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Anyone interested in... GAME DEVELOPMENT?

Archive: 107 posts


So some of you may remember eons ago when I was asking about college and what should I do... I said I may have wanted to get into Game Development but didn't think I was good enough or whatever. Well, my parents and people (including some of you guys) encouraged me to give it a try because they want me to succeed and whatnot and believe in me more then I believe in myself and whatever. So next year I will be going to college for game development (wooooooo). So yeah, I guess I'll try to fulfill said dream instead of assuming I would fail and settling to be a teacher. So now I'm setting my sights high.

Now, what does that have to do with this>? Well, if I'm going to try to be a game designer I best get started. While I have some planning skills from LBP, I feel I should try my hands at an actual engine. http://unity3d.com/ seems to be the best engine this side of a million dollars- it says so right on that page! So before I get started with college I would like to try to work on something.

However, I haven't actually tried the program yet- I'm waiting for my gaming laptop to come, hopefully in a week or two, but until then I can;t do anything but plan. Now, UltimateClay has been helping me think of ideas, but since I have little clue on how the program works and he only signed up to plan (aka not actually make anything in the game, just maps and lists and whatever), we haven't been able to do much. Plus I would like some other people to work with since going at it myself never seems to work out too well. Plus my visual skills leave something to be desired.

So, onto the actual discussion. Anyone here interested in working on something with me? I can't do anything as of yet besides plan, but I was getting tired of waiting . So yes.

As for what I personally want to work on... well, I don't like vehicle based games and prefer some story to drive the game onward... other then that I guess I'd be open to anything. Well, no deathmatch based games, sports or vehicle based games. whee.

As for people I'd want... people to use the product of course... though we would probably need some modelers in Blender or whatnot to make the objects/ characters.

Well not very organized I know but I thought I'd ask to see if anyone here is interested... or at least has words of comfort. If you merely want to say how stupid I am and what a waste of time this is... well, I guess the only thing I could say is you'd be a horrible human being XD. So... I may organize this later but I think that I should probably end this post now.

Thus... anyone interested? :kz:
2011-05-07 15:51:00

Author:
RockSauron
Posts: 10882


I'm pretending to be a game designer and programmer in the future, but I still have some to learn. May give the engine a try anyway to see how much natural capacity I have for that before I jump into anything more serious.2011-05-07 16:03:00

Author:
gdn001
Posts: 5891


Well if you want to try... I could always use help. WE CAN LEARNZX TOGETHAH!2011-05-07 16:05:00

Author:
RockSauron
Posts: 10882


Well you should know i have always have had plans on making my own games
but i have no Coding skills or schooling I have had plans on making my own
RPG with Disgaea somewhat like gameplay but with a lot of my own interests toss in.
but i have never found a easy to use game maker that could do that for me. RPG maker just sucks.
And LBP can't make the type of games I'm thinking of. Also i have plans on making a Sonic fan game
sometime soon in my life. so I'd be interested in seeing if i could help ya.

now i don't know if a can as i have never messed with actual engine to make games.
and i can't be sure I'll do depending on how hard and work it be for me.
If you know me then you know i can't work unless I'm having fun while doing so.
*mew
2011-05-07 16:50:00

Author:
Lord-Dreamerz
Posts: 4261


Go for it, Rock! 2011-05-07 17:25:00

Author:
Cheddars
Posts: 447


Whee thanks.

It would appear we succumbed to large project syndrom, where we delve into large projects before knowing entirely what it entails. Cause I can't think small. D:

So we are currently thinking of a 2D platformer type RPG type shooter type thing. Whee. Lol. Anyway... uh... hm... ANYONE INTERESTED? Or should I succumb to my deepest desires and make RPG? RPG?! RPG?! ... /dies
2011-05-07 19:16:00

Author:
RockSauron
Posts: 10882


I vote RPG.
and one with a non stereotypical non formula story
2011-05-07 19:31:00

Author:
Lord-Dreamerz
Posts: 4261


umm well, if you have never programmed before, then you need at least a few months of learning before you can make a 2d game.
Usually if your coding in java or c++ you need start at the basics first.
It starts with learning how to display an image, before you can make things interact or adding sprites.
To be honest, getting it to interact with the computer properly using keyboard and mouse readers of itself can be hard for newcomers.

Unless this unity engine is entirely GUI, which i highley doubt, then you may want to start with the basics first.
2011-05-07 19:37:00

Author:
ShadowTyphoon
Posts: 80


I vote RPG.
and one with a non stereotypical non formula story

I excel at that. >_> <_< <_< >_> >_> <_< <_< >_> ... Whee.
2011-05-07 19:41:00

Author:
RockSauron
Posts: 10882


I excel at that. >_> <_< <_< >_> >_> <_< <_< >_> ... Whee.

Cool beans. and if possible I'd like to work along side ya when it comes to the story
as character design and story concept is something i enjoy...
also i can sprite somewhat... http://www.furaffinity.net/view/5636443
but yeah don't worry I'd just be helping ya and tossing some ideas
your way as it seems to me story telling is also your kind of thing
as it is mine *mew
2011-05-07 19:52:00

Author:
Lord-Dreamerz
Posts: 4261


When I'm older I wan't to be a game designer, and most likely I'll get some experience in programming and design when I get a laptop next year that can actually run udk. And my first project will probably be some mp map level design for Unreal Tournement and if I still want to dev games I might make a 3d platformer. Dunno if I'm talented enough but like the OP I want to give it a try. I'd say a platformer would also probabably be the best option for you and in the meantime write a proper script, some concept sketches and maybe a short-ish GDD. Hope you get into the industry, rather than becoming a teacher. Which doesn't sound that exciting. :/2011-05-07 20:58:00

Author:
abyssalassassin
Posts: 717


Oh, and the Unreal Developent Kit is free, it's the same engine they used for gears of war and infinity blade. Programming isn't exactly necessary because of the ability to use floats instead but the final product would end up better if you learned c++ though.2011-05-07 21:02:00

Author:
abyssalassassin
Posts: 717


/walks in

...

