and puzzling.
2011-06-02 17:01:00

Author:
EnochRoot
Posts: 533


Unfortunately I never played the game (but I hope I will soon) but I really liked your level! It looks good, it plays good and it has a nice atmosphere. Maybe a few things you could change like a camera here and there but all in all it's great. 2011-06-04 23:31:00

Author:
Chrree
Posts: 554


It have the quality of Enochroot like always. Tomorrow morning ill play and put here a review 2011-06-05 02:13:00

Author:
PTdragon
Posts: 176


hey its funny as i actually played this level a couple weeks back before i even knew of the feedback thread. the first time i encountered a bit of a glitch, as just before the chase scene i was going for bubbles when i fell off the platform (as the edge was hidden from view )to the ground below before the " planned fall" so i got the chase music but no minotaur was chasing me and i quit out that time.
i just played again and everything went as planned.
great visuals and use of the layer glitch. very serene and relaxing gameplay as well.
good job on this
2011-06-16 00:50:00

Author:
juscallmeJ
Posts: 77


Dude... First off, amazing use of the 3D layering. I can never get over how much better levels look with good 3D layering. The music in the beginning did get slightly repetitive, because of how short the loop is, but it really wasn't that big of a deal. The puzzles were simple and fun to solve, and the chase section was pretty awesome... I want to figure out how to make a sackbot that big now! Anyway, great ambiguous plot, visuals and gameplay. Awesome work!2011-06-16 04:53:00

Author:
Jdsfrog
Posts: 97


hey its funny as i actually played this level a couple weeks back before i even knew of the feedback thread. the first time i encountered a bit of a glitch, as just before the chase scene i was going for bubbles when i fell off the platform (as the edge was hidden from view )to the ground below before the " planned fall" so i got the chase music but no minotaur was chasing me and i quit out that time.
i just played again and everything went as planned.
great visuals and use of the layer glitch. very serene and relaxing gameplay as well.
good job on this

tHANK sfor taking the time to replay.Thanks to the constructive feedback from other creators I was able to tighten gameplay and remove any bugs to offer a smoother gameplay experience to match the visual quality.


Dude... First off, amazing use of the 3D layering. I can never get over how much better levels look with good 3D layering. The music in the beginning did get slightly repetitive, because of how short the loop is, but it really wasn't that big of a deal. The puzzles were simple and fun to solve, and the chase section was pretty awesome... I want to figure out how to make a sackbot that big now! Anyway, great ambiguous plot, visuals and gameplay. Awesome work!

Glad you appreciated the extra layer work, when it's handled with consideration it can be use to add an epic sense of depth and scale,essential for any ICO level.
If you want the giant sackbot just leave me a visitor or psn message and I'll get it to you.

Thanks to everyone who has played, enjoyed and offered such great feedback, much appreciated.
2011-06-17 20:44:00

Author:
EnochRoot
Posts: 533


Wow, an awesome level. Excellent design and atmosphere with great choice of music and sounds. I loved the giant sackbot chase sequence and use of the extra layers.

The only suggestion I could make if I wanted to be super critical would be to alter the camera settings/logic. If you use a combination of proximity sensors set to closeness activating game cameras set to "Activation Scale" you should get a much smoother transition from one game camera to the next. Also, by using in/out timers connected to the "Activation Scale" game cameras will also provide a much smoother camera movement.

Overall, a beautiful and very well designed level.
2011-06-27 12:05:00

Author:
fluxlasers
Posts: 182


Wow, an awesome level. Excellent design and atmosphere with great choice of music and sounds. I loved the giant sackbot chase sequence and use of the extra layers.

The only suggestion I could make if I wanted to be super critical would be to alter the camera settings/logic. If you use a combination of proximity sensors set to closeness activating game cameras set to "Activation Scale" you should get a much smoother transition from one game camera to the next. Also, by using in/out timers connected to the "Activation Scale" game cameras will also provide a much smoother camera movement.

Overall, a beautiful and very well designed level.

Thanks for the great feedback Fluxlasers,
I've amended the camera to a smoother movement and less hold time. Congrats on the spotlight on your level too. Let me know when the next parts out dude.
2011-07-09 11:09:00

Author:
EnochRoot
Posts: 533


Looks amazing, I'll have to check it out. Those games are coming out on PS3 soon anyway. They were amazing PS2 hits brought to life, in some astonishing work of art, made by a pure genius.2011-07-12 21:15:00

Author:
Roneranger
Posts: 415


Looks amazing, I'll have to check it out. Those games are coming out on PS3 soon anyway. They were amazing PS2 hits brought to life, in some astonishing work of art, made by a pure genius.

