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#1

SPRITE MATERIAL (Why is it so important?)

Archive: 33 posts


Hi, there. Some may think that every 2D (retro) game can be created on LBP 2. However, those are the ones who haven't tried to achieve that purpose.
The best way to realize animation in LBP 2 is using holographic material. However...
In spite of its great features (holo is not affected by collision and tags can be placed on it), holo is "too bright" and can't be "seen" on normal backgrounds except the -almost- completely dark ones. You always need to support it by placing another material on the thin layer to make it visible. Moreover, the best you can do is placing stickers on it while the color "black" makes it invisible (which is frustrating because retro games use "black" a lot).
In short, the problem with the holographic material is that it is "excessively bright". So what a creator who dreams of creating retro-games needs is the "sprite material". The sprite material could have exactly the same properties with the holo but could be "clearly visible" on "any" background and be turned on/off (like the holo) enabling animations (a black sprite material would also be handy).
Moreover, there could even be a "turn into sprite" option that allows the creator to turn "all materials" into "sprite material" (and, in turn, into sprite "objects) and use these "new materials/objects" to create awesome retro levels, which also will look great.
In consequence, with the "sprite material" we could be able to create, say, a fighting game that contains characters that are visible even in front of the custom backgrounds of MM. Wouldn't that be great? I think it would...Wouldn't it be nice to create a Street-Fighter-like or a Final-Fight-like level? You simply can't do that with the holo, or at least, what you create will never look as good...
2011-05-03 12:33:00

Author:
terbas
Posts: 93


I agree 100%. holo is great, but it can be too bright, and it does suck how it usually only looks good with a dark background.2011-05-03 13:02:00

Author:
UberOrbPS
Posts: 290


Yeah im all with this. I have never made a retro type level, and will never attempt to, but I understand how important this could be for you. I also agree to thats the hologram is to bright.2011-05-03 13:07:00

Author:
craigmond
Posts: 2426


Nice thought. Have you considered adding it to getsatisfaction? Considering the themes in LBP2 I'd be surprised if a retro themed DLC wasn't in the pipeline somewhere . . . it would fit in perfectly as a DLC material!2011-05-03 13:10:00

Author:
rialrees
Posts: 1015


Yeah, a "Solid looking" holo would be kinda nice actually, I mean, as much as I like Holo material, it still has its flaws, mainly dealing with its looks when they're needed.2011-05-03 13:26:00

Author:
Silverleon
Posts: 6707


Nice thought. Have you considered adding it to getsatisfaction? Considering the themes in LBP2 I'd be surprised if a retro themed DLC wasn't in the pipeline somewhere . . . it would fit in perfectly as a DLC material!

What is "getsatisfaction"? Is it a web page for dlc requests? If so, I'll immediately post this message there...

Thanks
2011-05-03 13:27:00

Author:
terbas
Posts: 93


getsatisfaction is where you get satisfaction from developers.2011-05-03 13:34:00

Author:
Cactii
Posts: 426


http://getsatisfaction.com/littlebigplanet/products/littlebigplanet_littlebigplanet_2

2011-05-03 14:21:00

Author:
rialrees
Posts: 1015


I posted my idea to getsatisfaction. I believe this is a feature anticipated by most creators. I hope they will add it in a dlc...2011-05-03 15:03:00

Author:
terbas
Posts: 93


Basically an opaque hologram? If so, yes it would be very nice 2011-05-03 17:33:00

Author:
Radishlord
Posts: 706


Why not just give "Material Tweakers" a no-clip setting then you could have a black sticker on any material to make a black sprite...
Ive wanted this option forever just to make like an emitted sword out of some kind of metal...
2011-05-03 18:10:00

Author:
Dortr
Posts: 548


Why not just give "Material Tweakers" a no-clip setting then you could have a black sticker on any material to make a black sprite...
Ive wanted this option forever just to make like an emitted sword out of some kind of metal...

That's actually bloody clever
2011-05-03 19:52:00

Author:
Radishlord
Posts: 706


basically, We want a the neon material with hologram properties - correct?

