#1
Full direction mapping?
Archive: 4 posts
I have not looked into it much so please forgive my naivety ![]() Also sackbot facing logic.. I never knew how Alic programmed which way the character was facing and attack in the appropriate direction.. ![]() any tips? | 2011-04-28 08:58:00 Author: Dortr ![]() Posts: 548 |
Yes this is possible. Use direction splitters to get the Up/Down and Left/Right from the single outputs on the controllinator. Expand if you need specific help. Facing logic, is the use of a toggle for when which ever direction is last pushed, sets the animation to that direction, passed into AND gate with the attack button. | 2011-04-28 10:18:00 Author: Unknown User ![]() |
You also have to be sure to 'Disable Popit' in the controllinator's tweak menu in order to use the D-pad. It took me a while to notice it as a necessity. As for the facing logic, TarzanBuzzyMan has it right, though I use a selector personally. Still; good luck with making it work as you want! ![]() | 2011-04-28 10:57:00 Author: Unknown User ![]() |
Well im not actually making anything with it yet due to my vandetta with sackbots.. thats why I went top down.. Lol but thanks for the info il have to mess around with that. | 2011-04-28 17:12:00 Author: Dortr ![]() Posts: 548 |
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