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Bob the Boss (You will not survive)

Archive: 57 posts


This is just an idea I had for a mini-boss and I'm trying to figure out if all or any of these things are possible to do.

The boss would be fought in an evenly squared room, with the boss being positioned in the middle.
This is what the boss would look like.

http://i586.photobucket.com/albums/ss302/Archideas/Beachball.png?t=1304431969

A beach ball! Well, not really. I just colored the four parts differently so it'd be easier to make out.

(To make it easier for ourselves, let's call this boss: Bob. Bob the Boss.)

All four of these parts consist of 1 thin layer at the front, and a thick layer behind it. The thick layered bits are partly hollow, making for a nice round circle for the core of the boss. It's damagable part.

(The core is one layer thick, positioned inside and inbetween the four parts.)


:star: Weakness :star:

The four parts should be able to go out, to reveal the core, and then go back in after a few seconds, giving the player(s) a chance to hit it with either a paintinator or grapple hook, whichever weapon would be used.

Now that's the "Reveal-the-weakness" part of the mini-boss.


:star: Phase 1 :star:

The next phase would be for Bob to spawn four lasers, one on each protective case. Given a second or two afterwards, Bob would spin around in place, creating a lasery hell for the player to die in. That is, if the lasers were made of straight lines. But they aren't!

These lasers in turn have an empty space for the player(s) to jump through, to avoid certain death. This would of course make things too easy, so the speed at which Bob spins around would increase and decrease constantly.

Bob would spin around for about 7-10 seconds, before stopping. The lasers would then die out, ending the first phase.


:star: Phase 2 :star:

Bob now turns into a fiery ball of electricity. Bob is mad!

But Bob isn't very threatening just because he's electrified. He's still hovering in place, immobile as ever.

But wait! Bob is starting to spin around.
But wait! Bob is moving!

Now Bob is an electrified Bob, spinning and moving around in the room. Whenever Bob hits a wall, he'll bounce off, going in a new direction. This would continue on for about 10-15 seconds, just for good measure. When the time is up, Bob will return back to the middle of the room, stop spinning and de-electrify? himself.


:star: Phase 3 :star:

Still haven't had enough? Did you actually survive Bob the Glorious Thunder Ball? Well then, here's the next phase.

Bob starts out by shaking in place, before SMASHING into the ground, creating a shockwave along the ground in both directions.

Better jump over those shockwaves so they don't shock you to death.

The shockwaves travels along the walls, and even on the ceiling! When the shockwaves meet, they cascade into glorious fireballs that fall downwards. They're even homing in on you. If you manage to avoid them, they'll burn out as they hit the ground and disappear.

But where is Bob? While you were looking where the shockwaves went, Bob moved back into his original place in the middle of the room. He's not doing any direct harm to you at all.


:star: Phase 4 :star:

Are you sure you're not cheating? Nobody can withstand Bob's attacks that long. But have it your way, here's the killer to finish you off.

By Bob's magnificent alone, the room goes completely dark. Not a single light to be found.

*Small, subtle lights turn on*

Light! Four small lights, two on each side of the room. But, why are those lights hovering in mid air?

No time to think! One of the lights are quickly moving towards you! JUMP! Look out, here comes another one! JUMP!

Don't touch those lights, they're most likely dangerous, and the only lightsource in the room.

You better have good reflexes, kid, or you're toast. If you as much as touch one of those lights, you won't live to tell another tale.

After a good 10-20 seconds of Deadly Lightbulbs of Bob's Madness have crossed the room several times at a fast pace, they'll slowly disappear and the lights will turn back on, ending the fourth phase.



Congratulations! You have survived Bob the Boss' relentless attacks! Now, have a shot at the core! Quick, do it now! Finish him off!

*Hits the core*

Huh? One hit wasn't enough? Alright, hit it another time!

What? Still not enough? You know what they say, third time's the charm.

Sweet Jesus, the protective shells are protecting the core again! Wait... why is Bob creating a new set of lasers? Why is Bob spinning around the room again?

HELP!



This is my idea for Bob the Boss. My question is, is this fully possible to make? And is anyone up to the task of trying?

If not, do you have any ideas to share on how you would make a specific part work, keeping in mind that it would not break any of the other phases in half.

If you have any questions, let me know!