That;s what I want anyways
2011-05-03 19:55:00

Author:
UberOrbPS
Posts: 290


Well yeah but ALL materials with holo properties... I guess neon has a black setting so it would be useful if it was holo-like.2011-05-03 20:09:00

Author:
Dortr
Posts: 548


But the "collision properties" should not be omitted... Think about changing any material to a material with holo properties... For example, a robot made of metal (material) which moves according to the specific animation prepared by the creator (without any wobble bolts, motor bolts, etc.) and interacts with the game space with the help of tags placed on it (i. e. has its own physics dynamics)... This would look simply "perfect"...2011-05-03 23:21:00

Author:
terbas
Posts: 93


More or less they should just add the option to a Material Tweaker
that makes any material act like holo.
2011-05-03 23:38:00

Author:
Lord-Dreamerz
Posts: 4261


Despite the fact that this has nothing to do with what you wanted, in fact you were praising how holograms are not interactable, I actually discovered a way to make hologram material with collision properties, although it inherits the physics of any other type of material. (gravity, increased mass i believe, which made some issues in my 1st person lvl: what i intended to use it for) I was guna make a post here describing how to do it, but i thought id make a thread since many might find it useful https://lbpcentral.lbp-hub.com/index.php?t=56150-How-to-create-glitched-holograms....&p=840784#post8407842011-05-04 03:06:00

Author:
ShadowTyphoon
Posts: 80


Nice glitch. However, if the option I mentioned above will be available to users, we would not have to be involved with any glitches, which take so much time and are mostly impractical. On the other hand, (and most importantly) this is the opposite of what I want. I want to be able to use materials with holo properties but this glitch offers us holo with material (plus the material's collision) properties... So this is something completely different. We already are able to assign collision properties to holo using tags and other stuff. Even so, thanks for the information... I'll try the glitch as soon as I will turn on my ps3.

Material tweaker enabling us to give any material holo properties (except the "looks" of the holo). That's exactly what I want...
2011-05-04 14:25:00

Author:
terbas
Posts: 93


Pretty much mainly in the case of emitters, yes?
Holos are the only things that will "always emit" because they don't clip.
If you had a metal sword swing emit now, the enemy your trying to attack would block the emitter XD
If holos could be properly stickered this would also work... and be better.
Hopefully we get one of the options patched..
2011-05-04 21:18:00

Author:
Dortr
Posts: 548


To everyone who found this thread useful and share my idea, please subscribe to getsatisfaction.com and vote for this thread started by "Smashcooper":
http://getsatisfaction.com/littlebigplanet/topics/more_animation_tools_now
The idea is already "under consideration" and if it becomes a reality it will contribute a lot to LBP 2...
Please consider this proposal...
Thanks...
2011-05-09 12:04:00

Author:
terbas
Posts: 93


Shame the old cow glitch doesn't work anymore. It'd be great for this.

The material tweaked addition sounds like a great solution!
2011-05-09 12:12:00

Author:
Jedi_1993
Posts: 1518


Now, this would be cool. I hope it gets implemented sometime!

I also have a suggestion: why not call the opaque holo-ish material "LCD Material"?
2011-05-10 20:35:00

Author:
Blue Helmet
Posts: 306


Now, this would be cool. I hope it gets implemented sometime!

I also have a suggestion: why not call the opaque holo-ish material "LCD Material"?

Why not? It can even be called "Cow Material" since it isn't important what it is called... The most important thing is to see it become a reality in LBP2... If such a material could be possible, the community levels would experience a forward leap of millions of light years...
2011-05-12 08:01:00

Author:
terbas
Posts: 93


Neon + full flatness + full darkness

Neon just need to have holo propeties, but even so you can already use it goodness:


http://www.youtube.com/watch?v=NlYhlKfQeoY&feature=channel_video_title

Also that gameboy mario clone mmpick is also made using this technique
2011-05-12 13:09:00

Author:
Shadowriver
Posts: 3991


Neon + full flatness + full darkness

Neon just need to have holo propeties, but even so you can already use it goodness:

Also that gameboy mario clone mmpick is also made using this technique

Hi, Shadowriver. Although your idea about the neon material is nice, I must insist that being able to assign "holo properties" (its non-collision property included) to all materials would change the LBP 2 scene forever and (no need to mention that) would look awesome... Imagine making animations using all kinds of materials and building animated robots, planes, vehicles, etc. (and most importantly, retro games)... That'd be great...
2011-05-12 19:02:00

Author:
terbas
Posts: 93


Oh yeah there other issue that is missing in Neon... opacity ;p2011-05-12 21:42:00

Author:
Shadowriver
Posts: 3991


Why not? It can even be called "Cow Material" since it isn't important what it is called...

