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#1
Sackbot Immunities
Archive: 3 posts
I feel that the Creator should be able to turn on certain immunities for sackbots. These immunities should be able to be toggled within the behavior chips. They should include: Fire, Electricity, Plasma, Gas, Spikes, and Water. How I propose this works is the sackbot should ignore those conditions completely and treat them as normal terrain. This means the sackbots wouldn't swim but be able to travel normally through water as if they weren't in water. I would also put in the ability to not drown. Lastly, since air would not be an issue if sackbot can't drown. Swimming animation and actions should be able to be toggled at Creator's discretion. If swim animation is off, this would allow sackbot to function in water like water wasn't there to begin with. Same with all other hazards. Shadow | 2011-05-18 17:02:00 Author: Shadow_Wolf_1987 Posts: 108 |
I wholeheartedly agree! I am facing some difficulity because of this. It's very annoying, and only limits the creator. Especially the water part. That's just stupid. | 2011-05-19 08:49:00 Author: The Don Posts: 50 |
Yeah, hopefully this will get patched and fixed in the near future. I have some levels ideas that i would love to make, however the limitation of Sackbots immediately dying in water makes some of my ideas almost impossible. | 2011-05-19 19:17:00 Author: Godzilla Posts: 224 |
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