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#1

Did LittleBigPlanet Live Up To The HYPE For You??

Archive: 65 posts


Ok, as i do not own lbp i would be the perfect person to make this thread

well did it?
is it better than what you thought?
is it missing things you thought would of been there?
is it way better than you thought?
will it take best game of 2008?or even 2009?
can you see yourself getting bored in say 2 months time?
2008-12-07 02:04:00

Author:
Thee-Flash
Posts: 3154


I would say "Just as I thought" :/

Yeah >_>
2008-12-07 03:31:00

Author:
Stix489
Posts: 2080


I would say "Just as I thought" :/

Yeah >_>

ahh well thank you for posting your thoughts stix =)
2008-12-07 03:32:00

Author:
Thee-Flash
Posts: 3154


Simply, no. =2008-12-07 03:34:00

Author:
BobMarley
Posts: 260


Maybe it's just me, but I don't feel like it is actually OUT yet, considering that they still have to add Creation Co-Op, fix the moderation issues, have a better level categorizing function, ect.

But for now I say 'Just how I thought'
2008-12-07 03:34:00

Author:
Unknown User


No problemo El-Capitan! =D2008-12-07 03:35:00

Author:
Stix489
Posts: 2080


Simply, no. =

really care to give reason?


Maybe it's just me, but I don't feel like it is actually OUT yet, considering that they still have to add Creation Co-Op, fix the moderation issues, have a better level categorizing function, ect.

But for now I say 'Just how I thought'

yep makes perfect sense good comment


No problemo El-Capitan! =D

yea just plain weird lol
2008-12-07 03:43:00

Author:
Thee-Flash
Posts: 3154


Some aspects impressed me and some disapointed me. I'm sometime every impressed of complexe stuff you can create. At the same time, you try to make something pretty simple and it just doesn't work well because the engine says NO!2008-12-07 03:50:00

Author:
Unknown User


I'd say it met my expectations pretty well. Naturally, I wasn't expecting the share aspect of things to be quite as bad but it'll be fixed before long so I'm not one to complain.2008-12-07 04:04:00

Author:
UmJammerSully
Posts: 1097


No, didn't have the replay value I had hoped for. I thought it would be good to have unlimited user content but what I forgot is people are stupid (Not you guys, but lets face it, there's alot of crap out there). Combine that with weak moderating system and horrible search function, and a crap load of glitches, leads to a touch of disappointment.2008-12-07 04:37:00

Author:
Pinkcars
Posts: 380


ahh well i see your points and pinkcars yours was good +rep for you

well this poll is a odd one haha
2008-12-07 07:36:00

Author:
Thee-Flash
Posts: 3154


I want +rep too 2008-12-07 07:44:00

Author:
Stix489
Posts: 2080


I want +rep too

if ur lucky -.- look at my sig =P
2008-12-07 07:48:00

Author:
Thee-Flash
Posts: 3154


Thank you Hero, likewise with you xD2008-12-07 08:02:00

Author:
Stix489
Posts: 2080


well even i own lbp and im your little bro :arg:2008-12-07 08:02:00

Author:
red hot chilla
Posts: 23


The launch product was far below my expectations. There were SO many levels the devs had shown in demos and trailers that didn't make the final cut, and I really felt burned by the number of "proper" levels, i.e. the main story levels. There were far too many levels that were just mini games, most of which were just a repeat of something in one of the levels. 50+ levels we were promised, 50+ levels we did not get.

The storyline was poor, I have ranted on and on about that and will simply sum up as not to par with a company with so much imagination.

The over-moderation at the beginning really turned me off from ever getting round to making a level, and, honestly, it was harder than I thought it would be to make a level, so I never got round to finishing one, and I don't think I will.

Additionally, the search function still being horrible to the point where when I search for a name, I honestly don't understand how it found those particular levels, really frustrates me, as search is the only way to get through the majority of the bad user levels.

The last thing that irked me was features being taken out, some we were warned about, like on-line co-op creation, and others which we were left with no word of, like the "ice" danger and the beach level.

Thee community made levels however quickly exceeded my idea of how good they were going to be, and how quickly. (With plentiful exceptions, of course.)

