Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet PSP [PSP] Ideas and Projects [Archive]
#1
Need ideas and help on my upcoming Level :)
Archive: 14 posts
So I need some help for my _-=Cave_Escape=-_(The name is unfinished)And I can take some pictures to show you how it looks and what should i edit more | 2011-05-06 07:13:00 Author: doggy97 Posts: 964 |
in order to give advice you need to provide me with more in fo on the concept, genre and so on ... pictures would be great, to see what needs improvement. Good luck. | 2011-05-06 15:13:00 Author: nysudyrgh Posts: 5482 |
Well just as general tips: make sure it's well polished and looking lovely, playtest it a lot and make sure it's fun to play!! Until you give a bit more detail I can't really expand try and put something fun or new in your level, that'll really seperate it from the crowd | 2011-05-06 23:34:00 Author: Coxy224 Posts: 2645 |
Y'know what's fun for me? Making little sackpeople. Seriously, I spent almost as much time making the lost sackpeople for Memetic Hazard as I did on the level itself. (An exaggeration. The lost sackpeople took under a fifth of the time, but were more than half the fun.) Need any NPCs? | 2011-05-07 00:15:00 Author: BlackWolfe Posts: 299 |
what kind of ideas do you need? story, gameplay or visuals? | 2011-05-07 01:43:00 Author: darcyh Posts: 191 |
what kind of ideas do you need? story, gameplay or visuals? Well I need help when I'm trying make helicopter and It' will drop some barrels that float(This part is ready and working). But!! My problem is when I made the helicopter and It comes down but is not land(I'm not trying it to land) and I wanna keep it up for ever when it already once been down! (I might got BAD english...but still hope so you understanded ) | 2011-05-10 13:41:00 Author: doggy97 Posts: 964 |
simple. Permanent switch. connect it to a piston on the helicopter. set it to direction. and put a sensor switch to activate it. | 2011-05-10 14:21:00 Author: sackboy7789 Posts: 280 |
Helicopter in a cave ? Sounds weird. | 2011-05-10 16:00:00 Author: nysudyrgh Posts: 5482 |
Helicopter in a cave ? Sounds weird. I bet the helicopter drops you off or saves you. | 2011-05-10 16:23:00 Author: aceofthorns Posts: 288 |
Helicopter in a cave ? Sounds weird. Well the helicopter is not picking you up or any thing like that but it sends barrels on water what will help you to going on That's the plan! | 2011-05-14 09:45:00 Author: doggy97 Posts: 964 |
Hi! Now I'm going to publish it and remember! It's not ready and I have to fix the helicopter | 2011-05-21 09:11:00 Author: doggy97 Posts: 964 |
Well just as general tips: make sure it's well polished and looking lovely, playtest it a lot and make sure it's fun to play!! Until you give a bit more detail I can't really expand try and put something fun or new in your level, that'll really seperate it from the crowd Y'know what's fun for me? Making little sackpeople. Seriously, I spent almost as much time making the lost sackpeople for Memetic Hazard as I did on the level itself. (An exaggeration. The lost sackpeople took under a fifth of the time, but were more than half the fun.) Need any NPCs? what kind of ideas do you need? story, gameplay or visuals? simple. Permanent switch. connect it to a piston on the helicopter. set it to direction. and put a sensor switch to activate it. Helicopter in a cave ? Sounds weird. in order to give advice you need to provide me with more in fo on the concept, genre and so on ... pictures would be great, to see what needs improvement. Good luck. I bet the helicopter drops you off or saves you. Hi! Now I'm going to publish it and remember! It's not ready and I have to fix the helicopter Good news everyone! The _-=Cave_Escape=-_ Is published | 2011-05-22 11:41:00 Author: doggy97 Posts: 964 |
why dont you post a thread in the level and object showcase (http://www.lbpcentral.com/forums/forumdisplay.php?106-PSP-Level-and-Object-Showcase) it's always good to see a new level there | 2011-05-22 11:47:00 Author: darcyh Posts: 191 |
What Darcyh said. Post a thread in the "Level and Object Showcase" forum. It helps people know there's a new level to play. | 2011-05-22 16:07:00 Author: BlackWolfe Posts: 299 |
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