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#1

Dialog problems

Archive: 7 posts


Ive been working on a level series for a while now and have started going back and trying to get the dialog for one level done. So far on this one conversation tehre are 27 magic mouths and there will be more.

Im trying to set it up where each time one is closed it moves onto the next magic mouth so that players can read at their own speed. If I try to simply link each magic mouth to the next magic mouth it just blasts threw all of them.

Earlier in the level there is a small dialog with a character with 5 magic mouths and I was able to set it up so that useing a selector each time one is done talking it moves onto the next and it works perfectly.

But on this larger set up it just keeps blasting threw all the dialog. There are parts where each character wil have a few MM linked together using the selector method i used earlier and other areas where there is a single MM. each time it switches from one character tot he other it goes through a central selector. But again it just blasts through everything to the end.

I also tried placing all the MM on one CB but I would get this pop up dialog box of the text that would not go away, even when I went back to my pod. I would have to quit the game to get it to go away. I know this is going to be very hard to try and help figure out with PSN being down. If anyone has any ideas please let me know or if you need more infot o help me.
2011-05-03 01:00:00

Author:
OutcastZeroOne
Posts: 139


hmm.. I've had a similar problem and I couldn't quite figure out why it was blasting through them. What it should do when you hook them together is wait for the input (circle) to close one magic mouth and then activate the next. For some reason, my first magic mouth would wait, but then as soon as I hit circle it would blow through the other 4.

I deleted them all, replaced them, and it worked fine... Nothing else changed. I wish I could have a better answer for you. I played around switching them back and forth between one shot and on/off. It didn't seem to have an effect.

There seems to be a lot of bugs in the game surrounding magic mouths... maybe an update will come and fix them.
2011-05-03 02:10:00

Author:
shane_danger
Posts: 283


I figured out what was going on. It all down to the fact that "instant" things on LBP are not realy instant. I had to set up timers as togles to kill signals to the secondary selectors so that they wouldnt reset and go back to the first dialog box.2011-05-03 02:36:00

Author:
OutcastZeroOne
Posts: 139


Did you try just switching the Input Action? By default its set to On/Off.

The moment you press circle on a Magic Mouth, it sends a short (1 frame) signal through the wire.
Therefore the next mouth will only be On for .03 secs, before the next Magic Mouth in line is activated.
You therefore have to switch the Input Action to 1-Shot. This way the mouth will be On until you press the circle button, and it will then activate the next mouth which will then be On until you press circle...

I hope that helped
2011-05-03 09:12:00

Author:
Slaeden-Bob
Posts: 605


You therefore have to switch the Input Action to 1-Shot. This way the mouth will be On until you press the circle button, and it will then activate the next mouth which will then be On until you press circle...

I have tried this before and it still blasts through them. I set this up a few times until finally it just worked. I really think there is a bug. I could set up 10 of the exact same thing one after another and I would guess a few would not work. The magic mouth is my most hated piece of logic, but it's necessary.
2011-05-03 13:52:00

Author:
shane_danger
Posts: 283


I have tried this before and it still blasts through them. I set this up a few times until finally it just worked. I really think there is a bug. I could set up 10 of the exact same thing one after another and I would guess a few would not work. The magic mouth is my most hated piece of logic, but it's necessary.

Well as long as I use the 1-Shot type of Input Action, I don't have any problems with mouths closing at the wrong moments, and I have never had any...

I just tried it with 30 mouths hooked up in serial and still no issues.
When you get too far away from the magic mouth, it will of course disappear screen, but it still counts as being open, and will still activate the next one in the line when you press circle.

Can you tell me the setup you used to replicate your issue?

Cheers
2011-05-03 14:29:00

Author:
Slaeden-Bob
Posts: 605


try this. setup a counter set to how many magic mouths you have. the place a sequencer with the same amount of stripes as there are magic mouths to positional and place your magic mouths on it (one on each stipe). put your input into the counter and everytime you hit ie O it will move to the next one. Viola! problem has been solved 2011-05-04 05:12:00

Author:
Unknown User


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