Lastly, there just wasn't enough replay value in the levels for me. Most of the bubbles I didn't get first time were just because I didn't have enough players with me. To be honest, the one that was most satisfying to find was in the first level of the Savannah, where I could SEE the bubble, but couldn't reach it, couldn't get into the background and couldn't figure out why. It didn't take me long to figure it out when I put some thought into it, but I'd passed it twice on the first go through the level and again trying to ace it, and never figured out how to get it the other two times. But most of the levels I don't feel the urge to go through and play again.
2008-12-07 08:03:00

Author:
flakmagnet
Posts: 1084


The launch product was far below my expectations. There were SO many levels the devs had shown in demos and trailers that didn't make the final cut, and I really felt burned by the number of "proper" levels, i.e. the main story levels. There were far too many levels that were just mini games, most of which were just a repeat of something in one of the levels. 50+ levels we were promised, 50+ levels we did not get.

The storyline was poor, I have ranted on and on about that and will simply sum up as not to par with a company with so much imagination.

The over-moderation at the beginning really turned me off from ever getting round to making a level, and, honestly, it was harder than I thought it would be to make a level, so I never got round to finishing one, and I don't think I will.

The last thing that irked me was features being taken out, some we were warned about, like on-line co-op creation, and others which we were left with no word of, like the "ice" danger and the beach level.

Thee community made levels however quickly exceeded my idea of how good they were going to be, and how quickly.

well that was good thank you.

you made some really good points and i can see what you mean
2008-12-07 08:07:00

Author:
Thee-Flash
Posts: 3154


Honestly?

No, it didn't.
2008-12-07 12:17:00

Author:
DrunkMiffy
Posts: 2758


For me, it was what i expected 2008-12-07 12:22:00

Author:
oldage
Posts: 2824


It's a good game, but I don't think it lived up to the hype. There seems to be many features missing, and the editing tools aren't nearly as easy to use as was made out to be.
It seems the only thing keeping LBP going is the people who buy it, not really the people who made it.
2008-12-07 12:31:00

Author:
LFF
Posts: 434


LBP to me is better than what I expected, to be honest. Let me try and explain.

Most reviews I had read before purchase waved better ranting about it being the best game ever concieved and being a good game. To be honest, that lowered my personal expectations. I often find what the main game media calling "brilliant" to be, well, a bit ho hum.

The creating concept certainly did seem interesting though. I liked the idea of being able to make anything, and videos posted showed some interesting stuff happening. The art style looked quirky and good and, at least on the surface, it looked like you could do some pretty cool stuff relatively quickly.

Now that I have it in my possession though, and have played it for a while, I have some mixed feelings...

Let me first say that I am not a platformer type player. I don't have pixel perfect character jumping control and tend to be too cautious when the gameplay gets too hard, making the game harder to play than it should be.

There are also all sorts of things that I still think need to be fixed with LBP. The search, the play create share not working, the vast amount of unchecked and untested player created content (although you can't really patch that from a game designer perspective )

So that's all the bad things about the game. So why do I say it's better than expected?

Quite simply, it's the depth of the create mode. The sheer amount of stuff you can do is truly incredible. I really appreciate how it can be adapted well to tell a good flowing interactive narrative. I love how you can tweak and fiddle with what you have built, and just the fact that I can spend 2 hours to write a 6 page technical design for one object just shows how amazing it all is.

Just to emphasis that point, the 6 pages turned to 8, and the design implementation worked so well that I inadvertedly made something worked far, far better than I initially planned. I could use my technical scribbles to accurately build what I had imagined and have it do what I had planned in a far faster and better way than I could have just mucking about.

The only disclaimer though is it takes a lot of hard work to get it to that point. You really need to come to grips with all the different ways the engine does or does not do what it does. It takes a few hours to go through the tutorials, and then it takes many, many hours before you really come to grips with making things well, quickly and to a fair amount of complexity.

To make a good level, bug free, takes a lot of time. You would be looking at I would say at least 20 hours to do something in depth and smoothly. That's not a short amount of play time if you are focusing on the create mode.

