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Legend Of Sackboy : Ocarina of Time (Testing)
Archive: 8 posts
I am now ready for testing of the first part of my LOZ:OOT Series of levels. So please post here and add me on PSN if you are willing to help. I'm gonna start testing sometime Saturday. HALP! | 2008-12-06 08:02:00 Author: Sage Posts: 2068 |
Well, I already added you, so might as well include me as a beta tester...? | 2008-12-06 13:35:00 Author: RockSauron Posts: 10882 |
I just wanna play it. I love me some Zelda. | 2008-12-06 13:42:00 Author: Voltiare Posts: 646 |
Okay i'm online PSN right now so just join me and add me Volitiare | 2008-12-06 15:22:00 Author: Sage Posts: 2068 |
Ok, what I think should be changed: 1. Make all the gas blue, so as to make it waterylike. Later on, like for Fire Temple and Dodongo's Cavern, you can make it red for Lava and stuff. To change a gas's color, since you don't know how, first delethalize the object. Next, select the horrible gas tool. Press square BEFORE you use the horrible gas tool to choose a color- this color will decide what the color of the horrible gas will be. You CANNOT change it then, you'd have to delethalize it and redo it. 2. Make the piston with the glass in the shop stiff. 3. Make the area with the Deku Babas one plane or something, so you can't just evade them- either that, or place them on multiple planes. 4. Speaking of Deku Babasd, make the second one's brain unprotected instead of protected as it is now. 5. For the Malo problem, an idea: Place Malo in the background, and have two dissolve walls or something. Each sticker switch responds to a dissolve, and there ya go: yay! 6. Maybe something with Navi at the beginning (remember how it was crushed and all?) Well, I guess nothing can be done, and it was funny anyway. 7. Finally, add a Greak Deku Tree at the end. Maybe make it the back plane, and the scoreboard is right in front of it. Thus, you enter him for the next level. Yay! Maybe a Lost Woods level should be in here... maybe right before the Forest Temple...? Hm, it still would fit with my level layout plans... | 2008-12-10 02:18:00 Author: RockSauron Posts: 10882 |
Thanks Rock i'll get right on it. Also if anyone else wants to test it just to try it out add me and then PM me here or on PSN. Thanks! | 2008-12-11 01:49:00 Author: Sage Posts: 2068 |
New idea: placing Point bubbles in the bushes. You grab the bushes, the dissolve material disapears, and point bubbles within fall out. | 2008-12-11 14:16:00 Author: RockSauron Posts: 10882 |
Thats a cool idea Rock. I lvoe Zelda right on! I would love to test this level, add me: PSN: plasmavore | 2008-12-11 20:04:00 Author: Plasmavore Posts: 1913 |
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