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#1

Screen Tear, Train Tracks, and other suggestions.

Archive: 11 posts


Screen Tearing is basically splitting the screen up into segments in LBP, perhaps like they do in 24.
You can set it like ordinary cameras, but you set two (Or maybe up to 4) camera views and where on the screen they are shown when activated.
This way, it would be easier to make co-op puzzles or have cutscene magic mouths appear without disrupting your playing.
It could also be incorporated into Create mode too, when you have several people.

~~~~~~~

Train Tracks are basically motion paths. You draw out the train tracks on a material, and you can corner edit them as you would a material. The train tracks themselves do not collide with anything and can be made invisible.

Then you can attach 'Trains' to an object/material/whatever and put it over the train track. You can tweak the usual; Speed, Pause, etc.
Then, the 'Trains' (Which can be made invisible too) will follow the Tracks. If they hit an end, they will activate the pause option, then move back the opposite way they came from.

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Restricted Layer Motion Switches
Basically normal motion switches that can only be activated on certain layers, as set in the tweak menu. Could be very useful.

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Character Enhancement: Pop-it Lite
When you grab onto this, Your pop-it cursor comes out and you are able to (Only) move unglued objects in the radius around the enhancement. Press O to leave the pop-it lite.

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Character Enhancement: Gas Mask
Is attached to sackface like a jetpack. When worn, sackface can go through gas.

what you say
2008-12-06 10:13:00

Author:
LFF
Posts: 434


LBP has screen tear just not the one you're refering to.2008-12-06 12:03:00

Author:
Rabid-Coot
Posts: 6728


Screen Tearing is basically splitting the screen up into segments in LBP, perhaps like they do in 24.
You can set it like ordinary cameras, but you set two (Or maybe up to 4) camera views and where on the screen they are shown when activated.
This way, it would be easier to make co-op puzzles or have cutscene magic mouths appear without disrupting your playing.
It could also be incorporated into Create mode too, when you have several people.

what you say


Sure they could but there is a lot of different stuff they also could implent. Image and sound import would be great.
2008-12-06 22:12:00

Author:
Unknown User


Isn't a screen tear something you use instead of a frame-rate drop? I have no idea what the type me and coot are refering to, but I saw it in another thread a couple of months ago. Also, I think it would be quite annoying >_>2008-12-06 23:33:00

Author:
GuyWithNoEyes
Posts: 1100


Yeah, I don't mean that sort in any way. I mean the screen splits into several screens, perhaps like ripping a piece of paper in half, to have two separate parts.
Also Bloodlust, yeah, there's always different stuff to put in, like image and sound importing. Doesn't mean I can't suggest other stuff.


EDIT: Made a few more suggestions. Check first post for Train Tracks, Pop-it Lite, Gas mask, and Restricted Layer Motion Switches.
2008-12-07 00:37:00

Author:
LFF
Posts: 434


~~~~~~~

Train Tracks are basically motion paths. You draw out the train tracks on a material, and you can corner edit them as you would a material. The train tracks themselves do not collide with anything and can be made invisible.

