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#1

The Logical Wood

Archive: 29 posts


Hi happy sack folk,

Just wanted to showcase my new level, the logical wood.
It's basically pure platforming, the type I love the best made from types of wood.
I love the way gravity can control a level and what happens next when you push a button...

Hope you all like it.

I am more than happy to review anyone's levels as this is a F4F post.

Cheers.




http://i1.lbp.me/img/ft/7113d5c87f828414694436dc2fb41bc578079eb3.jpg

http://i7.lbp.me/img/ft/5e78b9b1fb31ab180d8682ba50e563e190d2c10a.jpg

http://i9.lbp.me/img/ft/9f9b9af88e3cfc24a171633d023b0d5abc4b95f9.jpg

http://i6.lbp.me/img/ft/c765d6ce115017689401b493a198313719d89a76.jpg
http://lbp.me/v/0f6kw9
2011-05-22 11:21:00

Author:
Flatbadger
Posts: 68


im in, my level is in my sig ^_^2011-05-22 14:42:00

Author:
Angelgozen
Posts: 286


Queud and my levels SWITCH 2 isnt published yet so.2011-05-22 15:54:00

Author:
craigmond
Posts: 2426


Queud and my levels SWITCH 2 isnt published yet so.

ok - your level name noted for my Queue...
2011-05-23 07:37:00

Author:
Flatbadger
Posts: 68


im in my level is in my sig ^_^

Hey,

just let me know which of your levels you would like some feedback on..
your sig doesnt appear to be working..

cheers.
2011-05-23 07:40:00

Author:
Flatbadger
Posts: 68


Hey,

just let me know which of your levels you would like some feedback on..
your sig doesnt appear to be working..

cheers.

Scrub my last message about your sig not working! tired eyes this morning

I like the look of your planet origins level.. will Q it up later and leave you some feedback prob in game..

Cheers.
2011-05-23 12:31:00

Author:
Flatbadger
Posts: 68


Nice level dude. Although the platforming and cause/ effect of various mechanisms are at its heart, what really grabbed me was the smooth, clean,geometric visual interface.
Almost acts on a play on the title theme as if the woods had been logically concentrated into a logical construction of gameplay and the basic wooden shapes rather than an organic leafy wood. Good job dude.
2011-05-23 12:32:00

Author:
EnochRoot
Posts: 533


Quite a pleasant experience! Platformer what it should be. The only criticism - the first cutscene is repeated each time when I jumped on a button. Other - logical flow of gameplay, nor too hard neither too easy. Excellent level! Hearted and yayed.

If you have 5 minutes, please play my versus level Mad house (https://lbpcentral.lbp-hub.com/index.php?t=56662-Mad-House) LBP.me (http://lbp.me/v/z4bz-y)
2011-05-23 20:20:00

Author:
goranilic
Posts: 332


Overall a pretty good level.
Its got a nice clean look to it which I like but it also has enough decoration to stop it from being too plain.
The platforming was good and wasn't frustrating at any point.
The only downside for me was that it felt a little short.

Definitely worth playing

I'd like some feedback on my puzzle level if you get time.
Details are in my sig.

Thanks
2011-05-23 21:08:00

Author:
SneakySteve1983
Posts: 121


Hey flatbadger, glad you liked Emeria. (http://lbp.me/v/yzfc42)

Great level here. The music and the materials were very well chosen. The platforming was clean and simple, as it should be. There was one point in the level (at the first ball on the winch that takes you straight up) where (at the bottom of the level) I jumped to the right and was in an empty area where i could keep running right for a reaally long time. You might want to block that off. Other than that minor hiccup I had a great time playing your level! Nice work!
2011-05-23 22:08:00

Author:
Unknown User


I left a review on your level, but I'll add my thoughts here too:

The visual style for the entire level felt quite clean, as some of the other players have mentioned, so it wasn't too distracting from the gameplay. The obstacles themselves felt pretty straight forward and seeing as this level appeared to be reminiscent of classic platformers, I'd say you did a pretty good job at it! However, there were some things I wanted to note: In addition to Sixaxes' findings, there was another point in the level where I could hop over to the left and end up backtracking above the obstacles themselves! It was around the area where you'd have to swing over a firepit, bounce up, and then use the bounce pad on the right wall to swing upward. Instead of using that bounce pad, I swung in the opposite direction towards the hexagonal hole and dropped onto the ledge further to the left. I noticed the little arrow, but you might want to block that off anyway. You might also want to find a way to prevent the ball on the string from getting stuck on a higher ledge once you use the bounce pad on the wall (this is in the same area); it can force players to restart the level if they happen to mess up along the way. Anyway right after that area, I noticed that the cutscene would repeat itself over and over every time you walked into its sensor range. I don't think that camera's actually needed since the way to overcome the environment appeared to be self-explanatory, but if you want to keep it perhaps you can implement some sort of one-shot mechanism to prevent players from repeatedly viewing the same cutscene again? Overall, I thought the experience was enjoyable.