/applause
2011-05-07 21:23:00

Author:
Sage
Posts: 2068


As a first 'experiment', your going to want something that interests possible employeers.
Theres way too many games out/ in dev. that relate one way or another about guns. Sure, FP's fine, but it doesn't have to be a shooter!
If you want to grab attention, I'd suggest an original idea into how a First Person game can be create without the use of a gun.
If you can show this to others, no doubt they'll see originality and place you higher in the hiring queue.


And LBP can't make the type of games I'm thinking of.

I doubt that.

Personally, I see LBP as my current medium of expressing my inner creativity. Although it has its limitations, It works for now.
Although, I would like to go onto 3D rendering; something I've always found fascinating
2011-05-07 21:31:00

Author:
Nurolight
Posts: 918


@abyssal guy(Oh frak it's a girl XD): I've heard of Unreal. Hm... I can probably run both on my laptop (I better be able to >_< it's $1600) so I should probably do a bit more research on which is better :/

@ ****** Sage: Aw, you applauding? Are you happy? <3 ... heheheheh. But yeah, seriously, are you happy that I'm doing this? D:

@Dymus: well, I will be going to college for this starting next year... it's called Gaming and Simulation but the college says that they are intending it to be multi facet (first year they're running it). So I guess I'll need to go there for four years before getting a job... but yeah I should build up a resume, hence why I'm doing this And I intend to do new things... at least, no shooters. I don't really like them, especially multiplayer. Anywho...

Hm, so, at the moment it appears I need to decide which engine is better first XD not just in power but in easibility... Well UDK I know is used by real companies... Anywho, I guess I'll be looking into this more :kz:
2011-05-07 21:40:00

Author:
RockSauron
Posts: 10882


Well UDK I know is used by real companies...

Albeit an upgraded version, but still seems to be the best tool for a 'taster' job.
I know of someone (https://lbpcentral.lbp-hub.com/index.php?t=43322-Nuclearfish-s-3D-Stuff&highlight=Unreal+Development)thats uses it. :3
2011-05-07 21:55:00

Author:
Nurolight
Posts: 918


The first step is to open a window and draw a triangle in it or display an image, or before even that writing cli programs. You don't need to use an engine, just a graphics library like sdl or opengl.

I'd be interested but haven't made anything other than text games using the bloodshed c++ ide. The first programs/games I wrote were just made in notepad and compiled using borland's compiler if you don't want to start with the luxuries an ide grants you.
2011-05-07 23:25:00

Author:
Ayneh
Posts: 2454


So for my purposes it seems like Unity would be a better starting tool then UDK... hm, yes...

... So... uh.... heheheh. I know I'd be interested, but who else could be... also, what should we make as a good first game... D:
2011-05-08 00:37:00

Author:
RockSauron
Posts: 10882


Hmm, this sounds interesting.
What are the requirements for this engine you mentioned in the OP?

Could a "regular-ish" computer be able to handle it, or would I need one of those advanced 20GB RAM/ 1Tera Memory super gaming computers to be able to work with this?
2011-05-08 00:50:00

Author:
Silverleon
Posts: 6707


Hmm, this sounds interesting.
What are the requirements for this engine you mentioned in the OP?

Could a "regular-ish" computer be able to handle it, or would I need one of those advanced 20GB RAM/ 1Tera Memory super gaming computers to be able to work with this?

O_o Holy frak, wasn't expecting that. Saw your name and immediately expected a negative post telling me how futile it was or something. ... ... /cough XD

Anywho, don't know requirements, just take a look on the website I'm sure it has requirements somewhere, am on PS3 right now so looking myself is annoying and you can easily do yourself but ya, if, say, you can't run any game from the past five years it's a no go I'm sure... If you can run most games (like not Crysis but... um... most games) I think yuo could... it has system requirements somewhere on there. ... /cough
2011-05-08 01:32:00

Author:
RockSauron
Posts: 10882


I'm pretending to be a game designer and programmer in the future, but I still have some to learn. May give the engine a try anyway to see how much natural capacity I have for that before I jump into anything more serious.

Ummm. Me thinks you should add "hoping" to your list of English words GDN.
2011-05-08 01:40:00

Author:
Silver39
Posts: 1703


Ummm. Me thinks you should add "hoping" to your list of English words GDN.
Dang, "pretending" sounded more like "wanting" than "hoping" did for me, well, that's what I meant.
2011-05-08 02:00:00

Author:
gdn001
Posts: 5891


Whee thanks.

It would appear we succumbed to large project syndrom, where we delve into large projects before knowing entirely what it entails. Cause I can't think small. D:

So we are currently thinking of a 2D platformer type RPG type shooter type thing. Whee. Lol. Anyway... uh... hm... ANYONE INTERESTED? Or should I succumb to my deepest desires and make RPG? RPG?! RPG?! ... /dies

You should go simple to start your (first?) project... However, I don't know if an RPG or 2D shooter is simple, although I would think it would be the shooter.
2011-05-08 02:25:00

Author:
Silver39
Posts: 1703


O_o Holy frak, wasn't expecting that. Saw your name and immediately expected a negative post telling me how futile it was or something. ... ... /cough XD

Anywho, don't know requirements, just take a look on the website I'm sure it has requirements somewhere, am on PS3 right now so looking myself is annoying and you can easily do yourself but ya, if, say, you can't run any game from the past five years it's a no go I'm sure... If you can run most games (like not Crysis but... um... most games) I think yuo could... it has system requirements somewhere on there. ... /cough


Hehe, hey, you're talking about something you wanna make here for your career, not something small, if you wanna do it, go for it, these kind of things are only futile if you're not willing to work on them at all, and you seem to be serious about this, why wouldn't I support it?

Also, I'm not really sure about games, as I really don't have any games yet, with the whole "can't buy online" thing.
I do have Portal (from when it was free. ) tho, and seem to be able to play that ok, would that be enough?
2011-05-08 11:46:00

Author:
Silverleon
Posts: 6707


Oh yay, now I have to do research for you >_< heheheh

Unity Requirements:
* Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
* Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
* Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
* The rest only depends on the complexity of your projects!.


