Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Controling a Projectile

Archive: 8 posts


I'm wondering if it's possible to emit a projectile (hologram, missle, ect) and then be able to control it using the right analog stick. If it is possible, which it should be, how would I do this.

Thanks for any help.
2011-05-07 12:23:00

Author:
Jakeamorris25
Posts: 72


just have a controlinator on the projectile and set it to be a receiver, place an advanced rotator on it's circuit board,then wire from the right stick to the rotator, then have the controlinator for your sackboy set to transmitter and make sure they are both the same colour.
you'll also want to set the controlinator to not b visable in play mode
2011-05-07 12:36:00

Author:
evret
Posts: 612


Hi,

I think you can. If you were using a Creatinator then no, but if you put a Controllinator on a Missile and make it Remote Controlled, then you could make a Homing Missile! But don't give up on it. I'm trying to Make a game like "Portal 2" and make a Portal Gun. It's Frustrating, but I'm working on it!
2011-05-07 12:40:00

Author:
BeaversLikeWood
Posts: 119


Cool thanks for the help guys! Can't wait to see your portal game.2011-05-07 12:49:00

Author:
Jakeamorris25
Posts: 72


just have a controlinator on the projectile and set it to be a receiver, place an advanced rotator on it's circuit board,then wire from the right stick to the rotator, then have the controlinator for your sackboy set to transmitter and make sure they are both the same colour.
you'll also want to set the controlinator to not b visable in play mode

Why would you put a rotator on it. Wouldn't that just make it spin in place? I would think you would use an advanced mover.
2011-05-08 06:30:00

Author:
riverad08
Posts: 104


Why would you put a rotator on it. Wouldn't that just make it spin in place? I would think you would use an advanced mover.

Right you are my friend.
2011-05-08 06:41:00

Author:
fireblitz95
Posts: 2018


sorry i sometimes assume people know basic logic.......... my bad.
having just an advanced mover on a projectile would not give you a desirable outcome as it would no longer behave as a projectile
having an advanced rotator would allow you to turn it in flight, i was assuming he already had a mover on it (with ignore local space off) to keep it moving, but maybe i was assuming too much...........
2011-05-08 09:35:00

Author:
evret
Posts: 612


Ah well, I only asked the question cause I wasn't on LBP to test.

Thanks
2011-05-08 09:59:00

Author:
Jakeamorris25
Posts: 72


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.