Now, you don't have to do this immediately, but would you go through any one of my levels in my signature? I'm actually looking for feedback on Ninjas of Karura, but you're free to play through and leave feedback on my other levels if you wish.
2011-05-24 00:33:00

Author:
Qrii_Nakari
Posts: 204


Hi - many thanks for the decent amount of constructive feedback... I have noted your points raised.
I have your level queued for later, Ninjas of Karura, looks great.

cheers.
2011-05-24 07:39:00

Author:
Flatbadger
Posts: 68


Hey flatbadger, glad you liked Emeria. (http://lbp.me/v/yzfc42)

Great level here. The music and the materials were very well chosen. The platforming was clean and simple, as it should be. There was one point in the level (at the first ball on the winch that takes you straight up) where (at the bottom of the level) I jumped to the right and was in an empty area where i could keep running right for a reaally long time. You might want to block that off. Other than that minor hiccup I had a great time playing your level! Nice work!

Thanks six,

glad you liked it, you guys seem to be finding things I didn't know were there!
but thats whats really good about giving feedback I guess..

Cheers.
2011-05-24 07:41:00

Author:
Flatbadger
Posts: 68


Thanks Steve,

Pleased you liked it, I tried to just use natural materials and make it playable as opposed to annoying, which makes poeple wound up and they just give up...

just realised your just around the corner in Pompey, small world aye..

Got your puzzle level queued for later...

Cheers.
2011-05-24 07:46:00

Author:
Flatbadger
Posts: 68


I enjoyed the simple platforming and switches that moves objects around the most, that was a great way to use it. Also, I found some of the hidden spots where one can find hidden score bubbles. Some of the visuals were ok, though I did like how you added a very light and dark material together to make the wood stick out. One of the small issues I had was somewhere in the middle of the game, I would jump on a bounce pad and it would launch me in one of those inner layers with the lights. It took a few trys until it fully launched me to where I was suppost to go. Thats about it though, good job on the level and I hope you get more people to play.2011-05-24 18:57:00

Author:
Unknown User


This is a very nice platformer The decoration was simple but I really liked it, the contrast between the light and dark woods looked great visually and the sprigs and branches hanging in the background were a nice touch too. The platforming elements were solid and the difficulty overall was perfect, although I think it could be a little bit longer. There were a few bugs but they were relatively minor and didn't really impede the gameplay all that much (Qrii_Nakari covered all the ones that I encountered). The last suggestion I have is to maybe change the music, it seemed odd to have scifi music in there and I think something from the savannah would be more fitting. Other than the level was great, and I look forward to playing more platformers from you

If you have the time, please give my level a go: Enigmatic Music Pack (https://lbpcentral.lbp-hub.com/index.php?t=56614-Enigmatic-Music-Pack)
2011-05-24 18:58:00

Author:
roflwaffle
Posts: 69


I liked it! It was like the sort of platforming game they would have had on 70s children's TV! Very mellow and quirky.

Please play my level Run Away! (http://lbp.me/v/0h-dgz)
2011-05-25 17:25:00

Author:
Corchito
Posts: 52


Nice little level very charming platformer.

It definatley does look logical. Iwould suggest maybe some more plant decotations but onlyones that don't look too real. Maybe also some lighting effects and background sound effects as it seemed a bit empty in certain places.
One idea would be some kind of cog powered caterpillars or something like that craling around the back walls? Only an idea though.

Keep at it.
2011-05-25 19:58:00

Author:
Lordwarblade
Posts: 761


Nice little level very charming platformer.

It definatley does look logical. Iwould suggest maybe some more plant decotations but onlyones that don't look too real. Maybe also some lighting effects and background sound effects as it seemed a bit empty in certain places.
One idea would be some kind of cog powered caterpillars or something like that craling around the back walls? Only an idea though.

Keep at it.

