Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Different Shapes for tag sensors etc
Archive: 12 posts
Tag sensors/player sensors etc can only recognise things withing a circular/semi circular (and so on) range at the moment. But I think it would be useful to change the shape of the sensor range to a square, or triangle, octagon,etc etc. Sure, you could make a square from 4 semi-circular sensors, but that's using 3 extra sensors. Would be a simple thing to implement, but quite useful. What does everyone else think? | 2011-05-21 12:24:00 Author: Ali_Star Posts: 4085 |
How about making a hologram hitbox of whatever shape you need and using impact sensors which require specific tags? Remember to set the impact to include touching though. | 2011-05-21 13:27:00 Author: Radishlord Posts: 706 |
True. you could do that, but again that means using extra objects, adding to the clutter. | 2011-05-21 17:38:00 Author: Ali_Star Posts: 4085 |
Absolutely, being able to define a specific shape (or at least give the option of a square, fer cryin' out loud) would be very helpful. | 2011-05-21 20:23:00 Author: roux- Posts: 379 |
i def think this is a good idea. it would be quite useful, i agree. | 2011-05-22 05:34:00 Author: Unknown User |
Absolutely, being able to define a specific shape (or at least give the option of a square, fer cryin' out loud) would be very helpful. Having a square shape was the main reason I was thinking it. In my two levels so far, I've had a Lights Out puzzle, and Checkers (not-so-subtle hint: please play my levels ), so having a square shaped sensor range would have been very useful. | 2011-05-22 12:18:00 Author: Ali_Star Posts: 4085 |
Thing is circular shape is needed to proper function of analog signal | 2011-05-22 12:34:00 Author: Shadowriver Posts: 3991 |
Thing is circular shape is needed to proper function of analog signal Wow, that's pretty interesting | 2011-05-22 15:44:00 Author: Radishlord Posts: 706 |
Thing is circular shape is needed to proper function of analog signal I can see no reason why this would be the case; analogue signal functions as a matter of closeness to the tag. This can work with any shape--notice that it works with non-circular shapes already. | 2011-05-22 19:34:00 Author: roux- Posts: 379 |
I can see no reason why this would be the case; analogue signal functions as a matter of closeness to the tag. This can work with any shape Hmmm you right, if oyu think deeper, square gradient notice that it works with non-circular shapes already. Where? | 2011-05-23 13:39:00 Author: Shadowriver Posts: 3991 |
It sounds like a good idea, but the problem is I never even really use 4 tags D: | 2011-05-23 14:49:00 Author: DominationMags Posts: 1840 |
an axis aligned quadrilateral would be an insanely fast check internally. Regardless of shape you could do a distance check to get the analog signal - which means regardless of what shape you'd end up doing a "circle" check anyway... That's the reason the tag sensors see in a circle, it's just a simple check if the distance is less than the radius of the circle. Other than that, I guess we can get away with using polygonal hitboxes with holo. Though it'd be a faster check if you could directly test the hitbox against the point of the tag instead of the mesh it'd be on. | 2011-05-23 16:08:00 Author: Foofles Posts: 2278 |
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