Portal Requirements:

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX? 8.1 level Graphics Card (Requires support for SSE), Windows? 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX? 9 level Graphics Card, Windows? 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection

(assuming you have a PC)

Well it says for the base game, anything made recently would work... So if you can run Portal I'm assuming you can run the program... however, since this is a game making program, some things you can make may be out of your reach... I unno, I'm just assuming a lot here, the best way to see if you can run it may be to just download it :/ But I think you can run the base thing,
2011-05-08 13:07:00

Author:
RockSauron
Posts: 10882


Since I also want to enter the games industry when I'm older, I might give this a go. I'm downloading the free version of unity first.

This is the first time I've ever used software like this..
2011-05-08 14:01:00

Author:
FlipMeister
Posts: 631


Next year I am also taking a game development corce at the collage in my city. So ill help ROCK! 2011-05-08 14:03:00

Author:
WESFUN
Posts: 1336


Since I also want to enter the games industry when I'm older, I might give this a go. I'm downloading the free version of unity first.

This is the first time I've ever used software like this..

I'd assume you'd want to go with free rather then the 1500 dollar version

Anywho... if anyone is interested we should have a way of contacting eachother... should I make a group or a forum? Or how about we all just use msn or something for now? Msn good? Add me: rocksauron@gmail.com if you want to talk that stuff, Wheeeeeeee. I'm on now :kz:
2011-05-08 14:06:00

Author:
RockSauron
Posts: 10882


Rock told me to bump this thread so more people are aware.
Wheeee
2011-05-08 17:47:00

Author:
Testudini
Posts: 3262


Actually, I told you... huh, guess I didn't tell you why I wanted to bump the thread. Ah well. I couldn;t anyway.

So, um, yeah. I propose we name ourselves Evil Peanut Games! ... Any objections? Hm, should I make a group... or a forum... Well, anyway, I'll make a group... and for now our company name is Evil Peanut Games. LIKE IT OR LUMP IT
2011-05-08 18:06:00

Author:
RockSauron
Posts: 10882


I am interested in joining... I really don't know what else to say... sorry?2011-05-08 18:08:00

Author:
tanrockstan34
Posts: 1076


I am interested in joining... I really don't know what else to say... sorry?

Well, Clay has a thing about you. However, Clay won't be doing anything in the program and as such wouldn't be as helpful as you were you to actually do stuff in the program as well as plan... However, Clay is my pet brat and I don't want to make him rabid... Or something. So either you prove you are better then him or you make up, Or out. Anyway, why do you two even hate each other again? XD

Um... yeah. Seeing as how we are ALL starting... I shouldn't have too much limit on who can join. Make sure you can run the program first, and then prove you're really... focused shall we say, and shall not give up soon after. Anyway, our name is Evil Peanut Games. MUHAHAHAHAHAHA
2011-05-08 18:51:00

Author:
RockSauron
Posts: 10882


Ooh, i want to join in on this! I'm good at programming (I know 9 programming languages: Python, Ruby, PHP, HTML, XML, JavaScript, C and C++ (although i'm a bit rusty at C and C++), BASH, BAT, and a bit of Visual Basic.), but I want to do more artsy stuff than coding. Never worked with Unity before, so we'll see how that goes 2011-05-08 18:59:00

Author:
robbit10
Posts: 450


Ooh, i want to join in on this! I'm good at programming (I know 9 programming languages: Python, Ruby, PHP, HTML, XML, JavaScript, C and C++ (although i'm a bit rusty at C and C++), BASH, BAT, and a bit of Visual Basic.), but I also want to do artsy stuff. Never worked with Unity before, so we'll see how that goes

Um... sure, that's more qualifications then a lot of people. >_> <_< XD Assuming you can run the program I guess you're in. You have msn or something? We need a gooooooooooood way of communicating
2011-05-08 19:02:00

Author:
RockSauron
Posts: 10882


Um... sure, that's more qualifications then a lot of people. >_> <_< XD Assuming you can run the program I guess you're in. You have msn or something? We need a gooooooooooood way of communicating

How about Skype?
Combine it with ManyCam (http://www.manycam.com/) and you'll beable to provide live screens to each other?
2011-05-08 19:07:00

Author:
Nurolight
Posts: 918


I don't hate Clay (I guess we kinda did). I thought we were just fighting like little kids over logic. I'd be fine with him now.

I'll be able to run It on my netbook which I receive tomorrow after a lengthy RMA process. My second computers motherboard failed so I RMAed that too. I am going to build another one anyways with Sandy Bridge. I am also getting a new 2011 MBP 15". My current third computer is out of the question. By July though I should be able to run it on four computers. Does the program support Linux?
2011-05-08 19:07:00

Author:
tanrockstan34
Posts: 1076


How about Skype?
Combine it with ManyCam (http://www.manycam.com/) and you'll beable to provide live screens to each other?

Hm Skype may be better... course again will need to wait till I get my laptop.


I don't hate Clay (I guess we kinda did). I thought we were just fighting like little kids over logic. I'd be fine with him now.

I'll be able to run It on my netbook which I receive tomorrow after a lengthy RMA process. My second computers motherboard failed so I RMAed that too. I am going to build another one anyways with Sandy Bridge. I am also getting a new 2011 MBP 15". My current third computer is out of the question. By July though I should be able to run it on four computers. Does the program support Linux?

Doesn't support linux... and Clay Is a little kid so that may be why for him. ;o lol. Well... maybe I could give you a try... eh sure. If clay don't like it... um... he'd be clay.
2011-05-08 19:17:00

Author:
RockSauron
Posts: 10882


I wish I could help, but I have no experience with programming whatsoever. Guess I should have taken the Graphic Design class in my high school after all. 2011-05-08 19:45:00

Author:
Silver39
Posts: 1703


Just an FYI, none of us have that much programming experience

So... I just canceled my LBP2 project to try and make it into a real game... so maybe we could try to get started on that or it might be better to just focus on a smaller game first, but, um, ya. ... :kz:
2011-05-08 22:02:00

Author:
RockSauron
Posts: 10882


I vote smaller game to get you guys comfortable with the program, but that's my opinion, if you really want to do something big for your first project, do it.

