Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Heavy Calibre - Frontal Assault

Archive: 16 posts


First of all don't be scared off because it's LBP 1. I think it's up to modern LBP standards. Just check the reviews i have so far.

This is the first level i have created with LBP 1. I started with LBP 2 so found it hard working with the little amount of tools and materials you get in LBP 1 so please don't judge too harshly. I know lots of people think LBP 1 is outdated now we have LBP2 but i am hoping this will be a level to show you it's not that out of date.

Basicly you control a soldier who assaults a heavily armed military complex in a desperate effort to destroy the enemies secret weapons base. Metal slug was a large input into my ideas of this level.

Some of the gameplay still needs work but overal i am happy with it. It actually works better when played through LBP2, it seems to solve the gameplay issues of LBP 1 such as the creature brains seem to be easier to hit and destroy.
The only problem with playing this level from LBP 2 is that the flamethrowers flames are a dark colour instead of the yellowy orange they are in LBP 1, very weird and irritating.

I'm really just looking for some basic feedback on this level before i go and make more as LBP 1 is to me just awkward and i don't have much space left on my earth LBP2. Might make second account and copy some levels to it so i can keep making them.

You start on a battleship and launch a frontal assault on the enemies docks.
So far in mission one there are zeplins, infantry men, Heavy flamer troops, and a rapid attack ship.
Working on part two now and planing to add more interesting enemies and vehicles.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34148
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34147
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34151
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34153
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34154http://www.lbpcentral.com/forums/attachment.php?attachmentid=34150
http://lbp.me/v/0ekrxq
http://www.lbpcentral.com/forums/attachment.php?attachmentid=34149
2011-05-17 12:32:00

Author:
Lordwarblade
Posts: 761


Greetings and salutations. I just finished playing this level as a response to your F4F request.

I'll be honest with you, when I first saw that it was a LBP1 level I was a bit skeptical, but once I started playing through I quickly realized that this feeling was unwarranted. This level is quite impressive for a LBP1 level. Its stunning visuals and unique futuristic warfare setting really set the mood. Kudos to you, it's a shame that it doesn't have more plays.
2011-05-29 05:59:00

Author:
xero
Posts: 2419


Thanks for the F4F xero11215. Whenever i see a LBP 1 level i think the same this is why i made it a F4F thread just to see what people really think about it.
If i made it in LBP 2 it would be a lot better but unfortunately i don't have eough space on my earth for LBP 2.

Thanks for playing.
2011-05-29 10:21:00

Author:
Lordwarblade
Posts: 761


The complete setting of this Lv (from what I can see just from the pics) looks really rusty and dirty for my opinion maybe you should if its possible focus on that a little bit more and add for example machines who produce fog (the one from the fog emiiter)
I will try to play this Lv tomorrow Im really looking forward to it.
2011-05-29 21:32:00

Author:
Erebus
Posts: 79


The first thing I thought as this loaded… "ewwww: LBP1".

But your ship looks amazing. I pulled the lever and the ship auto went. I couldn't seem to stop it. So I jumped on the gun and shot all the blimps. One fell on me and the ship which was a little untidy (but I remember this is LBP1 logic).

Jumping off of the ship was very nicely done, as was the paintonator backup and C4 bit. I then liked storming the solider, and shooting off his helmet to expose the creature brain. The bomb dropping zeppelin that then crashes and knocks apart the stage was also very well done. I died going up the ramp and it was a bit of a trip to pick up the paint gun again. Music choice was good and the enemy death sounds were good.

The door lock thing looked really good. Your use of decorations for this stage was excellent. I had a little difficulty killing the boss on the mag train, but thought that the train's destruction was fantastic.

Over all a great level and it's funny the situation you find yourself in. Having to publish to LBP1 for more room. But this effort does highlight that maybe LBP1 stages aren't instantly bad because of all the new goodies in LBP2.

