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#1

Killing the Player.

Archive: 12 posts


Hello all! I'm working on my first level. It's an arcadey type game where you destroy blocks to get points. Anyways, I have a time limit set to 1 minute, and I need to find a way to instantly kill the player after 1 minute. At first I tried hooking up a timer to an emitter, and having the emitter set to create a large block of gas over the play area, but for whatever reason it wouldn't emit. The timer is working fine, but the emitter won't go off. Any ideas to get my gas trap to work or other ways to kill the player? Any help is appreciated.2011-05-19 23:35:00

Author:
Unknown User


Do you need to kill the player or just end the game? You could just place a checkpoint anywhere and use a game ender to do the latter. To really kill them, you could just make a piece of gas out of the map to the left start rushing to the right until 10 seconds until it vanishes via destroyer. I hope this helps!2011-05-19 23:42:00

Author:
Figfewdisgewd
Posts: 73


There is the "End game" feature in the (tools bag?) I believe.
This will automatically end the level after a certain amount of time, which is set by you.
Without the need of unnecessary logic, or having to kill the player(s).
2011-05-19 23:45:00

Author:
Maxi
Posts: 1176


I'd like to kill the player in order to use a checkpoint teleporter to get them to a prize and game end area. I'm sorry, I don't exactly understand your idea. Could you please elaborate on it? I think your saying to put some gas on a piston and have it smack into the play area at the 1 minute mark, but I'm not sure. I don't even know if you can put a piston on gas.

Edit:

Maxi, that won't work for my situation, thank your for the help though.
2011-05-19 23:47:00

Author:
Unknown User


Just have a timer emit a controllinator-powered teleporter after one minute.2011-05-20 03:19:00

Author:
Brannayen
Posts: 438


Killing the player = murder = years in prison.
Don't do it man, not worth it...

2011-05-20 03:21:00

Author:
Silverleon
Posts: 6707


Make a huge block of invisible holo that fills the entire play area, and attach a soundless plasma lethalizer to it that activates once the timer runs out.

EDIT: If the whole purpose of killing the player is to have them spawn at the scoreboard, then a Game Ender set to Success, activated by a timer, would be even better.
2011-05-20 03:23:00

Author:
Blue Helmet
Posts: 306


If I understand correct, he doesn't want you to go straight to the scoreboard after the time is up, but to somewhere you collect a prize first. A game ender wouldn't allow that. The transporter would be the best option; it would do the same thing without killing the player. Create a block of holo with a controllinator on it. Set the controllinator to enter automatically, wire it for auto-eject as well, and set the detect radius extremely high, so as to catch the player. Capture this object, and set the timer to activate an emitter to emit this object, set to emit once, lifespan of 0.1 . You can put a material tweaker on it to make it silent.2011-05-20 11:21:00

Author:
Brannayen
Posts: 438


Like Brannayen said, a teleporter is the best way to do this. I thought I'd also add though, the reason your emitter isn't working is because an emitter fails if something's in the way when it tries to emit an object. In this case, I'm assuming your sackboy was the thing in the way.2011-05-20 18:49:00

Author:
Xaif
Posts: 365


Couldn't you just put what ever the prize is as an end level prize and use the game ender? That seems like a much simpler way of giving out the prize and ending the level rather than killing the player with emitters, timers, gas, and pistons. Just saying.

But to each his own.
2011-05-21 03:22:00

Author:
Ninja_Gnome23
Posts: 198


Um, yeah, why don't you just put the prizes you want to give out as a "Level Complete" prize, using the Game Ender gadget hooked up to the timer?2011-05-21 09:11:00

Author:
Unknown User


You can emit a large block of gas anywhere, even through objects, I am doing it in like 10 sections in just one of my levels. You emitter settings have to be off. Just try remaking it. Do not put the total max emitted to 1, because I have seen people have problems that then when they test it, it counts as the max emitted and therefore no more can be emitted. But it is definitely possible to do it how you are trying to, so the problem must lie in your emitter settings2011-05-21 10:15:00

Author:
Bourne_
Posts: 33


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