BTW, would this program be good for beginners or would it totally drown them in a sea of tech-talk? Cause I hope to enter the video game industry as well, although I've still got 3 years of high school and then college to go through first.
2011-05-08 22:31:00

Author:
Silver39
Posts: 1703


If you want to enter the industry with a bang a big project is generally better than a smaller one, but will take more dedication and time. So depends how much you care about getting noticed faster. But if you do something small first and then move on to a larger game, the larger game will turn out better in the end. Oh, and when you pick a course, firstly find out whether you want to get into design/art/programming because my cousin accidently went on a programming course when he wanted to be an artist, now he's a scientist and says that forensics is actually easier than game devving. :O2011-05-08 23:04:00

Author:
abyssalassassin
Posts: 717


And to Silver, I suggest going on Epic's website, they have a ton of tutorials so you could decide if you would be able to manage udk, dunno about any other engines though. This is a good example.


http://www.youtube.com/watch?v=CWOPxJZK904
2011-05-08 23:07:00

Author:
abyssalassassin
Posts: 717


Ok, so I downloaded it, and it works, so that's good, and I know I can at least handle to load the Boot Camp Demo thing, so, so far so good.


I wish I could help, but I have no experience with programming whatsoever. Guess I should have taken the Graphic Design class in my high school after all.
I downloaded it and I know Jack about this. xD
I opened te program just to receive it with a "Hurr durr, wut?" kind of reaction.
(Well, not really, but you get my point.)


Whelp, I managed to make a sphere over a flat square, next to a branch i twisted and mover around...that's progress...right? xD
Anywho, good thing the site has some tutorials, and I've been messing about with the Boot Camp Map demo, so I should be able to get at least some of the basics down soon.

(Also, seems Abys posted a video about Unreal Development kit, which is a diferent one, right?
Now I'm wondering which would be better...)
2011-05-08 23:11:00

Author:
Silverleon
Posts: 6707


(Also, seems Abys posted a video about Unreal Development kit, which is a diferent one, right?
Now I'm wondering which would be better...)

I've used the Unreal Engine before and from looking at Unity it looks simpler IMO.
2011-05-08 23:57:00

Author:
tanrockstan34
Posts: 1076


Yeah, I think Unity is easier for beginners to understand.

Anyway... So, Silverleon. Wanna join EVIL PEANUT GAMES? We have... peanuts... and stuff... lol. Um, yeah, guess that;s igt. XD
2011-05-09 00:01:00

Author:
RockSauron
Posts: 10882


Well I finished downloading it and trying to see how I react to it.


EDIT: My reaction... Wait till my next weekend to try and understand this.
2011-05-09 00:10:00

Author:
Silver39
Posts: 1703


Developing video games definitely sounds like fun, though I have no experience in the field. My summer project is actually to completely recreate Pacman in Java as a way of learning more about how games work.2011-05-09 01:47:00

Author:
Patronus21
Posts: 266


*Everyone wants to join Evil Peanut Games to work on programming skills*
*Joined Evil Peanut Games to work on writing (story) skills*
...
http://www.thebuzzmedia.com/wp-content/uploads/2011/02/4char-forever-alone-guy-high-resolution.png
2011-05-09 02:01:00

Author:
Testudini
Posts: 3262


I am also hoping to have a future career of some sort in the video game industry and this just might be the place for me to get a head start on things! Although, I'm going to have to see if my computer can handle Unity first before I get in over my head here.2011-05-09 04:14:00

Author:
Cheddars
Posts: 447


And here I was thinking I was the only one wanting to go into the industry.

If you're still looking for a storyline, might I suggest looking back at Skye? (the forum RPG that we never finished)

And you can always hire me for moral support.
2011-05-09 04:53:00

Author:
Merc
Posts: 2135


*Everyone wants to join Evil Peanut Games to work on programming skills*
*Joined Evil Peanut Games to work on writing (story) skills*
Lol creative writing is fun too. Would enjoy working with a group to improve those skills too.
2011-05-09 05:20:00

Author:
Patronus21
Posts: 266


Yeah, I think Unity is easier for beginners to understand.

Anyway... So, Silverleon. Wanna join EVIL PEANUT GAMES? We have... peanuts... and stuff... lol. Um, yeah, guess that;s igt. XD

Ehm, sure, yeah, is there an oficial place I should sign up or something, or am i just in by saying so? xD
Now then If you excuse me, I think I'll try to take the next 20 hours to figure out what that one button does.
2011-05-09 06:17:00

Author:
Silverleon
Posts: 6707


And here I was thinking I was the only one wanting to go into the industry.

If you're still looking for a storyline, might I suggest looking back at Skye? (the forum RPG that we never finished)

And you can always hire me for moral support.

I have no problems with storylinees, so, yeah. And if you want to do more then morals... even planning maybe... that'd be nice :kz:


Ehm, sure, yeah, is there an oficial place I should sign up or something, or am i just in by saying so? xD
Now then If you excuse me, I think I'll try to take the next 20 hours to figure out what that one button does.

At the moment I'm not really too bothered with qualifications since I don't even have the program yet. So I'm bringing people in, and then perhaps weeding some ouit when they give up or whatever, I unno,
2011-05-09 11:17:00

Author:
RockSauron
Posts: 10882


I'm installing Unity right now and am gonna practice with it a bit 2011-05-09 15:16:00

Author:
robbit10
Posts: 450


Rock...sounds awesome i was starting a 2d platformer...(very simple)...but if you get tha game or programming done i would love to sprite it unless its 3d? dunno lol2011-05-09 15:49:00

Author:
Sim725
Posts: 247


Go(unnecessarily many o's) for it Rock!

Now that's just spam. Noo need for that much text.
2011-05-09 18:08:00

Author:
TNSv
Posts: 302


Well, sounds interesting, I've been planning to be a game programmer and designer too. I could help, but i don't know how to use blender, or anything like that.
I readed about the game generes you wanted to avoid. Maybe you could work on RPGs, or Adventure. Anyway, hope you make a good game!
2011-05-09 19:15:00

Author:
ALEXhatena
Posts: 1110


I tried Unity, and was disappointed.. It was pretty cumbersome to work with, though if I really have to work with it, I will. But, I have started looking for some alternatives (since we haven't really decided on a game engine yet, or have we?)