If you get a chance take a look at my F4F Level in my sig. I value your feedback from my Object test and from what you wanted to see the car do I think you'll like my stage concept!
2011-05-31 10:57:00

Author:
Mr_Fusion
Posts: 1799


Mr_Fusion thanks a lot for playing this level.

When i loaded LBP 1 and saw the tiny amount of tools and materials i almost cried. When i started to make the level i had the idea but it was originally for LBP 2 but i thought what the hell i bet i can pull it off. I was also amazed when i played through the finished project.Overal i think this is one of my favourite games i've made.


I died going up the ramp and it was a bit of a trip to pick up the paint gun again

This i actually forgot to fix thanks for reminding me.

I can't wait to play your new level and after these next few days of work i wil play it. I hope i can give you the feedbak you require.
2011-05-31 18:10:00

Author:
Lordwarblade
Posts: 761


Considering this is a lbp1 level it was very well designed and implemented. The ship was superb and the instructions you gave to the player were very useful at understanding what to do next as it was confusing in places. The enemies were fun to fight against with the paintball gun and the boss battle against the helicopter provided a decent challenge though i can understand a lot of people would get quite aggitated by it as it does fire a lot of plasma at you and the missles are rather over powered.
The scenery was decent and the lighting was plentyfu which really sold the level for me. My one concern was the cameras in places, it seemed a bit sporadic and sometimes did not keep the player in view (the angle was too low on one shot) which made targetting the enemies a little difficult. As we all know lbp1 is more limited than lbp2 though you still made a level that captivates the player, is eye catching and entertaining and for that reason it is worthy of plenty of plays.
The sheer amount of effort you have put in to the level is obvious. Well Done and keep up the good work.
2011-06-15 13:11:00

Author:
Arastoph
Posts: 216


Thanks for the feedback Arastoph i will try to do something about the camera angles as soon as posible.
The boss needs some tweaking which i should be able to fix easilly enough. I put a lot of efort into this as i originally planed to make it in LBP 2 so i'm glad the feedback has been mostly positive as it is very hard to get people to play LBP 1 levels.

I just want to know if any body has had any issues with the Gun turret near the end as i'm not sure how good it really is.
2011-06-16 01:05:00

Author:
Lordwarblade
Posts: 761


The ship was really nice, just the guns on it did nothing to the zepplins. The enemys seemed too difficult, it took a lot to kill them, but maybe it was just me. Overall from what I could get through, it was really well built.2011-07-14 16:34:00

Author:
Unknown User


For some weird reason the guns only really work in LBP2 must be a glitch in LBP 1. If you shoot the enemies inthe head then a creature brain emerges which you can then shoot.

Unfortunatley the level works better in LBP2 as all bugs are fixed but i don't really know what to do with the level now as the simplest things im use to ont work in LBP1 becausse of glitches. Because of this im thinking of redoing it in LBP 2.
2011-07-15 03:24:00

Author:
Lordwarblade
Posts: 761


i would hope to play this level real soon. glad you posted this or might've never have known2011-07-15 03:35:00

Author:
Unknown User


i tried this level late last night and barely made it past the last zeppelin, infact i died and gave up ..but today i played it with a friend and here is what i thought. for a littlebigplanet1 level it looks great! the ship you arrive in at the start has so much detailing and really looks the part. the zeppelins too were a brilliant touch and really compliment the atmosphere and overall look of the level. the rusted and industrial look really suits the gameplay and i was really impressed by the robot soldier guys. i liked how the train was destructible, its nice you left it cardboard because it makes it more realistic when a missile hits - i found it easy to destroy the guy shooting at us. the c4 at the start was really clever but i managed to jump over the gun at the very front and land over the wall skipping the guard tower (ninja skills), i can't really think of any bad points because i genuinely enjoyed it a lot. well done, oh i also played the kind of space invaders game? it was great - well done = )

http://i4.lbp.me/img/ft/014f09c067544acdcac198f169df90f47468636c.jpg
i liked this bit with the mounted gun = )
2011-07-17 00:39:00

Author:
lisatiffany
Posts: 55


Thanks for playing lisatiffany i am glad you found it enjoyable.

