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#1

Top Down view in out mover

Archive: 10 posts


Right guys thanks for those who has helped in othe posts. Next problem i have.

I have a top down view level i am making. I am using a controlnator hooked up to a vehical. I have been able to get it to jump but when i want to use objects to jump over sometimes the vehical does not move back to ground position. It stays in air.

Any tips on how to get the objects to automaticaly return back to floor level
2011-05-07 10:22:00

Author:
Unknown User


I would have it so that when the button is pressed an in-out mover set to move out will activate as well as a 1 second timer set to start count down, the timer is connected to a in-out mover set to move in and the jump button is connected to the reset so that when you go to jump again the timer is reset and you continue to get pushed to the ground.

This is just how I would do it, I am not to sure if it will work because I am not on LBP right now and there is probably a better way to do it.

Anyway reply to tell me if it worked.

EDIT: You could also use a not gate, have the timer connected to a not gate, and the not gate connected to a in-out mover set to move to back.
2011-05-07 10:50:00

Author:
Jakeamorris25
Posts: 72


wire your button/switch into a timer set to "start count down", wire the timer into the in/out mover set to move to the layer it will be in while jumping, then grab a second wire from the same timer and connect it to a NOT gate, connect the not gate to a second in/out mover which should b set to move back to the layer it started on.
you may be able to use a combiner on the same in/out mover but i havnt tested it.
you just set the timer to the amount of time you want it to b jumping
2011-05-07 10:51:00

Author:
evret
Posts: 612


Just like gravity is a persistent force, make it so unless you are jumping, your vehicle gets pulled to the furthest plain possible. My guess is that right now you have put the logic to make the object 'fall down' in a sequence - like 1 second after jumping; the result is that if the obstacle jumping over is not cleared within that second, the vehicle will remain in the air.2011-05-07 11:05:00

Author:
Antikris
Posts: 1340


Thanks guys. This Comunity on here is so good. Looks of helpful people2011-05-07 12:05:00

Author:
Unknown User


Thanks buddy ur solution did the trick. Many many thanks2011-05-07 20:02:00

Author:
Unknown User


Right now i have object jumping how i want it to, thanks to you guys, i have another favour. I am on a moving block. Moving about Micro machines style. Its one layer high. I have enemies that i want to kill the player. What is the best way so when the enemies hit the player on the block (vehical) i die.2011-05-07 21:41:00

Author:
Unknown User


Go here:

https://lbpcentral.lbp-hub.com/index.php?t=51232-LBP2-Torials-Video-Tutorials-by-comphermc&highlight=Torials

These LBP2-torials helped me a lot, you should watch them all. The one you're looking for is number 5, but you'll need to watch number 2 to understand it.
2011-05-08 00:02:00

Author:
Jakeamorris25
Posts: 72


Hi there Jake. I have managed to get me killed with me on vehical etc by emitters and fire. I have block like creatures that i dont wont covered in fire, electric etc. I want these to follow player (which i have). The block like creatures will hit the player. What do you think i should do to get my heath down2011-05-08 09:26:00

Author:
Unknown User


Hi Paul, I would add a tag to the enemies with an impact sensor on the vehicle. When the enemy hits the player, you slowly lose health.

Edit: Maybe put a timer in there somewhere.
2011-05-08 10:06:00

Author:
Jakeamorris25
Posts: 72


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