But once you come to that point though, when you understand create mode and it all comes together... man, the game sure is better than what I expected.
2008-12-07 12:51:00

Author:
Elbee23
Posts: 1280


Because we got too see so much of the game before we even had bought it (as this was sony's marketing strategy) I felt that the game would not reach expectations. Maybe this did happen for some people but I found it just plain smiling-by-yourself fun . It is a great group game and the levels that some people have made are amazingly creative and ingenious. The problems and issues with the game are many and it is very frustrating but I seem to ignore when I just sit down and play with a smile on my face .2008-12-07 13:06:00

Author:
muttjones
Posts: 843


I honestly loved every second, and i was slighty worried I wouldn't because of the short amount of MM's levels.
But since everyone was gold, and the great community LBP has, i got loads of worth out of it so far (and will continue to do so).
Yes, there are heaps and heaps, and heaps of worthless rubbish on there - but this amazing site has give me a good idea of where to look
2008-12-07 13:06:00

Author:
FrozenNeon
Posts: 77


I put
A tiny bit better
I thought this game was gonna be the best game I have ever played
And in my opinion it is by far the game that has gripped me more than any other game I have played (and i've played a lot )
I really can't even think of playing another game at the mo. This game has taken over my life in a big way and there's not a minute that goes by that I don't think of it.
I'm a create freak and have always enjoyed making stuff rather than playing it. So that's why this game has got hold of me so much

But it does have it's flaws as many people have mentioned already and I agree with most of the stuff people have said.
And wholeheartedly agree with Marino that it still doesn't feel like this game is fully out yet and to me it feels like THE BETA MK 2
But I do think MM and Sony are gonna do great things with this game with constant DLC and updates to the tool set to keep this game fresh.
And this is just the beginning !!!!!!!!!!!!!!!!!
2008-12-07 13:17:00

Author:
dorien
Posts: 2767


Way Better Than I Thought 4 16.00%
Better Than I Thought 4 16.00%
Was A Tiny Bit Better 3 12.00%
Just As I Thought 8 32.00%
Abit Worse 3 12.00%
No Way Near As Good As I Thought 2 8.00%
Worst Game EVER 1 4.00%

Woah, you guys... Isn't this a LBP fansite?
2008-12-07 13:47:00

Author:
Unknown User


Woah, you guys... Isn't this a LBP fansite?

It is a reflective question though. If a person's expectation was that it would be the most amazing game ever to have been made, then they are likely to have been disappointed, even if only a little.

Others might be more jaded, and expected the game to be terrible. If that's the case, then they might truly find it's better than they thought.

So for a question like this, it depends on the what the person originally thought and then how they have reacted to the game in light of their hands on experience with it. This differs for each person, even if they are a fan and enjoy the game.
2008-12-07 13:59:00

Author:
Elbee23
Posts: 1280


Well, it's a very good game, that exceeded my expectations by far. There is too many bugs and issues to make it 'the best'. When creating a level, I find that it has a poor camera ability which annoys me consistantly. Another down-point would be the shuffle buttons, they appeared much better during the trailers.

One of the best looking things that I saw was that you had to collect the materials more than once. I know that some people would find this a hassle, though it would give more replay value for the story levels.

Another annoying point is that a lot of the pre-made objects have detail that is impossible to create on your own (such as the famous LBP tree). We don't have as much freedom as we were promised by MM and the graphics don't appeal to me very much.

I suppose that truly, this game could be MUCH better than it is.
2008-12-07 16:33:00

Author:
Bear
Posts: 2079


Sure, it needs some improvement. But it's still a great game.
It's unfortunate that it's not selling well.
2008-12-07 17:33:00

Author:
GuyWithNoEyes
Posts: 1100


The overwhelming problems just need to be dealt with.

This is unlike other games; where there is only a finite amount of things that can be done.

Sony needs to fix the Community aspect, and I'm sure people will be a lot more content.
2008-12-07 18:08:00

Author:
Unknown User


Woah, you guys... Isn't this a LBP fansite?

I'm still a fan of the game, but as you can see by my post, some things did not live up to my expectations. I was expecting game of the year. I actually got that a week later from Fallout 3, but that's besides the point. There was SO MUCH hype and expectation on LBP, I KNEW I was going to be dissapointed, but not how much. Again, see my post earlier to see why.