I have to fix the part with the third zeppelin but have been busy lately plus its been a while since i loaded LBP1. I am very glad you gave a second go and didn't just give up the first time.
Ninja skills hey. I haven't managed to jump over that myself though i am a very bad ninja, it took me two months to get past the Japanese level in LBP 1 i almost gave up. Then one night i got drunk i managed to win it...BEER SKILLS .

I made the mounted gun because i thought it was unlike anything you in most LBP 1 levels. Doesn't work extremely well at the moment but hoping to fix that.
2011-07-17 04:36:00

Author:
Lordwarblade
Posts: 761


Great use of materials and object design. The ship is very impressive. Unfortunately, that is as far as I got, due to my lack of skills. From what I see in your pictures, this level looks incredible. I plan to keep it in my queue and give it another go soon. In the mean time, if you get the chance, please try my level "Are we there Yeti?" (http://lbp.me/v/z5y83j)2011-07-17 13:02:00

Author:
CommToad
Posts: 82


As others have said, the design here is very impressive. Everything from the structure of the boat to shooting helmets off the soldiers looks very sharp. I felt that the helicopter boss was reasonable, it just requires a bit of Rambo spirit.

The glitches in LBP1 took their toll, sadly. I can't imagine why the AA gun paints the creature brains rather than killing them. The checkpoint in the hull also wouldn't trigger for some reason, forcing me to respawn on the deck. With the AA gun unable to kill the dirigibles and the layer transition to get off the deck being a little bit sticky, just disembarking after each death becomes most of the challenge. It is a pretty rough first impression for players using the LBP1 engine. You know about that already, though.

Putting a paintinator on the deck to supplement the AA gun would probably improve the level's reception among LBP1 players. Once you get into the base everything is fine. You just don't want the difficulty with the AA gun to make LBP1 players quit before they even get going. Having an available sidearm will also give extra sacks something to use in multiplayer.

In the minor typo department, it would be worthwhile to change "zeplin" to "zeppelin" in the early text bubbles. Near the end there's also a case of "your" where it should be "you're". It's always easy to miss those!

It's too bad that LBP1 is glitchy because this is a really neat level. Hopefully a little tweaking can smooth things out!
2011-08-04 02:17:00

Author:
Uncuddly
Posts: 237


The glitches in LBP1 took their toll, sadly. I can't imagine why the AA gun paints the creature brains rather than killing them. The checkpoint in the hull also wouldn't trigger for some reason, forcing me to respawn on the deck. With the AA gun unable to kill the dirigibles and the layer transition to get off the deck being a little bit sticky, just disembarking after each death becomes most of the challenge. It is a pretty rough first impression for players using the LBP1 engine. You know about that already, though.

Putting a paintinator on the deck to supplement the AA gun would probably improve the level's reception among LBP1 players. Once you get into the base everything is fine. You just don't want the difficulty with the AA gun to make LBP1 players quit before they even get going. Having an available sidearm will also give extra sacks something to use in multiplayer.


I could have sworn i had placed a paintinator on the ship? I must have accidently not published it or done something wrong. The begining is a little frustrating so i think i shall have to redo it a bit.


In the minor typo department, it would be worthwhile to change "zeplin" to "zeppelin" in the early text bubbles. Near the end there's also a case of "your" where it should be "you're". It's always easy to miss those!


Wow i can't believe i never realised that. The main problem is i never read my text after a while as i know it of by heart and this is where the problem arises. I should double check before i publish from now on.

Thanks for the feedback i do wish LBP 1 didn't have so many glitches though. I had tried shooting solid objects from the AA guns but they didn't work either. In LBP 2 all those problems are solved however.
2011-08-04 10:50:00

Author:
Lordwarblade
Posts: 761


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.