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Metriod Prime: ???

Archive: 12 posts


hey forum, ive been playing metriod echoes for the pass couple of days and i would love to create a metroid experience on LBP2. i made a prototype morph ball, but i need help on level design, music, and most important... fresh idea platforms and samus herself. if anyone is intrested, you can add me at JAyC0505.2011-05-20 17:54:00

Author:
Unknown User


To late now to help?2011-07-08 04:31:00

Author:
Sylux
Posts: 74


Me & Shadow_Wolf_1987, as well as a numerous other people, have already created a morphball demo for Metroid. One problem we realized is that the Samus sackbot takes up too much thermo, even though I created a more efficient one. Incorporating Samus into a level would just make everything far too complex, especially if we wanted to "save" upgrades to transfer through level links. As an alternative, I have been tasked to incorporate some of Samus' armor abilities into a morphball prototype, which is complete. If you really wanted to create a full Samus/morphball Metroid level, you can talk to us if you want some help. We got one of the best visual creators, a very good music creator, an advanced logic creator (me), & the mastermind (Shadow, of course). We got some other people helping w/ some other stuff as well, but we got all the main things we need. Add my PSN ID "Shuriken_Star" so we can talk about a full Metroid level, but you still need to get Shadow's approval before we start sharing or helping w/ anything.2011-07-08 17:40:00

Author:
Shuriken_Star
Posts: 114


already made a demo. check for yourself. and samus herself didnt take much thermo at all. http://lbp.me/v/2qpbcc2011-07-08 21:15:00

Author:
Unknown User


To late now to help?

you can still help in the project.
2011-07-08 21:16:00

Author:
Unknown User


I said a full level, not just a demo. We've already got all the abilities in both her forms. You should see how much logic just the speed-booster & shinespark abilites require on the Samus sackbot. The most complex ability by far is the shinespark, which took several hours of work to perfect without the use of tags. It's not that the sackbot itself takes too much thermo, it just doesn't leave enough for everything else, especially with all the complex visual details throughout the level.
Check out the morphball demo for yourself: http://lbp.me/v/zyjpr2
2011-07-08 23:58:00

Author:
Shuriken_Star
Posts: 114


i was just showing you how i was doing in the making of my metroid game? and it doesn't matter if its a level or a demo, they both have the same problem and that's thermo? and you shouldn't waste so much effort on one ability when you have a level to work on as well. especially when metroid games (mostly the prime games) are visually stunning and great at game play. that's why you limit the abilities, or make'em simple as possible. also i tried your morph ball DEMO before i even thought of making a metroid game. it was good i'm not going to lie, but the movement was a little too clunky. and the spider ball and bomb were not the best.2011-07-09 09:04:00

Author:
Unknown User


Well, I'm the logic guy in our team, so it doesn't take much of an effort at all to create something extremely complex. If you really want to see something that took some effort, you should see the rest of the logic I've worked with. The only reason it took so long was because I had to wire everything together, especially with the lag. However, the morphball in the Metroid demo Shadow published isn't mine, it's his. Mine's improved in every way, especially with the spider-ball ability on the magnetic tracks. His requires a different tag for every different slope of magnetic track (and even then, it doesn't stick very well), whereas mine only requires 1 tag on any ceiling slope and it sticks like crazy glue, but it maneuvers very easily even at high speeds. I've also implemented a space-jump function for the morphball, due to Shadow's suggestion of featuring Samus only in her morphball form, which works flawlessly (including the timing, which is easily adjustable). The only advantage Shadow's morphball has over mine is that his is more visually detailed, especially since I only specialize in logic, vehicles, & mechanical systems. If we were to use both my Samus sackbot & morphball in a full level, thermo wouldn't be a problem, but Shadow just wants a morphball-only level because he thinks having the sackbot would require more complexity throughout the level and different enemies of varying complexity.2011-07-10 00:12:00

Author:
Shuriken_Star
Posts: 114


its visually detailed cause its huge. but i would like to see yours. im more of a solo creator. but i would like to share ideas. what do you say?2011-07-12 08:55:00

Author:
Unknown User


I'm also a solo creator, which has its own benefits & disadvantages, but I'm willing to share ideas. The only problem is that I'm not gonna be on PSN for the rest of this week, but I might be able to get on Saturday night (note that it's a 2-hour difference from where I live to where you live, so it might be near or past midnight for you). After that I'm online almost every day (except Sundays).2011-07-13 04:19:00

Author:
Shuriken_Star
Posts: 114


im an insomniac so its cool. umm jus add me when you have the chance. JAyC0505.2011-07-13 06:24:00

Author:
Unknown User


you can still help in the project.

I believe I found an excellent way to help!
I was thinking samus could be actually a walking object, not a sack boy. Check my levels how I made human-like walking mechs.
hope that helps
2011-07-31 03:39:00

Author:
Sylux
Posts: 74


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