Thanks for the feedback Lordwarblade, I quite like the idea of something crawling in and around the wood...hmm..
I tried to steer away from the sackbot thing this time and just have sackboy and the material around him.

cheers.
2011-05-26 07:43:00

Author:
Flatbadger
Posts: 68


The Good:
-Good use of decoration to make vines and the flat planes for detail
-simple gameplay

The Bad:
-lacks game cameras
-Not as logical as I expected a level called "The Logical Wood" to be
-Seems like you ran out of clever ideas and decided..."here's a room with fire.. pull this switch..ok a giant piece of wood falls from the sky and now you can walk across it"

idk...me and the player i was playing with had to just laugh at that one for its over simplicity lol

F4F: "Bubble Bridge"
2011-05-26 12:28:00

Author:
Nick930930
Posts: 878


Fun level, but there are many empty spaces. Overall is a really entertaiment level. Sorry is my feedback is too short 2011-05-28 01:05:00

Author:
TUL10
Posts: 61


Hi - just wanted to thank everyone so far for their comments and feedback.
I have made some amendments based on issues you don't really see when its your own level, so added gas to a section which some fall into and could previously just walk to the end of the level area. Also added more bubbles so the game play flowed slightly better, in addition to a simple pull mechanism, a bit more lighting and just basically tidied it up.

Cheers.
2011-05-28 17:47:00

Author:
Flatbadger
Posts: 68


Ok i've played it and I liked the simpleness of it. It was fluent and fun. I thought you could make it more obvious what way to go sometimes. Sometimes I wouldnt know to go behind the columns. All in all its great. The lights could mabye be invisible but thats just personel opinion. Good Job.2011-05-30 21:12:00

Author:
craigmond
Posts: 2426


Great stage, that wasn't overly hard but did require you to engage your brain to play.

At the first green light I thought I had to jump the pit and tried to do that a few times, if you jump around in this put the light keeps making its 'on' noise.

The stairs that come out of the wall could do with a wider top stair to stand on, making it easier to prepare for the jump onto the rotating grab blocks. The were also a little unstable, not sure if this is intentional, but maybe mage the two layers thick so when they slide out half of them is still in the wall.

I like the pickups, but some did not seem relevant to the stage, and I think that the beehive is from the prius pack? Maybe ease back on them pickups, some were not even named.

The only other thing I thought needed a little bit more refining is some of your edges. Run the corner tool along at least the surfaces you run along to get rid of any little nicks.

It looks as if you have addressed any previous issues with your camera I didn't see any problems. I liked that it showed the obstacle in a cut scene, helped give me an understanding of where I should go and what I should be worried about.

If you get a chance check out my stage Miserable Flying Weather (https://lbpcentral.lbp-hub.com/index.php?t=57390-Miserable-Flying-Weather-My-First-quot-real-level)
2011-06-04 00:53:00

Author:
Mr_Fusion
Posts: 1799


Hello.

I played your level.
It's a nice level.

Some considerations:

- Avoid using pilars that I need to go back to allow me to get to the behind layer. This breaks the fluency of playing.
- In the middle of level, where the spining wheels are, every time I died I had to see again the movie camera. Should be just in first time.
- Try to put more details on your walls and do not let their shapes so square. It get better if you add more corners to the shapes.
- It helps if you use more materials to decorate.

Keep up with the good job dude!

Good bye!
2011-06-09 06:21:00

Author:
DizaumBR
Posts: 78


- Try to put more details on your walls and do not let their shapes so square. It get better if you add more corners to the shapes.
- It helps if you use more materials to decorate.

Keep up with the good job dude!



Hi - thanks for playing and the feedback, I take on board your comments, but the whole idea of LBP is that your only limitation is your own imagination.... thats how I wanted the level to look.

thanks again
2011-06-09 07:56:00

Author:
Flatbadger
Posts: 68


I liked the look of this level and had a good time playing it. I thought the game play mechanics were good and thought was a good choice in music.2011-06-12 18:40:00

Author:
biorogue
Posts: 8424


Great level! The music fit well, and it proved to be a solid platformer with several interesting elements thrown in. Just something to consider, try making more use of the thin layers and perhaps use more wood materials to spice the place up a bit. The contrast between the light and dark wood was cool, but some areas looked a little too plain and empty. I think it wouldn't hurt to make it slightly longer, if you have enough space. Overall it was an excellent level, great job!2011-06-16 04:42:00

Author:
Jdsfrog
Posts: 97


A nice and balanced level. The coloring was pleasing to the eye and the platforming was not frustrating at all. I'd play more like this in a heartbeat.2011-06-17 16:40:00

Author:
Unknown User


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