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Toggle Between Controlling Sackbots

Archive: 8 posts


Hi everyone today I'm going to show you how to sit in one controllinaotr and shift between which sackbot you want to control.
This method is 100% wireless, if you emit a new sackbot in game you will be able to control it so they CAN respawn.
It uses the trick of microchip activation.
By 'X' I am referring to the number of sackbots you want to use.

Part 1: THE BASIC SEAT
1. Get out a hologram block (I usually choose 4x4 small grid).
2. Turn it to invisible (0% brightness).
3. Then place a controllinator set to transmit blue (most people say choose your own colour but that can lead to confusion).
You might notice that this is just like a normal sackbot control seat, I know it is now we'll add some logic in a minute.

Part 2: THE BASIC SACKBOT
4. Pull out one sackbot and open up it's microchip.
5. Get a microchip from your Tools Bag and place it on the sackbots one. This will make things easier later on.
6. On that microchip (not the sackbot's one the one on top) place a controllinator set to recieve blue.

Part 3: THE ADVANCED SEAT
7. On the controllinator on the seat place a selector with X ports.
8. Wire up your button of choice to the cycle of the selector. If you want L1 to switch sackbots wire up L1.
9. Place X green tags next to the selector.
10. Label the tags P1, P2 ... on to PX (E.g. if you want 4 sackbots have four tags labeled P1 then P2 then P3 then P4).
11. Wire the first port to the P1 tag the second port to the P2 tag etc.
12. Get a follower out and set max radius to 3 or 4 thousand. Set follow tag instead to yes and choose a green tag labeled Active.

Part 4: THE ADVANCED SACKBOT
13. Place a tag sensor with a range of 3 or 4 thousand and set it to look for a green tag labeled P1 (on the sackbots microchip).
14. Get a green tag labeled Active and put it on the sackbots microchip, wire the tag sensor into it.
15. You remember that microchip we put the controllinator on? Wire the tag sensor into it's activate input.

Part 5: THE OTHER SACKBOTS
Copy your advanced sackbot X times and tweak the tag sensors labels. One will look for P1 the next will look for P2 etc.

I'll try to get pictures on here to make things easier.

See that wasn't too hard was it, now you just hop in your controllinator and you control a sackbot, press the magic button and voila you control a different one.

Do I want credit for this?
Yes, I would like credit if it's not too much hassle but if you really don't want to that's ok.

Got any requests? I'll try to help you as best I can.
2011-05-18 22:13:00

Author:
Unknown User


Or you could (say that you have 3 sackbots) place each controlinator In a microchip and have a master seat (which holds a selector) select each sackbot with a push of a button.2011-05-25 03:34:00

Author:
donta133
Posts: 182


Buuuurn. Lol. Well we all know there are a lot of ways to do things, and sometimes it is beneficial to do things the hard way.2011-06-02 15:26:00

Author:
poorjack
Posts: 1806


Sounds a bit more complex than it has to be... XD2011-06-02 15:46:00

Author:
LBNinja
Posts: 204


Or you could (say that you have 3 sackbots) place each controlinator In a microchip and have a master seat (which holds a selector) select each sackbot with a push of a button.

Yes this would work just fine and many people use the D-Pad and directional splitters to switch sackbots in their levels.
2011-06-23 12:47:00

Author:
Unknown User


Will this work for other Objects? Like different types of Guns/Turrets, maybe?2011-06-23 22:10:00

Author:
Unknown User


Yes that's a great idea and will work fine assuming the guns are controlled by controllinators. In fact you could use this for cars or planes or, or, or anything. The possibilities in LittleBigPLanet2 are endless. Have fun with your turrets.2011-06-25 01:22:00

Author:
Unknown User


can't u use emitters, cause now all the sackbots are in gameplay? u should wire the tag sensor to emitters that emit the sackbots on another (invisible) piece of hologram2011-07-05 23:34:00

Author:
L1N3R1D3R
Posts: 13447


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