I found a pretty good game engine, i'm exploring it now (just got the free trial a few hours ago). It's called Torque 2D, and it's very nice to work in! It's not free.. Costs 99 dollars, but I think it's worth the money. As the name says, it's for 2D games. But an RPG like the one you want to make is, in my opinion, most enjoyable in 2D anyway - and we don't have to use retro pixelly style, we can go all-out High-Definition! http://www.garagegames.com/products/torque-2d

Or if you prefer 3D, there's Shiva: http://www.stonetrip.com/what-is-shiva-3d.html. Unlike Torque, Shiva is free.
2011-05-09 19:23:00

Author:
robbit10
Posts: 450


Well, I have been considering trying a 2D, Zelda Style game... if it is done right that'd be awesome.

If need be I could pony up 99 dollars, but if everyone would have to I'm not too sure about everyone being able to... maybe if they have some studio thing and we could all pony up some money... hm :/
2011-05-09 20:34:00

Author:
RockSauron
Posts: 10882


Here's a little demo I made in the Torque2D trial. It uses resources from the included tutorial (it has excellent tutorials included), so the images and all haven't been made by me - but most of the programming has. Well, I typed it out, but I learnt it from the tutorial. (It's a new programming language - TorqueScript) - http://www.mediafire.com/?la8ox8ppiw5wm7d

Use W, A, S, D to move Up, Left, Down, and Right respectively.

A huge advantage of a 2D Game Engine is that we don't need to learn 3D Modeling Programs, which would take us very long. We could use Photoshop and you could recruit some artists who draw game sprites and characters for the rest of the team. Although you could also recruit 3D artists, should you choose to go that route. By the way, please check the Evil Peanut Games group and your Profile.
2011-05-09 20:48:00

Author:
robbit10
Posts: 450


Cool! I hope you succeed! I actually ordered a gaming computer myself (ALIENWARE M17x ) so I may try to do the same thing. Not because I read this and wanted to be a "copy-cat," more of a coincidence that has occurred between our like situations. Only difference is I'm 14. I'm looking for the classes right now but not much luck. I'm trying to make an rpg as well(pure coincidence). got blender for 3D modeling and made a coin . also I'm not gunna using unity, I'm going for the unreal engine. idk how tho, all i know is i wanna use them. Goodluck.2011-05-09 22:06:00

Author:
CheesyDemon
Posts: 170


Well, now we might be using UDK. Or maybe not. WE DON'T KNOW! D:

... also, if you want to make a game... we could always sue you. Especially if you are planning on modeling. Since we need modelers and stuff. /cough
2011-05-09 22:08:00

Author:
RockSauron
Posts: 10882


My PC can run UDK very smoothly (and holy crap, it has fragments of Unreal Tournament 3 included in it, ready for you to view/mess around with! ), so it's not problem at my end. What about yours?2011-05-09 22:47:00

Author:
robbit10
Posts: 450


The whole 3d modeling thing is pretty annoying to me. I guess I'll try that 2D engine next, something I can get behind.


EDIT: Unless of course, I'm unable to get it to work.
2011-05-09 23:08:00

Author:
Silver39
Posts: 1703


Well I know for sure that I am going to be going into the video gaming industry, hoping to get a job along the likes of media molecule (lol but seriously we all got to start somewhere, I mean who knows Sauron we may be making games together in the future), but until then I wish you luck my friend in what I expect to be a rewarding future for us both, cheers.
2011-05-09 23:38:00

Author:
fireblitz95
Posts: 2018


WELL... I'm beginning to think more 2D top down Zelda type game. The problem would be which program, since Torque is pay for user so each of us would need to pay 99 bucks for that... which may not be the best way. But I'm really thinking more 2D sprite based now... If only we could decide which program XD2011-05-10 00:14:00

Author:
RockSauron
Posts: 10882


If I were in your shoes I would get Unreal Development Kit and just start kitbashing. There's a frick ton of tripple a titles out where which was made using it.

The only hassle is that if you don't want to make a fps you'll have to UnrealScript which have a very similar structure to C++ anyways.

Like, anything from Borderlands to Batman : Arkham Asylum used UDK and it's the editor most game development educations teach ( atleast here in sweden ).

And, stop thinking about doing and just bloody do it, just create something and call it yours. There's loads of people out there who think they can do game design but havn't actually done anything but played games, so just like, make a tetris in c++ or make a whatever.

Spend a week on a project and then call it done, start super super tiny small.
2011-05-10 00:35:00

Author:
jakpe
Posts: 84


WELL... I'm beginning to think more 2D top down Zelda type game. The problem would be which program, since Torque is pay for user so each of us would need to pay 99 bucks for that... which may not be the best way. But I'm really thinking more 2D sprite based now... If only we could decide which program XD

Do you think a flash game engine would work?
2011-05-10 01:34:00

Author:
Silver39
Posts: 1703


So Rock, have you thought about what I said?2011-05-10 02:20:00

Author:
TheBlackKnight22
Posts: 695


Rock, your thinking too small. If your gunna start something make it good. what I do before I start anything big is write a "gameplan," What that is, is a plan/chronological list on everything you can do with the knowledge you have at this moment. Example: 1. Download Unreal, 2. Open Unreal, 3. Figure out how to use unreal with classes and internet, 4. create a physics test level for "gamename," 5. design game concept, ect...

I understand the learning process is trial and error and all that but, if you get stuck and can't continue, work on a small side "sandbox" game. what I mean by that is just test and code anything you haven't done before and eventually you'll be fluent enough in coding language you can do it, understand it, and quickly.

And about the modeling for you; I can't work solely on your game because I'm working on my own thing right now but I think that it would be nice if we could be friends and stay in touch through email or lbpcentral. But if you want I could make you a guy or something else once I become good at blender. you understand cause were kinda in the same situation. I'm gunna be using the unreal engine cause If I'm going to make a game, I want it to be excellent. I recently read a wonderful review of the new unreal engine in game informer that sold me to it. I looked at the pictures that were in it and I thought the graphics that engine could handle were real for minute. Right now I can't download and use unreal cause my computer is old and can't handle it. I'm getting the alienware M17x close to the 31st of this month and the anticipation is killing me . Anyway back to you. you sound like your serious about this and should be taken seriously, which is why I give you this information I have acquired over entrepreneurial experience, and years of research.
2011-05-10 04:48:00

Author:
CheesyDemon
Posts: 170


So I am getting my laptop on Friday. Then I can really begin! As for black knight I'lladd you when I get home. Or maybe I should have some organization first to make sure everyone has a job so to speak... Anyway we will start small albeit with udk first. but I should make sure we all have a specify purpose... I will do that when I am not on iPhone :/2011-05-11 00:12:00

Author:
RockSauron
Posts: 10882


*Puts Unity into recycling bin*

Third engine's the charm?
2011-05-11 00:24:00

Author:
Silver39
Posts: 1703


What about CryEngine 3? I heard that will be available like UDK soon...