P.S

No, I don't have a tl;dr version, sorry.
2011-05-03 16:06:00

Author:
Archideas
Posts: 88


Doesn't sound like it should be too terribly hard, just have to take it one step at a time. Of course, the easy way to make the corners move in and out would be pistons. To "spawn lasers", attach emitters to a hologram that uses a follower to follow the boss. Use sequencers to have everything happen in a specified order. Once the player defeats one phase, have it activate the next phase.

Are you asking for specific help, or for someone to try and make it themselves? Sounds like an interesting challenge.
2011-05-03 17:22:00

Author:
Brannayen
Posts: 438


Sounds excellent, I love boss fights and really think they add to the level if done right (I was even considering creating a "Boss Run" level with nothing but bosses).

As for if it's possible, I think it could be. I'm not the best to ask, but I can think of how the shockwaves would work. I think.
2011-05-03 17:24:00

Author:
kirbyman62
Posts: 1893


@ Brannayen, I'm asking a little of both, actually. It is there for anyone to create if they feel up to the challenge. If you feel up to it, feel free to take a try at it and post a link to the result once PSN is back up.

Otherwise, if you know how to make a specific part, feel free to add your solution to it here.

I'm actually trying to make this boss myself but unfortunately I'm not good enough with the logics. So any ideas and solutions posted here would greatly help me. And seeing somebody else create this boss themselves for the challenge would apsire me even more to do it myself.

@ kirbyman62, I know what you mean. Bosses can be a hit or miss depending on how well they fit in to the theme. Bob himself is themed towards sci-fi in my mind, but who knows. You could make him a magical snowball in a wizards tower for all I know.
2011-05-03 17:37:00

Author:
Archideas
Posts: 88


@ Brannayen, I'm asking a little of both, actually. It is there for anyone to create if they feel up to the challenge. If you feel up to it, feel free to take a try at it and post a link to the result once PSN is back up.

Otherwise, if you know how to make a specific part, feel free to add your solution to it here.

I'm actually trying to make this boss myself but unfortunately I'm not good enough with the logics. So any ideas and solutions posted here would greatly help me. And seeing somebody else create this boss themselves for the challenge would apsire me even more to do it myself.

@ kirbyman62, I know what you mean. Bosses can be a hit or miss depending on how well they fit in to the theme. Bob himself is themed towards sci-fi in my mind, but who knows. You could make him a magical snowball in a wizards tower for all I know.

Yeah, some bosses just seem to come out of nowhere and have no real relation, which is never too good. Also, by "this boss", did you mean the one in this thread or a different one? I'm confused >.<
2011-05-03 17:44:00

Author:
kirbyman62
Posts: 1893


By "this boss" I mean of course Bob. Which would be the boss this thread is all about. 2011-05-03 17:51:00

Author:
Archideas
Posts: 88


I tend to be very good with the logic, but I'm HORRIBLE (or, horrbibble as my 4-year old daughter says) at being artistic, at making it LOOK good.2011-05-03 17:54:00

Author:
Brannayen
Posts: 438


I tend to be very good with the logic, but I'm HORRIBLE (or, horrbibble as my 4-year old daughter says) at being artistic, at making it LOOK good.

You're the opposite of me, then. I consider myself somewhat decent at creating scenery but I'm outright horrible with logic.
2011-05-03 19:09:00

Author:
Archideas
Posts: 88


I'm down for throwing this together 2011-05-03 22:36:00

Author:
Unknown User


I'm down for throwing this together

Alright, the best of luck to you! Be sure to leave a link to your level when you're done. (And PSN is back up)
2011-05-03 23:55:00

Author:
Archideas
Posts: 88


I'll work on it tonight, once the kids are in bed.

Can you elaborate on what the lasers in Phase 1 look like?
2011-05-04 00:03:00

Author:
Brannayen
Posts: 438


This is what I imagined it to be like.

http://i586.photobucket.com/albums/ss302/Archideas/BobtheLaserManiac.png?t=1304477686

The two parts of the laser can be glued together with a thin layer, most likely. The cut-out part is basically a safe zone where the Sackthing has to jump through. I'd alternate the position on the safe zone for each laser to make it interesting.

