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Can you control objects with controlinator without jumping in it??
Archive: 8 posts
Hi all! Just joined this forum. I'm normally on the PS3 forum. I REALLY need some help with LBP2. I'm a newb to the whole creation thing so sorry if this is stupid to you guys. Basically I am trying to make a football level. I've created the pitch, the crowd and stands etc, and I've got the size, weight and look for the ball down. But that is where I become stuck. What I REALLY want to do is give the users the ability to send the ball flying at goal. My idea on how to achieve this is to use a microchip that contains 3 things: 1). A tag, so that it's a self identifiable object that is treated uniquely, 2). A material changer, so that it has specific properties, and 3). A controlinator, to control how the ball moves. This has its own functions as follows - A grab sensor, so that it knows one specific person has it - 2 in/out movers, so that the player can weave with the ball - A mover, so that the player can shoot The controlinator is my main problem as everything else works fine. - In order to control the ball, I want the player to press R1, so that only 1 player can control it at any given time. This is fine as it doesn't need to be mapped on the controlinator. - The in/out movers are there to weave, and so I want the player to flick up or down on the right joystick while holding R1, and pressing O in order to shoot (while holding R1). This is where I become stuck. NONE of the functions on the controlinator seem to work and I have no idea why. Here is my setup: http://imageshack.us/photo/my-images/189/img0593j.jpg/ PLEASE tell me how to do it Thanks! | 2011-05-13 22:55:00 Author: Unknown User |
I'm not entirely sure if the controlinator's needed, but a similar method you could use is to give each player a grabinator so that they can pick up and throw the ball around. | 2011-05-13 23:01:00 Author: Qrii_Nakari Posts: 204 |
Yeah I did think about that, but then it isn't football then is it Suppose could make it american football but that's pants I think. | 2011-05-13 23:03:00 Author: Unknown User |
Oh! I am so sorry! I had assumed it was American football, since you mentioned a grab sensor. *facepalm* My fault. No wonder you wanted to use the controlinator to get it to work. There is a way to control a controlinator without having to hop into the seat by setting it to Receiver and its color to "Nearest Player;" however, the feature is very inaccurate between multiple players. I believe there is another way of programming the ball to the way you want it to without the controlinator, but I've yet to experiment to tell you. I'm sure there's someone else who might be of better help. Edit: By the way, the image isn't visible as of right now. | 2011-05-13 23:10:00 Author: Qrii_Nakari Posts: 204 |
Edit: By the way, the image isn't visible as of right now. Upload the image to image shack or something... as mentioned you can set the contronlinator to nearest player and it should work (kind of) BUT the picture would help a lot with seeing your thought process. | 2011-05-14 01:56:00 Author: Mr_Fusion Posts: 1799 |
I've got it all sorted now! All great Apart from OOONE thing. How do I make emitted objects explode if they touch lethalised materials? | 2011-05-14 01:59:00 Author: Unknown User |
You must place a tag on these materials and an impact sensor on the ball that explodes. Tweak it so that the impact sensor works when it hits an object with that tag. You can even connect something to tags to activate/unactivate them ! Now hook the impact sensor to a destroyer. However, the "exploding" effect of these destroyers is just for look, it won't kill or destroy anything. EDIT : by the way, about DCS (controllinator) and the nearest player. I think it is triggered by the nearest player, then it is that player which controls it untill the DCS is turned off, but I'm not sure. Just by placing it on a microchip, and hooking a grab switch to the chip could work well. It would set the player grabbing to the controlling player. But you might want the player to shoot by unpressing (whatever is the word, I'm not english-speaking) th R1 button instead of pressing circle. Limit the controls ! | 2011-05-14 02:54:00 Author: Unknown User |
Ahhhhh perfect! I was wondering how it was done! One more thing that's confusing me. I want a mover to be on for 1 second, and then automatically turn off if the inputs aren't on. Do you know how this is done? I've tried using a timer and a counter, but they stay on when they have reached their limit.... Is there any way of getting them to reset? Edit: Sorry guys, I just got the answer! QWOOOOR! This is well cool! Made a soccer game where you can shoot, lob and weave through players! Plays very well I may add! | 2011-05-14 09:23:00 Author: Unknown User |
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