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Sackbot Logic Help

Archive: 10 posts


I recently started making a shapeshifting sackbot..... Evrything is all worked out but something strange keeps happening.

This is my original sackbot that the player will begin playing as:

http://img863.imageshack.us/img863/592/aphotoq.jpg

And this is the logic behind it:

http://img839.imageshack.us/img839/511/aphoto1.jpg

I have set it up so when your as the original sackbot if you press the down arrow on the d-pad it will destroy the current sackbot and replace it with this one (shapeshifting effect):

http://img600.imageshack.us/img600/6103/aphoto2.jpg

And then you have control of the one above. So if you press the up arrow now you will change back to the original sackbot. This all works out fine, but only three times. You see when you have gone back and forth between the two on the third time when the sackbot is emitted... its receiver changes to the colour yellow whereas previously it was emitting as blue. The transceiver is also set to blue so therefor when it changes to yellow you loose control and cant shapeshift again.

Its very strange how it randomly emits the same as before but just with a yellow transeiver and its very annoying.

So if you can help me out it would be greatly appreciated. Thanks

Side note: The other two emitters are not emitting at the moment so just ignore them.
2011-05-17 13:35:00

Author:
Unknown User


The images aren't showing up for me. Have you tried recapturing the object (your sackbot) for each emitter? Sometimes emitters can glitch out I've found regarding the things they spawn. Something I find helps is if you save a copy of the object in your popit or keep one active in the level somewhere it won't be seen.2011-05-17 16:47:00

Author:
Xaif
Posts: 365


and me.ill take a look at it2011-05-17 17:12:00

Author:
Unknown User


The images aren't showing up for me. Have you tried recapturing the object (your sackbot) for each emitter? Sometimes emitters can glitch out I've found regarding the things they spawn. Something I find helps is if you save a copy of the object in your popit or keep one active in the level somewhere it won't be seen.

They should show up now.... And Yes I have retried capturing the object many times now with no luck :/ I will try a new emitter see if that works and will get back to you

and babyface I sent you a request.
2011-05-17 20:27:00

Author:
Unknown User


They should show up now.... And Yes I have retried capturing the object many times now with no luck :/ I will try a new emitter see if that works and will get back to you

and babyface I sent you a request.

have you tried the live capture mode of the emitter and put the sackbot in a little box somewhere he can't get out of?
2011-05-17 22:17:00

Author:
shane_danger
Posts: 283


You may be better off having all of your logic on a microchip attached to some invisible holo that follows your sackbot around. Still have your controlinator on the sackbots of course, and transmit your D-pad signals wirelessly. This avoids the issue of emitting emitters that have been emitted by emitters etc. That could be the source of your problem, this will keep the same emitters throughout.2011-05-18 00:01:00

Author:
Xaif
Posts: 365


Xaif may be right. There are some very odd glitches that can be caused by emitters emitting emitters which then emit emitters which emit emitters, etc.2011-05-18 01:02:00

Author:
riverad08
Posts: 104


i just saw the fixed images place all the logic on the holo then send a wiress signals. plus then you wont need timers http://if.lbp.me/img/ft/87f4b7ffc38e9d4c3da38b97fc893dfccd25e887.jpg
so on the bot i have an individualized tag, a different individualized sensor and destroyer. on transmitting dcs i have 2 splitters one selector, 4 individualized inverted sensors to match bots, and tags to match bots, 4 followers, 4 emitters, 4 AND gates and 4 NOT gates wire all NOT gates to a tag then selector outputs will go to NOT gates, AND gates, and Followers. wire inverted tag sensors to AND gates then the out put of the and gate goes to the emitters. now in the pic i have 4 xtra AND gates above followers that was just me being lazy...lol make emitters 0.0 frequency infinite emitted max at once 1. also i had to disable popit control to get it to work
2011-05-18 16:14:00

Author:
Unknown User


Why not just use different behaviour chips with different costumes using a selector?2011-05-19 22:03:00

Author:
Unknown User


You can't set the costume on behaviour switches, but that would be a nice thing to ask Mm.2011-05-20 00:11:00

Author:
Unknown User


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