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#1

Sackbots and Destroyers

Archive: 3 posts


(I don't know whether his should be in tutorials or everything else LBP2, so if I've posted this in the wrong place can a mod move it? Thanks.)

I'm sure we're all familiar with the destroyer and it's various functions. But one thing I'm finding particularly useful is teaming it's fall apart function with sackbots. This is for a number of reasons, which are listed below.
1. When a sackbot's animation style is set to "sleepy (with facial expression set to neutral)" and is destroyed with a destroyer set to fall apart, the sackbot will look as if he is lying down (this is because of how Sackbots are made up (the hitbox, in particular), and how the the fall apart animation works). This could make for some great death animations.
2. Again, when a sackbot is destroyed with fall apart, all logic inside the sackbot remains functional, such as timers, sackbot brains, emitters and other destroyers! This means that you can customize the animation to no end, maybe by making the sackbot splat at the end of the animation, who knows!

I will add pictures when PSN is back up, as I can't upload photos without LBP.me.
I hope this little bit of info has helped you in some way!
2011-05-04 19:10:00

Author:
FlipMeister
Posts: 631


This is some cool stuff. When I some time later I can't wait to try it. Thanks.2011-05-04 22:30:00

Author:
METALPUNKS
Posts: 306


Interesting I must say Whenever I get the time, I'll try it myself 2011-05-05 16:50:00

Author:
Unknown User


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