I only drew one laser because I'm lazy, but there should be four, one spawned from each protective shell.
2011-05-04 03:56:00

Author:
Archideas
Posts: 88


I'm down for throwing this together

Babyface, you want to work together? I have a great idea for how to do the shockwaves
2011-05-04 19:45:00

Author:
shane_danger
Posts: 283


I've got the first 2 phases working correctly, and half way done with the 3rd phase.2011-05-05 02:28:00

Author:
Brannayen
Posts: 438


Babyface, you want to work together? I have a great idea for how to do the shockwaves

im down but how w/o psn??
2011-05-05 04:13:00

Author:
Unknown User


im down but how w/o psn??

telepathy, obviously...
2011-05-05 04:21:00

Author:
shane_danger
Posts: 283


Try using a sackbot to control the part when it bounces around the room and record an animation using the controlenator. that should make it work. to make it change around more to make it seem random record about 10 diffrent anamations and conect a randomizer. then when it returns to center have a inout mover conect to the middle so it doesnt move from place and that its always going to the same spot.2011-05-05 04:23:00

Author:
WESFUN
Posts: 1336


Update: I have the logic for the first 3 phases working perfectly, and have the lights going out in phase 4 (after flickering a few times for dramatic effect). Working on the attacking lights now.2011-05-06 05:11:00

Author:
Brannayen
Posts: 438


Update: I have the logic for the first 3 phases working perfectly, and have the lights going out in phase 4 (after flickering a few times for dramatic effect). Working on the attacking lights now.

Awesome. Can't wait to see the end result! Best of luck to you.
2011-05-06 14:29:00

Author:
Archideas
Posts: 88


I have the logic complete, except for one small snag, which I'm working on. Once I get it worked out, it's gonna work great!

http://i1107.photobucket.com/albums/h394/brannayen1/APhoto.jpg

hopefully this will post the image, if not I'll try something else.
2011-05-08 13:52:00

Author:
Brannayen
Posts: 438


I've gotta ask; how do you manage to make the shell parts stay in place while Bob's moving around? Do you use a material tweaker and make it stick to each other and the core or something?2011-05-08 15:39:00

Author:
Archideas
Posts: 88


I've gotta ask; how do you manage to make the shell parts stay in place while Bob's moving around? Do you use a material tweaker and make it stick to each other and the core or something?

Yes a material tweaker would work perfect and then you would turn it off when needed
2011-05-08 16:15:00

Author:
WESFUN
Posts: 1336


Actually, that's the one small snag. I have the corners attached with pistons, and material tweakers to make all the parts weightless. I have the pistons set to forwards/backwards, and a direction combiner attached to each. Thus, I can activate the + side to extend the pistons, and activate the - side to retract them. The problem is, when Bob moves/spins/bounces around, the corners won't stay in place.

...material tweaker for stickiness....i'll have to try that.
2011-05-08 18:27:00

Author:
Brannayen
Posts: 438


material tweakers for stickiness should work although i've had adverse effects from it.2011-05-08 19:39:00

Author:
Unknown User


Making the corners sticky worked perfectly. I had to make the walls non-stick, though. This means I'm very close to finishing the logic, and start adding detail. I thought of a great way for the player to have to attack Bob, although it would differ slightly from your original description (but it would be worth it).2011-05-09 01:27:00

Author:
Brannayen
Posts: 438


Making the corners sticky worked perfectly. I had to make the walls non-stick, though. This means I'm very close to finishing the logic, and start adding detail. I thought of a great way for the player to have to attack Bob, although it would differ slightly from your original description (but it would be worth it).

Good job working out that little problem. It's been bugging me alot.

Looking forward to see what you've cooked up for hitting ol' Bob with.
2011-05-09 16:54:00

Author:
Archideas
Posts: 88


Just in case you are looking for an alternative solution to the piston problem, you could make a cross shape out of invisible holo, glue it to the core, put a unique tag on each end and one in the middle; then have each shell follow an outer tag on opening up or follow the center on on closing. This will however not prevent the shells from rotating or bouncing around the tag they are following. That might be solved by using two tags on each edge and have two followesr on each shell, each following another tag for stabilization.

An alternative approach to stabilization: go with one tag but also set each shell to rotate and face the core at all times at max speed and acceleration.