Also, about Torque, I've never used the 2D version but I have used (TGE and TGEA) 3D, and it can be difficult to use as there is little instruction on how to do anything, but I managed.
2011-05-11 00:29:00

Author:
warlord_evil
Posts: 4193


WE should make a game about evil peanuts and saving the world! (that was half a joke half a possible idea lol. Coming up with more Idears and writing em down today...)2011-05-11 12:41:00

Author:
TheBlackKnight22
Posts: 695


I model a little bit for ya I guess. But I can't do it until the 31st cause Then I could use that to make em. Before I used my bros computer and now he's gone so ya.
Also, If anyone is still unsure about unreal check this: http://www.unrealengine.com/showcase AND this out: http://www.udk.com/showcase-samaritan
2011-05-11 16:42:00

Author:
CheesyDemon
Posts: 170


I've been making a top down rpg sorta game using adobe flash cs4; it's really not too hard and would probably be much easier than any 3d engine.
It'd cost the programmers money but I believe you can develop flash games in haxe for free but you'd have to look into that yourself and it might be more complicated to set up than simply buying flash but that doesn't mean one is better than the other.
2011-05-11 16:50:00

Author:
Shermzor
Posts: 1330


I've been making a top down rpg sorta game using adobe flash cs4; it's really not too hard and would probably be much easier than any 3d engine.
So Instead of making something like this: http://www.unrealengine.com/showcase/bulletstorm/
you want us to make something like this: http://www.addictinggames.com/pottyparking.html
hahaha, no. lol
2011-05-11 18:43:00

Author:
CheesyDemon
Posts: 170


So Instead of making something like this: http://www.unrealengine.com/showcase/bulletstorm/
you want us to make something like this: http://www.addictinggames.com/pottyparking.html
hahaha, no. lol

By all means if you think that you can put the time in to make all the 3d models necessary then go for it. However judging by the experience of people volunteering in this thread I think its unrealistic to aim so high. You yourself commented on how you made a coin in blender and that is a long way away from a fully rigged humanoid model able to work in unreal.
2011-05-11 19:51:00

Author:
Shermzor
Posts: 1330


You might have biased my statement,(and by biased I mean personal experience leading the mind to a quick conclusion without evaluating the context one, not the pejudice one. No offence) I made it like in a minute. The high resolution modeling is time consuming, not hard. I mean It took like 7minutes to find the point duplication tool and stuf but now that I know that I should be fine. With this it just takes a while. and plus if were going to learn something like a code, better it be unreal (which is close to C++(what people use to make programs)) rather than settle for something that is more closer to java and cannot nearly make as much money. You see we set our sights High so we can make lots of money rather than shoot lower just cause it's "easier."2011-05-11 20:55:00

Author:
CheesyDemon
Posts: 170


http://unity3d.com/ I've tried that before, hope you have better luck.


So, onto the actual discussion. Anyone here interested in working on something with me? I can't do anything as of yet besides plan, but I was getting tired of waiting . So yes. I've actually been trying to get into the industry myslef for quite a while. I'm going around trying to find someplace that'll hire me... But I'll work with you on this if you'd like. I'm sure I can help in some way.


As for what I personally want to work on... well, I don't like vehicle based games and prefer some story to drive the game onward... other then that I guess I'd be open to anything. Well, no deathmatch based games, sports or vehicle based games. whee. Interested in platforming/adventure/action/collectathon games? I've been formulating stories for games I've wanted to make for years now. I could help with that since you want story driven games. I can also do concept art and (possibly) voice acting. Though to be honest, I can't program in the slightest.

Though I'll still help out if you'd like. This could be just the experience I need to start my own career in the industry.
2011-05-11 21:11:00

Author:
JamesDNaux
Posts: 757


I like platormer type games though to be honest, I myself am a story man, so I don't know if I need someone else just for story :/ But can you model or anything? lol That may be something required...

Hm... Also we'll probably be trying UDK not Unity. So uh yeah. Add me on msn if you want

... Ok, I KNOW I'm indecisive, but thinking things out, I think 2D may be better for now. I will be going to college for four years for this, so I don't need to go head depth into crazy ****... I think I just need to focus on game concept development for now... plus I guess I find the idea of making a 2D sprite game more fun for now. :/

... the question of course would be which engine.
2011-05-11 22:26:00

Author:
RockSauron
Posts: 10882


http://gamedev.stackexchange.com/questions/536/recommended-2d-game-engine-for-prototyping
Link to a thread discussing multiple 2D game engines small-time game devs have suggested.


http://flixel.org/
A possible diamond in the rough?

I'm not sure if these are the type of game engines you're looking for, just googling around.
2011-05-12 00:12:00

Author:
Cheddars
Posts: 447


Well, at the moment robbit is looking at this: http://www.scirra.com/construct/

He says it's awesomely amazing. I haven't looked at it eyt (still no laptop) but he says it is awesomely amazing, so uh yeah,
2011-05-12 00:19:00

Author:
RockSauron
Posts: 10882


http://www.youtube.com/watch?v=bNmBGXaURx4&
http://www.youtube.com/watch?v=bNmBGXaURx4&NR=1
http://www.youtube.com/watch?v=wpOzS2BdPmY&

Searched up Scirra Construct and it looks awesome, and from what I've heard, it's easy to use as well!
Nice find robbit Rock!
2011-05-12 00:28:00

Author:
Cheddars
Posts: 447


http://www.youtube.com/watch?v=bNmBGXaURx4&
http://www.youtube.com/watch?v=bNmBGXaURx4&NR=1
http://www.youtube.com/watch?v=wpOzS2BdPmY&

Searched up Scirra Construct and it looks awesome, and from what I've heard, it's easy to use as well!
Nice find robbit!