I'm still a fan of the game, don't get me wrong, but I felt let down by the devs on several key areas, most of which, they hyped up.
2008-12-07 18:12:00

Author:
flakmagnet
Posts: 1084


There are no major problems with LBP; all the minor problems just add up to slightly degrade the quality of the game.2008-12-07 18:28:00

Author:
Bear
Posts: 2079


It was a bit lower than my expectations but my expectations were HIGH so its still amazing.

I was annoyed that they lied to us about the awesome online mode and i also noticed you cant stick stickers on the floor now which was shown on a demonstration before the release. But it was still very well made and i liked some of the stuff they added that werent in the previews (emitters and Floaty stuff)
2008-12-07 18:45:00

Author:
lordflash11
Posts: 194


Whoever said "Worst game EVER" shouldn't even be here.2008-12-07 21:58:00

Author:
UmJammerSully
Posts: 1097


It somewhat underwhelmed me.

At first I did not buy into the hype, and had no idea what LBP even was beyond a name people were throwing around left and right. Eventually I stumbled on some videos from the beta and was intrigued, so I looked further in and tried to find every video I could find.

I was sold on the ability to create and share just about anything, from what I saw, and decided I would buy the game. I applied for one of the beta code giveaways and tried the beta, and that cemented the deal.

I did quickly notice several flaws during the beta however. We were told this was an older build of the game, so I expected these problems were going to be fixed in the final release. Unfortunately, the end product was fundamentally the same as the beta.

Play-wise, I have no qualms with the game. The controls are simple and efficient, and the story levels are diverse and challenging. You can quickly jump in and out of a level with friends and have some laughs on the way. Now if only I could find some friends which didn't have an irrational disgust of LBP

Creation-wise, the editor far exceeded my expectations, which were already pretty high from what I had seen in videos. It may not be as simple as it seemed, but once you understand how the editor works you can create just about anything you put your mind to.

This being said, there are some bugs here and there. Being a software developer myself, I can understand the nightmare that is an open-ended level editor. Most of these bugs are probably simply a result of trying to do something the testing team had not thought of doing themselves. The editor offers infinite possibilities, which means infinite possibilities for bugs and unexpected interactions.

Share-wise, I was severely disappointed to find the same sharing system from the beta, with the useless Cool Levels and Search feature. To add insult to injury, a draconian moderation system was immediately put in place which undermines the already thin tolerance dedicated creators have in dealing with the lacking Share aspect.

Fortunately, fan forums quickly sprung up to supplement what Sony and MM failed to deliver. I dare say that if not for lbpcentral, I probably would have given up on the game a while ago.

In short, LBP has so far delivered on its Play and Create promise. Share needs some serious rethinking
2008-12-07 22:12:00

Author:
Gilgamesh
Posts: 2536


Does any game ever live up to hype? No, never. The only games I've ever played that even come close to the hype are MGS4 and LBP.
LBP has great user created content, just the first couple pages of Cool Levels have nothing but crap, with the exception of Azure Palace and Ninja Warrior and whatnot.

Oh yeah, I hate how GoW: Demon Skull never works. And World of Color is never up either.
2008-12-08 00:42:00

Author:
qrtda235566
Posts: 3664


There are no major problems with LBP; all the minor problems just add up to slightly degrade the quality of the game.

If you don't count the crappy, which is the nicest, least vulgar way of saying it, search function as a 'major problem', then yes, none of the minor problems degrade the game.

However, I will not go back to the game until they patch it. What they had at GDC in 2007 is how I thought they were going to handle it (MM official levels, Top levels, Recent Levels, Most Played Levels) and they went and changed it to something so..., well retarded if I can use the word, that it ruins finding new levels and therefore the replay value.

I have not played it since middle November when I got my "Play" trophy, and will not make a level until I can be assured that more than 5 people will even find it.
2008-12-08 04:45:00

Author:
LightGrenades
Posts: 218


However, I will not go back to the game until they patch it. What they had at GDC in 2007 is how I thought they were going to handle it (MM official levels, Top levels, Recent Levels, Most Played Levels) and they went and changed it to something so..., well retarded if I can use the word, that it ruins finding new levels and therefore the replay value.

I have not played it since middle November when I got my "Play" trophy, and will not make a level until I can be assured that more than 5 people will even find it.