There is one major downside to all of this and that is if the orb reaches the sides with a shell open, it will not bounce but instead continue its trajectory until the core hits the wall. The shell will try to follow the outer tag but can't since it has disappeared into the wall already.
2011-05-09 18:06:00

Author:
Antikris
Posts: 1340


*Bump of Awesomeness*

Did anyone manage to get Bob to work?
2011-05-12 15:41:00

Author:
Archideas
Posts: 88


Progress is good, although I may have to change the method in which the corners move in and out. Making them sticky works pretty good, unless the battle goes more than 2 rounds, in which case he starts to malfunction. I may try it with holograms, followers and tags. Other than that, it's going reaaly good. I think you'll be pleased with the outcome. I'm trying to decide whether to make a full level out of it, or leave it as a boss level only. Suprisingly, so far this has taken up very little thermo at all.2011-05-12 17:07:00

Author:
Brannayen
Posts: 438


I tend to be very good with the logic, but I'm HORRIBLE (or, horrbibble as my 4-year old daughter says) at being artistic, at making it LOOK good.

Are you me? I don't have a daughter! Get your facts straight!
2011-05-13 03:17:00

Author:
Figfewdisgewd
Posts: 73


Update time!

I'm curious to see the end results. Did anyone manage to finish Bob properly or did somebody hit a snag somewhere?

If you are done, pretty please leave a level link to it!
2011-05-16 16:20:00

Author:
Archideas
Posts: 88


With long hours at work, I haven't made much progress in the past few days. I hit a small snag...after a few rounds, Bob's corners seem to not want to stay in place anymore. I believe I've come up with a solution..It'll take some revision, but if it works, It should mean I'm done with the logic, and ready to add details. As soon as I can get my PS3 online, I'll shoot you a friend request. Then you could join me in create mode and see the progress.2011-05-16 17:26:00

Author:
Brannayen
Posts: 438


Update: 5-19-11 at .....1:15am. After contemplating every possible solution to Bob's malfunction after several rounds, the only logic solution was to make bob wireless, and emit a new one each round. It took about 4 hours, but I finally finished making him wireless. I'll begin playtesting the new logic tomorrow.2011-05-19 06:19:00

Author:
Brannayen
Posts: 438


Update: 5-19-11 at .....1:15am. After contemplating every possible solution to Bob's malfunction after several rounds, the only logic solution was to make bob wireless, and emit a new one each round. It took about 4 hours, but I finally finished making him wireless. I'll begin playtesting the new logic tomorrow.

Sounds great, thanks for spending so long on it! Can't wait to see this in action, sound awesome. Out of curiousity, how much thermo does/do you think he takes up?
2011-05-19 08:10:00

Author:
kirbyman62
Posts: 1893


With most of the logic in place, the level is currently using very little thermo. I think it's maybe just a hair above the first line. However, once I start adding detail, and making more of a full level out of it, that will change.2011-05-20 03:26:00

Author:
Brannayen
Posts: 438


With most of the logic in place, the level is currently using very little thermo. I think it's maybe just a hair above the first line. However, once I start adding detail, and making more of a full level out of it, that will change.

Do you plan on creating a specific theme for the boss? If so, which?

I myself have been hurting for some game time so I haven't really had time to work on the boss too much, regrettably. :/
2011-05-20 16:16:00

Author:
Archideas
Posts: 88


I was kinda thinking about making it like an ancient pyramid, with traps and puzzles, but I have made no definite decisions yet.2011-05-20 18:55:00

Author:
Brannayen
Posts: 438


Fair enough.

Also: *bump for awesomeness*
2011-05-22 17:31:00

Author:
Archideas
Posts: 88


Good news...Bob is finished! I am now moving forward with the rest of the level. I have, in fact, decided to make it a treasure hunting, dungeon diving, pyramid level.2011-05-23 03:46:00

Author:
Brannayen
Posts: 438


*Bump of Awesomeness yet again!*

How's the progress going on the level?