Actually it was my find, but I can't test it eyt. ... Just wanna make sure I get all the credit, even if it's so pointless no one cares.
2011-05-12 00:32:00

Author:
RockSauron
Posts: 10882


I know C, C++, C#, Java, Python, Lua, Eiffel, and Smalltalk if you still need some programmers.
My last project died out before we could release anything
2011-05-12 01:23:00

Author:
Kody59527
Posts: 121


I know C, C++, C#, Java, Python, Lua, Eiffel, and Smalltalk if you still need some programmers.
My last project died out before we could release anything

lol nerd... jk! how'd you get to know all those anyay?
2011-05-12 06:07:00

Author:
CheesyDemon
Posts: 170


Rock > UDK/unreal engine > more job opportunities in the future.

nuff said.
2011-05-12 15:25:00

Author:
Luos_83
Posts: 2136


I may be getting a better computer rock, so it would make it easier for me to do things even with UDK at my end. I have an idea that I want you to think about.2011-05-13 03:14:00

Author:
TheBlackKnight22
Posts: 695


You have to take into account surcharges, f.e after your game reaches $5000 of money for you, Epic demands you pay them 25%, and that's 250 out of 1000. Take into account you have to share it equally among everyone, plus if you were thinking of having a version on the iPhone/iPod Touch/iPad, Apple demand 30% and there are other platforms just as harsh. So you're not going to earn that much money from this individually. And to whoever said they were doing for the money needs to wakeup and think that the reason someone should get into this sort of thing is enjoyment not just to earn cold hard cash. :/2011-05-13 06:15:00

Author:
abyssalassassin
Posts: 717


And the thing about UDK is everyone uses it, compatible with almost everything. Not just Gears and Infinity but Bulletstorm, Batman Arkham Asylum and so on, look it up. If you say you have experience with Unreal, they'll take it better than some other engine which is "easier", because chances are, it's the most popular universal engine in the industry right now. 2011-05-13 06:19:00

Author:
abyssalassassin
Posts: 717


Did someone say they were in it for money? Huh. Cause I'm pretty sure that if you're making games for money no one will want to play your games. At least in my ideal fantasy world of where people make games from the ehart :/

Ok, yeah, UDK would be better in terms of overall experience... I'll be sure to try it out when I get my laptop.Which should be today. :kz:
2011-05-13 11:19:00

Author:
RockSauron
Posts: 10882


You're not just going to jump into a dev kit and start building that rpg of yours rawk, you have to learn first. You can only start thinking about making an original game after you kick ***.

Start small, work your way up. Make a mod or something.
2011-05-13 11:46:00

Author:
Bremnen
Posts: 1800


Hey rock learn flash... that's what im doing at the moment its really fun...here is a link to a really good community
http://flashpunk.net/
they have tutorials, forums, and basically all the things you need to know.

Its a engine but i like it, ive been wanting to make a simple platformer for ages...anyway here is a link to some tutorials
http://vimeo.com/16406500
2011-05-13 20:56:00

Author:
Sim725
Posts: 247


Whew... Ok, I finally got my laptop last night. However I had problems getting the settings right, but now I have managed to fix those problems. And apparently I can now run Crysis on max settings. Wheeeeeeee.

And now I will finally be downloading UDK.... yep.

And no I wasn't planning on making my rpg for a long, long time... yep
2011-05-14 14:50:00

Author:
RockSauron
Posts: 10882


You have to take into account surcharges, f.e after your game reaches $5000 of money for you...

Actually it's after 50,000 that they demand %25 of your earnings with unreal, not 5,000. I was also going to give some information on Xbox 360 surcharges but could not find it. Here's the link if you think u can find it. http://www.xbox.com/en-US/developers/xbox360/

And also guys, please stop suggesting flash because it doesn't compare to unreal. The only thing flash is good for is browser games, ads, and some website headers. trust me, i've spent my hard earned money on it and it is not worth it. don't take this as a "Awe MAN! I can't understand "insert program name here." It sucks!" cause that's the reason. It's more like the, "Man this program sounds great... [saves money to get flash] ...alright time to learn flash... [buys flash books and learns them] ...alright time to make a game... [Makes game] ...ok lets see how much money i can make so i can make this my living!... [waits for people to click on my ads]... 1 cent. 1 CENT!!! Thats all I made in a month!!! [takes game down from newgrounds and vows never to use flash to make a game ever again]..." so you see the only people i've herd of that have made big money with flash is club penguin, and that game sucks.

I've mentioned money in here but don't think that's my only reason. I mean money is good but I wan't to make enough to live off of this stuff. Haters say," psshh, sellout!" I don't care, I just want to make money with what I'm going to do. last thing I'm going to say in this post, Only a fool has the skills of a genius and his only intent is to make a fry cooks salary.

Oh and cool about getting that computer so soon, what type did you get?
2011-05-15 00:11:00

Author:
CheesyDemon
Posts: 170


Cause I'm pretty sure that if you're making games for money no one will want to play your games.
99.9% of all companies make games for money, they might also do it because they love it.. but money is in first place.


Hey rock learn flash...
And only have a small chance for a job in the future, and no serious recognition from about anybody.
2011-05-18 13:06:00

Author:
Luos_83
Posts: 2136


I haven't read the whole thread but I'm just going to leave a few words here. First of all, if you want to see some Unity stuff, see Kongregate (http://www.kongregate.com/unity-games).

I've been designing a flash platformer game with my friend. He's got a lot of experience of programming in flash and he wants to develop my idea. I'll be doing the graphics, the concept and the level design. The whole concept including story etc. is still work in progress but it's really starting to form up. We've already discussed the way we will transfer my level designs into the game on his computer. I can't wait to actually start.

Now I don't know about your game there but I really like developing games. If you need any help with a concept, a story, level design etc, I'd love to help. Tell me if there's anything I should read in this thread if you're interested.
2011-05-19 21:03:00

Author:
Edeslash
Posts: 135


Ok, I should be quite frank... I've been avoiding this project because it scares me. I will try, but, well, I may need some people to... force me to try. Or support me. Whatever term floats your boat.