Thanks dude. The HD ps3 version of both games is now out in a combined package with fully functional 3D mode, well worth a purchase for fans of fantasy and platform games.
2011-10-04 15:13:00

Author:
EnochRoot
Posts: 533


Wow! Just, pure on WOW! That Is an extremely well designed, magnificantly crafted level you have there. I am oh so very highly impressed.Great views and designs, and astounding 3D layering. It is amazing how you managed to supersized sackbot.2011-10-05 03:10:00

Author:
Unknown User


I have played at this level some days ago.
I was impressed for the great visuals and the atmosphere enoch has managed to create and I really liked the clever use of the 3d glitch.
Very impressive the escape from the colossus.
Great Work.I really loved.
the only thing that you could fix,is in the first room,where the cinematic scene that repeated always if the player passes everytime front the sensor that starts it.
but for everything else,I had not found anything that was not right.
However Great tribute to one of my loved game of the past!
2011-10-17 17:48:00

Author:
pirmaut
Posts: 99


Wow! Just, pure on WOW! That Is an extremely well designed, magnificantly crafted level you have there. I am oh so very highly impressed.Great views and designs, and astounding 3D layering. It is amazing how you managed to supersized sackbot.

Thanks a lot dude, will be checking out some levels over the next couple of days and will visit your planet.


I have played at this level some days ago.
I was impressed for the great visuals and the atmosphere enoch has managed to create and I really liked the clever use of the 3d glitch.
Very impressive the escape from the colossus.
Great Work.I really loved.
the only thing that you could fix,is in the first room,where the cinematic scene that repeated always if the player passes everytime front the sensor that starts it.
but for everything else,I had not found anything that was not right.
However Great tribute to one of my loved game of the past!

Thanks for the feedback Pirmaut, congrats once again on the MM pick. Will be bug testing my older levels fixing any issues soon.
2011-10-23 21:16:00

Author:
EnochRoot
Posts: 533


Nice level. I noticed that you made sure that the girl didn't continue following if I got too far away, good touch. I thought that the music worked well, and the transition from one story to the other was seamless. The only suggestion I offer is to change the camera work a little. Some of the transitions went so fast I was getting a little sick from the motion. I know you wanted to show us the scale of what you built, which is very necessary, but slowing down the movement between camera angles would improve it a little, in my opinion.

If you get a chance, please try my F4F level, "Are We There Yeti?" (http://lbp.me/v/z5y83j).
2011-11-11 15:54:00

Author:
CommToad
Posts: 82


Cool stuff, added to my queue

I absolutely loved ICO however many years ago it was that I first played it (seems like a REALLY long time ago...). I actually only realised there was a sequel I think last year, didnt get it as there was talk about them doing it up in HD for the PS3 and sure enough that was realised a lil while ago and I just ordered it a few days ago, so really looking forward to playing that next week!
2011-11-11 16:23:00

Author:
Masseyf
Posts: 226


Nice level. I noticed that you made sure that the girl didn't continue following if I got too far away, good touch. I thought that the music worked well, and the transition from one story to the other was seamless. The only suggestion I offer is to change the camera work a little. Some of the transitions went so fast I was getting a little sick from the motion. I know you wanted to show us the scale of what you built, which is very necessary, but slowing down the movement between camera angles would improve it a little, in my opinion.

If you get a chance, please try my F4F level, "Are We There Yeti?" (http://lbp.me/v/z5y83j).
Thanks dude. The camera transitions have received different receptions: some would like them slower others would prefer a quicker less interrupted passage, I guess it's a matter of trying to hit a happy medium between the two. Glad you liked the scale, one of the essential requirements for a successful Ico/colossus interpretation.


Cool stuff, added to my queue
I absolutely loved ICO however many years ago it was that I first played it (seems like a REALLY long time ago...). I actually only realised there was a sequel I think last year, didnt get it as there was talk about them doing it up in HD for the PS3 and sure enough that was realised a lil while ago and I just ordered it a few days ago, so really looking forward to playing that next week!
A fellow ICO fan, look forward to hearing your suggestions.
2011-11-14 20:14:00

Author:
EnochRoot
Posts: 533


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