Also, is there somebody else who's taking up on this challenge?
2011-05-28 17:50:00

Author:
Archideas
Posts: 88


The level is progressing quite nicely now. I'm not sure how much I'm gonna try to stuff into one level, but if I remember correctly, I think the thermo is closing in on half full now. My wife has offered to "decorate" the level for me. I'll have to make sure I save a copy elsewhere on my moon....just in case =)2011-05-28 20:16:00

Author:
Brannayen
Posts: 438


Man ,this thread is just glowing with epicness, Bob the boss? Priceless especially this part
XD



http://i586.photobucket.com/albums/ss302/Archideas/BobtheLaserManiac.png?t=1304477686
2011-05-29 13:46:00

Author:
onaga666
Posts: 293


Update: The level is pretty much done!!! I have alot of detail to add; decoration, music, a little tweaking here and there, but I'm getting close to unveiling =)2011-05-30 05:57:00

Author:
Brannayen
Posts: 438


Update: The level is pretty much done!!! I have alot of detail to add; decoration, music, a little tweaking here and there, but I'm getting close to unveiling =)

Awesome news! I can't wait to play it.
2011-05-30 16:30:00

Author:
Archideas
Posts: 88


*Live, thread, live!*

How's the unveiling coming along, Brannayen? I'm tingling with excitement to try your level out!

Also, is there anybody else here who took up the challenge? It seems Bob didn't attract that many people.
2011-06-06 21:42:00

Author:
Archideas
Posts: 88


i'm actually pretty excited for this too. i've been watching this thread since you first posted it

i didn't have a chance to make my own bob, but i'm excited to see the interpretation
2011-06-06 22:20:00

Author:
shane_danger
Posts: 283


Omg this thread is so funny, I want to play this level! Are you calling it Bob the Boss?2011-06-06 23:26:00

Author:
Unknown User


Bob is coming very soon =) I've come to terms that it's not going to be the visual masterpiece I had hoped, but I'm at least making sure that the gameplay is solid. It's got plenty of platform action, lots of grappling hook swinging, a few clever puzzles, and even a miniboss! I'm hoping to have the level ready within a week or so.2011-06-07 00:55:00

Author:
Brannayen
Posts: 438


Update...it's almost done!!!! I have some prizes at the end, and I need to do some playtesting to figure out what score requirements I should put for each prize. Other than that, this level is ready. And, fyi....the big prize is bob himself!!!!2011-06-13 04:56:00

Author:
Brannayen
Posts: 438


And, fyi....the big prize is bob himself!!!!

If you weren't a married man, I'd french kiss you to death.
2011-06-13 22:20:00

Author:
Archideas
Posts: 88


Update (again)...I'm planning on Bob making his debut tomorrow night! I want to do some more playtesting to expose any remaining glitches, but I think I have them all worked out. When I publish, I'll update here again with all of the specifics.2011-06-14 04:55:00

Author:
Brannayen
Posts: 438


Final update...Bob is large and in charge!!!! For those not faint of heart, dare to explore...The Pyramid of King Bobankhamen!!!! Please keep in mind that 1) I'm not very artistic and 2) I don't have LBP1 or any DLC, so I was strictly limited to what's available in LBP2. You can also check out the first level I published, simply called puzzles...this was a few months ago, when I knew ALOT less about logic...I wasn't even aware of anti-gravity tweakers yet.2011-06-15 02:00:00

Author:
Brannayen
Posts: 438


This level was way too hard! I couldn't even come close to getting past the very first part! Could you please make a level just for people to fight bob? I would really appreciate it.2011-06-27 21:57:00

Author:
Unknown User


I will admit that this level was made to be difficult in places. When I get a chance, I will publish a modified version of this level; probably will include a way at the beginning of the level to skip ahead to various points in the level, so you can still try out the whole level, without having to play the very hard parts over and over again.2011-06-28 00:29:00

Author:
Brannayen
Posts: 438


I made it all the way to Bob but he glitched and stuck to the floor...2011-06-28 01:49:00

Author:
Zero10100
Posts: 385


I published an alternate version, called The Pyramid of King Bobankhamen - the skip ahead version. There are 6 buttons at the beginning of the level. Each button has a picture above it, corresponding to the checkpoint it activates. Just press the button, then select Hold to Retry! from the popit menu. Pressing one of these buttons, however, will disqualify you for the prizes at the end.

I have yet to figure out why Bob occasionally glitches..I've gone many rounds with him without him glitching...it is a rarity, and I don't know why it happens.
2011-06-28 03:30:00

Author:
Brannayen
Posts: 438


I recently downloaded LBP, and am actually close to collecting everything already. One thing I've noticed, is that there are ALOT of materials, items and stickers that would have worked well in this level. Maybe someday, I'll give Bob an overhaul on visuals and gameplay.2011-07-04 22:25:00

Author:
Brannayen
Posts: 438


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