Emphasis added.

I think the current engine still does that, it's just not labeled as clearly. My guess is that they went away from the listing system to the more organic world to keep with the concept of anyone being able to play the game. This game was designed with anyone playing it in mind, not just hardcore people use to hyper detailed searches.

They would have also split the two areas of MM levels and player made levels so it was obvious which was which. Player made levels can be better than MM ones (and vice versa) but MM ones give you specific, official rewards and things like new materials, which cannot at the moment be given as player made prizes.

As for trying to find one level specifically, well, there are thousands of levels out there. Some fantastic, some good, some bad, some awful. But there really are several thousand levels already published. It would be difficult without a specific name to try and find one level, no matter how you design the search function.

Even if you come from the perspective of having a truly great level, and I am not trying to judge whether that is the case or not, it would still need to start off somewhere, and other levels have a head start in terms of plays and straight out heart numbers.

Over time though I am sure it will either start to balance out a little bit or they will do something to kick start it, either more detailed listings that are better labelled or some sort of reset to clear out the initial poor levels. That's MM's job to work out though.

Anyway, we've gone way off the initial topic. There are other threads adressing this stuff. :o
2008-12-08 05:02:00

Author:
Elbee23
Posts: 1280


Does any game ever live up to hype? No, never. The only games I've ever played that even come close to the hype are MGS4 and LBP.
LBP has great user created content, just the first couple pages of Cool Levels have nothing but crap, with the exception of Azure Palace and Ninja Warrior and whatnot.

Oh yeah, I hate how GoW: Demon Skull never works. And World of Color is never up either.

Yes Fallout 3 WASTED my expectations !!!


If you don't count the crappy, which is the nicest, least vulgar way of saying it, search function as a 'major problem', then yes, none of the minor problems degrade the game.

However, I will not go back to the game until they patch it. What they had at GDC in 2007 is how I thought they were going to handle it (MM official levels, Top levels, Recent Levels, Most Played Levels) and they went and changed it to something so..., well retarded if I can use the word, that it ruins finding new levels and therefore the replay value.

I have not played it since middle November when I got my "Play" trophy, and will not make a level until I can be assured that more than 5 people will even find it.

Wow really well fair enough fair enough
2008-12-08 05:46:00

Author:
Thee-Flash
Posts: 3154


Yes Fallout 3 WASTED my expectations !!!

Agreed. Additionally:

Bioshock
Portal (If you played it before the after-hype, only based on post-release expectations and opinions like I did with all the games on this list)
Ratchet & Clank: Tools of Destruction
Metal Gear Solid (PS1)
Resident Evil 1

And some other games that don't come to me off the top of my head at the least, exceeded my expectations. So, Awesomemans, it can be done. Personally not by LBP or MGS4. LBP could just about get there with a patch containing more MM levels and a decent search function, MGS 4 would have to re-release itself with 75% less cinematics and 75% more action.
2008-12-08 07:30:00

Author:
flakmagnet
Posts: 1084


Yea alot of games have

well this is poll is rather spread out
2008-12-09 03:57:00

Author:
Thee-Flash
Posts: 3154


I would say better than I thought. I was really looking forward to the whole creating side, but I'm not a big fan of platform games in general so I wasn't expecting too much from the "play" side of the game. But I loved it, just loved it. The charm of the game is just so...um.... charming. I couldn't stop smiling while playing it for a least the first week! So the create side lived up to what i wanted, and the play was better than I expected. now if they would just sort out the share we would be sweet!2008-12-09 05:07:00

Author:
chillum007
Posts: 228


I put
A tiny bit better
I thought this game was gonna be the best game I have ever played
And in my opinion it is by far the game that has gripped me more than any other game I have played (and i've played a lot )
I really can't even think of playing another game at the mo. This game has taken over my life in a big way and there's not a minute that goes by that I don't think of it.
I'm a create freak and have always enjoyed making stuff rather than playing it. So that's why this game has got hold of me so much

But it does have it's flaws as many people have mentioned already and I agree with most of the stuff people have said.
And wholeheartedly agree with Marino that it still doesn't feel like this game is fully out yet and to me it feels like THE BETA MK 2
But I do think MM and Sony are gonna do great things with this game with constant DLC and updates to the tool set to keep this game fresh.
And this is just the beginning !!!!!!!!!!!!!!!!!

