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#1

Mousetrap type chain reactions

Archive: 16 posts


I'm thinking of making a giant "mousetrap" type level (does anyone remember that game?).

The idea is that sackboy gets into a giant ball, and basically guides it left or right by running inside it, and he has to negotiate an obstacle course which is set up with all sorts of complicated machines and contraptions. Through timing, balance and speed controlling the ball he makes it to the end of the level, but the idea is not to make the level to challenging to finish, I just want to have lots of cool chain reaction type set ups which are really fun to watch happening. A bit like a domino rally.

Any suggestions welcome...
2008-12-07 05:59:00

Author:
chillum007
Posts: 228


I remember this game! I used to set it up just so I could watch the chain reaction. Anyway, this sounds like a great idea; I'd love to see it realized.2008-12-07 06:50:00

Author:
ConfusedCartman
Posts: 3729


http://www.boardgameplayer.co.uk/assets/images/mousetrap1.jpg

There it is right there. Good times. Now if somebody would make a game after THIS:

http://www.x-entertainment.com/articles/0874/1.jpg

or

http://www.sevenagain.co.uk/assets/Hungry%20Hippos.jpg
2008-12-07 06:55:00

Author:
Voltiare
Posts: 646


I can actually make Hungry Hungry Hippos, but the problem there would be how can you make that in a 2d game? How would someone be upside down?2008-12-07 09:36:00

Author:
Whalio Cappuccino
Posts: 5250


So sackboy can't get out of the ball, either put it on the front layer, and make sure along the course there isn't anything he can jump oout onto
OR
Put wafer thin rings around on going over the inner edges of the ball, so you can see sackboy, but he can't jump out in any way.
2008-12-07 10:10:00

Author:
LFF
Posts: 434


So sackboy can't get out of the ball, either put it on the front layer, and make sure along the course there isn't anything he can jump oout onto
OR
Put wafer thin rings around on going over the inner edges of the ball, so you can see sackboy, but he can't jump out in any way.

If the ball is not in the front layer or does not have a back you can use lethalised terrain to stop the player transition changing. That should help open game play opportunities without making things too complex or too easy for the player to break or cheat.

On reflection, it would also be a good reason for sackboy to be in a ball in the first place.
2008-12-07 10:24:00

Author:
Elbee23
Posts: 1280


I have plans already to make some thing like this

I did the same with a game called Armadillo Run all the time
2008-12-07 12:37:00

Author:
dorien
Posts: 2767


Im already making one. You go all the way to the end, just to get killed. Hopefully, it will will be used in IOLBP (Idiots of LittleBigPlanet)2008-12-07 16:53:00

Author:
moleynator
Posts: 2914


This is one of my favourite ideas, I remember this game. The best part was spending two hours setting it up -_-

This should be fantastic, I'll be sure to play it when it's out
2008-12-07 18:13:00

Author:
Bear
Posts: 2079


Shhhh..

Guys...

I don't think Haley (Go,Mouse!) would approve of this thread.. :eek:
2008-12-07 18:15:00

Author:
Unknown User


I remember this game! I used to set it up just so I could watch the chain reaction. Anyway, this sounds like a great idea; I'd love to see it realized.

Ha! Me too! I never actually knew how to play the game I just set it up to watch it. >.<
2008-12-07 19:00:00

Author:
Sage
Posts: 2068


Shhhh..

Guys...

I don't think Haley (Go,Mouse!) would approve of this thread.. :eek:

LOL that's exactly what I thought when I saw this thread but wrote my post and completely forgot lol
2008-12-07 19:12:00

Author:
dorien
Posts: 2767


Yeah - I'm liking the ideas! I was thinking of just making the walls of the ball out of glass, one is open to start with until u jump inside then it closes with a directional wobblebolt or something, but the lethal floor is a good idea! Now I just need to think of some cool chain reactions to have happen... any ideas? It would be awesome if they get online create working and we could all make this thing together...2008-12-07 22:00:00

Author:
chillum007
Posts: 228


I built one like your talking about. The sackboy ran inside his "wheel" which hit ramps and so on, but I deleted it to make room for another one because my friend wanted to give it a shot.2008-12-08 00:39:00

Author:
csmith23
Posts: 8


Well, work has started on the mousetrap inspired level, and I have to say it's looking pretty good so far. Actually its not looking good yet as I haven't done any decorations, but what I mean is I have some pretty cool chain reactions set up and interesting obstacles to navigate. I think it will be a very fun level to play when it's done. But I've hit a bit of a snag which is that if you die, or lose your ball/zorb, you have to restart the level. The ball is made of grabbable material which I have made a grab switch, which controls some of the things in the level, so I cannot have a new one emitted at checkpoints. I thought of making the checkpoint inside the zorb, but this makes it too heavy to move around. The level is not to challenging, but it is possible to die in some spots, so hopefully most people will finish the level without dieing, I just hope ppl will not be put off with having to restart the level if they do die....2008-12-16 22:52:00

Author:
chillum007
Posts: 228


Ha! Me too! I never actually knew how to play the game I just set it up to watch it. >.<

So true.....
2008-12-19 18:20:00

Author:
jessjan
Posts: 21


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