Actually it's after 50,000 that they demand %25 of your earnings with unreal, not 5,000. I was also going to give some information on Xbox 360 surcharges but could not find it. Here's the link if you think u can find it. http://www.xbox.com/en-US/developers/xbox360/

And also guys, please stop suggesting flash because it doesn't compare to unreal. The only thing flash is good for is browser games, ads, and some website headers. trust me, i've spent my hard earned money on it and it is not worth it. don't take this as a "Awe MAN! I can't understand "insert program name here." It sucks!" cause that's the reason. It's more like the, "Man this program sounds great... [saves money to get flash] ...alright time to learn flash... [buys flash books and learns them] ...alright time to make a game... [Makes game] ...ok lets see how much money i can make so i can make this my living!... [waits for people to click on my ads]... 1 cent. 1 CENT!!! Thats all I made in a month!!! [takes game down from newgrounds and vows never to use flash to make a game ever again]..." so you see the only people i've herd of that have made big money with flash is club penguin, and that game sucks.

I've mentioned money in here but don't think that's my only reason. I mean money is good but I wan't to make enough to live off of this stuff. Haters say," psshh, sellout!" I don't care, I just want to make money with what I'm going to do. last thing I'm going to say in this post, Only a fool has the skills of a genius and his only intent is to make a fry cooks salary.

Oh and cool about getting that computer so soon, what type did you get?

http://www.xoticpc.com/sager-np5175-clevo-w170hr-p-3000.html That give or take a few adjustments which means nothing in terms of overall computer speed.

And, well, yeah. I know I should work with real stuff... ... D:


99.9% of all companies make games for money, they might also do it because they love it.. but money is in first place.


And only have a small chance for a job in the future, and no serious recognition from about anybody.

Companies make games for money but I was talking about game designers. They don't make it for money or they shouldn't... unless they lost their spirit. Eh

And I will be learning real game design later, just fyi D:


I haven't read the whole thread but I'm just going to leave a few words here. First of all, if you want to see some Unity stuff, see Kongregate (http://www.kongregate.com/unity-games).

I've been designing a flash platformer game with my friend. He's got a lot of experience of programming in flash and he wants to develop my idea. I'll be doing the graphics, the concept and the level design. The whole concept including story etc. is still work in progress but it's really starting to form up. We've already discussed the way we will transfer my level designs into the game on his computer. I can't wait to actually start.

Now I don't know about your game there but I really like developing games. If you need any help with a concept, a story, level design etc, I'd love to help. Tell me if there's anything I should read in this thread if you're interested.

Well that'd be nice. Story is my forte but I could probably use some tips for some things. ... um yeah.

... I know, I should try. I will try. The monster is scary though. /cough
2011-05-19 22:45:00

Author:
RockSauron
Posts: 10882


Rock I'd advise sketching out on paper what you want the game to look like like a fake screenshot. Write notes to the things on the paper saying what it is and what it'll do, where the menu buttons are etc.

You can draw these out loads and loads of times and keep trying different things. I personally have a stack of papers with different ways to do things and I look back when I'm stuck and think 'what way would fit best with the game I have now'; so even if you write something that doesn't mean you have to use it you could even write bad ideas just to see why they wouldn't work.

By doing this you can have some rough plans and begin to see what you'll have to make first before you can make other things e.g have to make items before you can loot them.

If you do find UDK or whatever it is you're using too hard to think about then just write an instruction list or something saying what needs to happen. Programming is like writing an instuction book for the computer in maths language, so if you write it out in a form you understand then it's just a matter of translation. That's why even if you do learn a basic language you can learn the principles behind programming and then its a matter of learning new words.
2011-05-20 16:31:00

Author:
Shermzor
Posts: 1330


I like spriting.

Can i be the sprite creator or summat?
2011-05-21 22:19:00

Author:
Cactii
Posts: 426


Well if you want to check out programs you should definitely check out this
http://www.udk.com/
I'm not sure how to use it at all but i know its the engine used in Unreal Tournament and Gears Of War
2011-05-22 06:28:00

Author:
Snrm
Posts: 6419


unreal tournament and gears of war are a slightly diff. engine.
but all in all its called the unreal engine.. and there are MANY versions.
2011-05-24 15:19:00

Author:
Luos_83
Posts: 2136


Well, I am now officially a high school graduate. In two months I'll be leaving for college where I will try and pursue this career path.

Over the past few weeks, I have been trying to get started with this. With little success. At the moment, I am currently trying to learn Unity in some online group of learning. And yet, I still can't wrap my head around simple concepts.

I'll be going to school for this in a few months, so hopefully the four years path will enable me to slowly be able to understand this stuff, but yeah. I still do want some sort of summer project. I unno if I'd be the best in charge, or even what I could do. Anywho, thought I might be able to bump this thread and hopefully be able to get a few thoughts or something, I unno.

So, should I try and learn Unity? Or should I just use a 2d engine like game maker and learn a few basics there? Or should I just go rot in a hole and never try to think I can aspire to more? :/
2011-06-18 17:31:00

Author:
RockSauron
Posts: 10882


Try blender 3d. I'ts got a game engine. The game engine may not be the best but it's fairly simple and a good start.2011-06-18 18:08:00

Author:
TNSv
Posts: 302


Meh, chances are I've ruined any chance of anyone ever taking me seriously long ago, but why not. I would like to plan an adventure game or something, but need someone to work with. Mostly I just want to do game design, as I don't want to worry about the programming and stuff just yet... I was going to use this: http://www.engine001.com/ but yeah. ... :/ Cause yeah. Doubt anyone would take me seriously but oh well :/2011-07-03 02:11:00

Author:
RockSauron
Posts: 10882


I'm curious; for UDK, would this laptop suit my needs? My price budget is ?500, so if anyone can find a better one for that price...

Anyway, here's the one I'm seriously thinking about getting. http://www.pcworld.co.uk/gbuk/samsung-np-s3511-s01uk-15-6-laptop-black-silver-09785367-pdt.html

Or this one... http://www.pcworld.co.uk/gbuk/toshiba-satellite-l755-15r-15-6-laptop-red-09797931-pdt.html
2011-07-05 22:02:00

Author:
abyssalassassin
Posts: 717


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