A nod to the old stupidly named 'cow glitch' in lbp1?
(In case y'all don't know, it allowed one material to have the properties of another)
2011-05-12 21:48:00

Author:
Radishlord
Posts: 706


A sprite material would be a fantastic idea. It's annoying when you make a sprite and all the colours bleed into one another, thusly blurring the sprite2011-05-13 02:53:00

Author:
Sean88
Posts: 662


A nod to the old stupidly named 'cow glitch' in lbp1?
(In case y'all don't know, it allowed one material to have the properties of another)

As you mention it was stupidly named, that was my point, names are not important, functions are...
2011-05-13 10:38:00

Author:
terbas
Posts: 93


Meanwhile, all people who like this idea PLEASE vote for the related thread in getsatisfaction.com (started by Smashcooper):
this thread started by "Smashcooper":
http://getsatisfaction.com/littlebig...tion_tools_now
The idea is already "under consideration", however, it is only voted by "4" people until now, we need more votes for it to become a "reality"...
Please contribute to the realization of this idea (by voting there), otherwise we will always be stuck with that ?ber-shiny holographic material...
2011-05-13 10:40:00

Author:
terbas
Posts: 93


A sprite material would be a fantastic idea. It's annoying when you make a sprite and all the colours bleed into one another, thusly blurring the sprite

Then please vote for this idea in getsatisfaction.com, I gave the link above... But once again for the people reading this page:

http://getsatisfaction.com/littlebig...tion_tools_now
The idea is already "under consideration", however, it is only voted by "4" people until now, we need more votes for it to become a "reality"...
2011-05-13 10:42:00

Author:
terbas
Posts: 93


Hi, there. Some may think that every 2D (retro) game can be created on LBP 2. However, those are the ones who haven't tried to achieve that purpose.
The best way to realize animation in LBP 2 is using holographic material. However...
In spite of its great features (holo is not affected by collision and tags can be placed on it), holo is "too bright" and can't be "seen" on normal backgrounds except the -almost- completely dark ones. You always need to support it by placing another material on the thin layer to make it visible. Moreover, the best you can do is placing stickers on it while the color "black" makes it invisible (which is frustrating because retro games use "black" a lot).
In short, the problem with the holographic material is that it is "excessively bright". So what a creator who dreams of creating retro-games needs is the "sprite material". The sprite material could have exactly the same properties with the holo but could be "clearly visible" on "any" background and be turned on/off (like the holo) enabling animations (a black sprite material would also be handy).
Moreover, there could even be a "turn into sprite" option that allows the creator to turn "all materials" into "sprite material" (and, in turn, into sprite "objects) and use these "new materials/objects" to create awesome retro levels, which also will look great.
In consequence, with the "sprite material" we could be able to create, say, a fighting game that contains characters that are visible even in front of the custom backgrounds of MM. Wouldn't that be great? I think it would...Wouldn't it be nice to create a Street-Fighter-like or a Final-Fight-like level? You simply can't do that with the holo, or at least, what you create will never look as good...


Amen. This means I agree. ^_~

I've been planning to do a retro style princess peach side scrolling shooter, which would be my first non-platforming level ever and first time creating something for casual play. I was going to use holo for the princess, but knew I would face troubles with the material against the background. This material would be great.

Also, it could be useful in non-retro situations.
2011-05-13 12:03:00

Author:
Hana_Kami
Posts: 393


Amen. This means I agree. ^_~

I've been planning to do a retro style princess peach side scrolling shooter, which would be my first non-platforming level ever and first time creating something for casual play. I was going to use holo for the princess, but knew I would face troubles with the material against the background. This material would be great.

Also, it could be useful in non-retro situations.

Hi there... Considering that you liked the idea, please vote for it in getsatisfaction.com. The link is below:

http://getsatisfaction.com/littlebig...tion_tools_now
The idea is already "under consideration", however, it is only voted by "5" people until now, we need more votes for it to become a "reality"...
2011-05-14 06:51:00

Author:
terbas
Posts: 93


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