I Won't keep waiting forever to have media molecule fix wait shouldn't have been broken at launch. The ability to patch makes developers think that releasing a half baked game is acceptable.
2008-12-09 05:38:00

Author:
Pinkcars
Posts: 380


what's so wrong with the share side?2008-12-09 07:39:00

Author:
Thee-Flash
Posts: 3154


Yeah very good game even better than I thought to be
Could become boring but then u play another game for a while
and the urge to play LBP will come up again.
2008-12-09 09:36:00

Author:
Torxe_01
Posts: 14


what's so wrong with the share side?

Most complaints center around the search engine. The same levels keep appearing on the default "cool levels" page, but the majority of them are superficial, buggy, or both. This is making more detailed player level developers reluctant to, well, share, as they fear their hard work will be ignored. Why release something you spent 50 hours making right which will get 50 hits when people have done trophy levels or released quick but poor content at launch which would have taken 5 hours to build and yet gets 100,000 hits?

A lot of the frustration and different arguments has been discussed in this thread: https://lbpcentral.lbp-hub.com/index.php?t=t=5275. I'll warn you now it's not a short read, not because it's 4 pages long at the time I write this but rather because the discussion is detailed and emotional.

The other main complaint with the share aspect are the moderation issues. People are chain griefing quality levels, the most notable on this site are the works by donkey show, the creator of The Azure Palace. It's been discussed in serveral places, here is one of them: https://lbpcentral.lbp-hub.com/index.php?t=t=5626

So those are the two main complaints held up against the share aspect, with detailed links to those discussions if you want to look into them further.
2008-12-09 12:44:00

Author:
Elbee23
Posts: 1280


Hey mate thank you for that it brought me in the know

well it's MM's first MAJOR game and i bet in 2 months time it will all be better than we thought
2008-12-10 04:58:00

Author:
Thee-Flash
Posts: 3154


This whole thing with looking up levels it really what kept the game from surpassing my expectations. Everything else about this game was way better than I expected, while this weighs it town by being much worse than I expected.

As it is, it's starting to feel pointless to publish things that will hardly be seen again after the first 10 or so minutes it's published. -_-
2008-12-10 05:30:00

Author:
gameguy888
Posts: 159


It isn't actually as easy to build as they said... ecspecially for non-gamer
That's the only downside... but luckily i don't think it's hard to build!
2008-12-10 06:01:00

Author:
Yarbone
Posts: 3036


A great game just hope it lives on like good ol' Halo2... It was new to me so I didn't know what to expect. The search engine didn't really affect me because for newer and high quality levels I just look here.2008-12-10 06:48:00

Author:
PhatCakes
Posts: 22


Who said worst game ever *whips Desert Eagle out*2008-12-10 08:32:00

Author:
Boomy
Posts: 3701


It had everything I wanted except https://lbpcentral.lbp-hub.com/index.php?t=t=57892008-12-10 11:07:00

Author:
Robber
Posts: 46


Who said worst game ever *whips Desert Eagle out*

lol idk who did?

so the search is the main problem ?
2008-12-10 11:53:00

Author:
Thee-Flash
Posts: 3154


Ok, as i do not own lbp i would be the perfect person to make this thread

Wow 1,089 posts and you dont even have the game? Get it man! its great
2008-12-10 17:02:00

Author:
lordflash11
Posts: 194


My problem with the searching is not that all the worst levels appear, it just sucks.

For example:
If I type in 'Train Ride' it will appear with stuff like 'Ride the Chimp' or 'Training for Cheese'. It's pathetic. I have to go to the fourth page to get the correct result. It's just such a worthless tool; it's almost like it's using reverse-psychology on me.
2008-12-10 17:38:00

Author:
Bear
Posts: 2079


Alright. Who voted worst game ever?!2008-12-10 18:16:00

Author:
mongoose7
Posts: 473


Gave me more than I could have ever wanted... I thrive on create/edit modes in games, and this was always gearing up to be the be all end all create-a-level mode. It's actually given me much more "play" time than I thought I would have vested into it. I still haven't gotten all the items and trophies, because all I do is play in create mode. It's as if creation is play... technic legos, erector sets, and lab class all rolled into one and then multiplied by a million.2008-12-10 20:08:00

Author:
Unknown User


yea so your saying

if the creating part is the main reason you bought this game then you are not going to be disappointed right?
2008-12-12 04:48:00

Author:
Thee-Flash
Posts: 3154


yea so your saying

if the creating part is the main reason you bought this game then you are not going to be disappointed right?