Then you can attach 'Trains' to an object/material/whatever and put it over the train track. You can tweak the usual; Speed, Pause, etc.
Then, the 'Trains' (Which can be made invisible too) will follow the Tracks. If they hit an end, they will activate the pause option, then move back the opposite way they came from.

~~~~~~

Moving back and forth can be easily achieved with a piston set invisible but if you mean actually following the path of the terrain than this tool could be put to good use.
The rest of your ideas are awesome as well
2008-12-07 13:27:00

Author:
muttjones
Posts: 843


So many different ideas. Let me try and share my thoughts.


Screen Tearing is basically splitting the screen up into segments in LBP, perhaps like they do in 24.

I get the impression that LBP has a limited draw range, and only renders or makes actual objects when a player is close. To split the camera in the way suggested may take tax the engine too much, especially multiple complex objects shown at physically different points.


Train Tracks.

You can kind of do this with player designed vehicles and tracks already. All I can see your idea adding is taking out many of the clipping problems that people rarely iron out when they make these sorts of vehicle runs. Apart from the idea of invisible vehicles or tracks - which makes me wonder why one would have those on invisible, I can't see how it's different to making a vehicle, adjusting the terrain and ironing out the bugs.


Restricted Layer Motion Switches

I don't fully understand this idea. What are these motion switches? Do you mean things like pistons or things like sensor switches? I guess layer restricted sensor restricts might have some use, but it's not too hard I am sure with terrain and contraption design to work over most issues where this would be needed.


Character Enhancement: Pop-it Lite

I'm guessing you mean using the Pop-It lasso in play mode. This could cause all sorts of game play and physics bugs, as well as generally break the level for people that want to do so. I could see this being of some use, but seeing the laziness of some (well, most) people in implementing jetpacks in player created levels, I can just see this causing all sorts of trouble.

It would have some game play uses if used in a restricted way and designed well from the person who built the level point of view, but you can kind of do some of this with a well controlled jet pack and grabbable objects already.


Character Enhancement: Gas Mask

From what I see it looks like objects that are turned to gas still exist in the game. They don't need to be glued to stuff though (I don't think so, at least) and anything except sackboy can pass through it. In terms of game play this idea would kind of make sackboy like every other object in regards to gas.

It might be kind of cool I guess, but it would be pretty limited. People who would use gas and gas masks would need to plan how to move about and exit gas. That might be overlooked by people designing levels. An example would be a square pit filled with gas that a player would normally try and go over somehow. Using a gas mask to get in... the walls might be too steep to get out, and the designer could overlook that point.

---

Please note these ideas are not bad, I just tend to critique and pull apart concepts so we can think how they can be made even better.
2008-12-07 14:25:00

Author:
Elbee23
Posts: 1280


Isn't a screen tear something you use instead of a frame-rate drop? I have no idea what the type me and coot are refering to, but I saw it in another thread a couple of months ago. Also, I think it would be quite annoying >_>

Yes this is true. Although this is not what the TP is referring to.
2008-12-07 14:47:00

Author:
mongoose7
Posts: 473


I don't fully understand this idea. What are these motion switches? Do you mean things like pistons or things like sensor switches? I guess layer restricted sensor restricts might have some use, but it's not too hard I am sure with terrain and contraption design to work over most issues where this would be needed.

Me: Yes, I do indeed mean Sensor switches. I'll edit that.

Using a gas mask to get in... the walls might be too steep to get out, and the designer could overlook that point.
So that designer goes back and fixes it. It's like if a designer builds a jetpack, and it accidentally enables you to go anywhere in the level with it. It's them not using it correctly and testing it enough.


I think that if something will help some people make things, like Restricted layer Sensor Switches, they should be able to use them. Just because other people might use them in a bad situation doesn't mean others can't use it in a fantastic way.

As for train tracks, well, perhaps this amazing mspaint diagram will explain it more clearly.
http://i34.tinypic.com/140g35w.png
2008-12-07 14:56:00

Author:
LFF
Posts: 434


As for train tracks, well, perhaps this amazing mspaint diagram will explain it more clearly.

That looks kind of like the system I developed for the long sled run in my digestion level. I'll reference it when it gets published and you can see it first hand. The concept in the diagram is not impossible though, if I understand it correctly. It's just a nightmare to implement it at the moment. :eek:

By implementing I mean getting a system that runs smoothly and accurately. I still haven't ironed out every single bug, just most of them. Even then it's still a pain.
2008-12-07 15:07:00

Author:
Elbee23
Posts: 1280


These are good ideas but i wouldn't hold your breath. These kind of ideas would be a big change to game play and would have a lot of glitches to be smoothed out. if ever there is a LBP 2 that would be the most likely time to have said changes.2008-12-21 03:47:00

Author:
I_Sack_therefore_I_Am?
Posts: 12


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