I'd say that would be dependent on time used, as well as imagination levels and technical competence.

If you don't have enough time, then you won't be able to fully learn the system and come to grips with every detail of create mode.

If you don't have enough imagination, then your levels will likely be boring and repetative, and might not get all that much attention.

If you don't have enough technical competence, you may become stuck in the many "why is it so?" moments while creating. Using these forums can help you understand to a limited extent why something does or does not do what it does, but it's helpful and faster if you can work it out for yourself. Understand concepts of mass, velocity, friction, basic story telling skills, all of these parts of knowledge will help in create mode.
2008-12-12 05:05:00

Author:
Elbee23
Posts: 1280


It exceeded the hype for me, I absolutely love this. I didn't think I'd do to well making levels, but it keeps you engrossed when you start making a level.

Not even in the "time flies when you're having fun" way, you know it's taking forever to make your awesome level, but for some reason you just don't wanna stop.

My biggest gripe besides the search system is that it doesn't automatically recognize USB keyboard input, and that you have to navigate through the popit and slow down gameplay a whole lot more to chat. I have a bluetooth headset, but it just makes it uncomfortable playing with those who lack it.
2008-12-14 13:42:00

Author:
MrGlass
Posts: 21


It exceeded the hype for me, I absolutely love this. I didn't think I'd do to well making levels, but it keeps you engrossed when you start making a level.

Not even in the "time flies when you're having fun" way, you know it's taking forever to make your awesome level, but for some reason you just don't wanna stop.

My biggest gripe besides the search system is that it doesn't automatically recognize USB keyboard input, and that you have to navigate through the popit and slow down gameplay a whole lot more to chat. I have a bluetooth headset, but it just makes it uncomfortable playing with those who lack it.

I use a USB keyboard in LBP without any problems. Yes, sometimes it does lag every now and then, but so does using the sixaxis to input text sometimes.

I just use a relatively simple keyboard though. I'm guessing if you have an ultra fancy one that needs it's own software to work, it might not do so well with the PS3.

I do find the keyboard much easier to use than the sixaxis input system though. That's pretty clunky and slow, and uses the smaller phone style input system rather than the full length keyboard system, if you know the XMB keyboard system types.
2008-12-14 13:51:00

Author:
Elbee23
Posts: 1280


Oh no the keyboard input works fine, it's just I wish the keyboard method was a bit more like MGO.

With that you can have a keyboard in your lap, and once you start typing it automatically recognizes it and brings up a small menu at the bottom to enter the message. There is no way around opening the popit and clicking the text button. I know it's not all that much to complain about, but it really increases the time for stop and go gameplay.
2008-12-14 14:13:00

Author:
MrGlass
Posts: 21


id say just as I thougt although the one big letdown for me is the search system, really CRAP. I think it would be good if they included 'community pages' on the cool levels system , that way we would know were in for a treat LOL2008-12-14 15:10:00

Author:
Kaplan_T3
Posts: 51


Yea so it sounds like they really need to work on the search feature

and then alot of "little" fixes
2008-12-15 01:18:00

Author:
Thee-Flash
Posts: 3154


Does anything ever live up to the hype?
You never know what you have until it's gone. If suddenly, all of the copies of LBP vanished, we'd think it was so great and we'd play it all the time, but if we had it, we'd probably wait an hour, play the game for fourty-five minutes or so, and then act like we never really wanted it.

...Or maybe you would play it all night working on your panda level to be cool like me...I don't know.
2008-12-15 01:31:00

Author:
qrtda235566
Posts: 3664


lol panda level

and i will say what i said before

yes Fallout 3 lived OVER its hype
2008-12-15 01:32:00

Author:
Thee-Flash
Posts: 3154


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