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No-Collision Material?
Archive: 15 posts
Is there a material in LBP2 that has no collision like the holo material? The reason I ask is that when pasting stickers on the holo material, I can barely see them. I need something else to use. Thanks! | 2011-04-27 23:54:00 Author: Unknown User |
Holo is the only material that will go through others. You could change the background or whatever is behind the holo to something else and your stickers will show up better. Usually a darker color. | 2011-04-28 00:08:00 Author: riverad08 Posts: 104 |
Actually, that's not entirely true. There are other materials that have no physical properties. These are generally referred to as dead and chrome glitched materials. Deading is a process by which you render something to be solid in form, but have no physical properties. It is completely collisionless, but cannot be moved or changed: 1. Place the object where you want it (you won't be able to move it afterwards). 2. Create a square of either DM or LM, and glue it to the object. 3. Select the DM/LM with Corner Editor, pick up any corner and move it to intersect the corner diagonally opposite. 4. If you did it right, the DM/LM should completely vanish, and you're left with an object with no physics at all. Chroming is a process that involves using the emitter to place an object in semisolid form. The object is collisionless and partially transparent. With a bit of tweaking (https://lbpcentral.lbp-hub.com/index.php?t=41669-Advanced-Chrome-Glitch-Techniques&highlight=chrome+glitch) afterwards, a chromed object can be made moveable, but will never appear 100% solid: Original LBP1 Chrome Guide: https://lbpcentral.lbp-hub.com/index.php?t=36483-Very-Rare-chrome-glitch LBP2 Chrome Guide: http://lbp.me/v/y1j50v In LBP2, you reassign your controller to slot 2, and select a guest profile. Capture the object you want to chrome and place it inside the emitter, but do not confirm it's placement. Leave it in "placing" mode. Reassign your controller back to slot 1, rewind, and fast forward quickly. If done properly, the game is tricked into thinking the item is still being placed, only the guest sackboy is gone, so it treats it like a permanent item. | 2011-04-28 00:13:00 Author: Thegide Posts: 1465 |
While I'm pretty sure there's no material that fits your description, there are other ways to achieve the same effect. What exactly are you trying to do with it? EDIT: Chroming is a process that involves using the emitter to place an object in semisolid form. The object is collisionless and partially transparent. With a bit of tweaking afterwards, a chromed object can be made moveable, but will never appear 100% solid. Ahh, so that's what the chrome glitch is. Nifty. | 2011-04-28 00:14:00 Author: SR20DETDOG Posts: 2431 |
There are other materials that have no physical properties. These are generally referred to as dead and chrome glitched materials. Are there any unwanted side effects to using these glitched materials. I'm always weary of using a glitch to make my level work because there might be problems that are associated with the glitch. And what if it gets patched, it might break your level. | 2011-04-28 00:35:00 Author: riverad08 Posts: 104 |
:-) You guys are faster than ninjas! Thanks for the responses. What exactly are you trying to do with it? I'm trying to make a card game, but I'm having trouble fitting all the cards on the screen because they can't occupy the same space due to collision. The deading glitch won't work because I need to be able to move the material using logic. I'll try the chrome glitch and mobile method to get it to be movable. It sounds dangerous though if I can't ever delete the object again. o.O | 2011-04-28 00:38:00 Author: Unknown User |
The fears of having glitches patched has persisted since LBP1, but to date, anything that has been patched has not impacted existing creations. The methods may change or older glitches might become no longer producible, but these changes do not impact existing levels. Chroming and deading have been around since LBP1, so I wouldn't worry. You do have to be careful with deading, however, as I've had my PS3 freeze from trying to corner edit a deaded object. :-) You guys are faster than ninjas! Thanks for the responses. I'm trying to make a card game, but I'm having trouble fitting all the cards on the screen because they can't occupy the same space due to collision. The deading glitch won't work because I need to be able to move the material using logic. I'll try the chrome glitch and mobile method to get it to be movable. It sounds dangerous though if I can't ever delete the object again. o.O You can delete chromed objects, but if it's a card game you're making, then you will probably not want them to be semi-transparent. They tend to look grayed out. Can you not simply make your cards smaller, or use a game/movie camera zoomed out to fit more on screen at once? | 2011-04-28 00:38:00 Author: Thegide Posts: 1465 |
I escaped the Cakeinator level earlier, and I fell through some collision-less material, so I'd presume that it was created by the Creature Brain method, but you may want to do some more research before hand. | 2011-04-28 00:47:00 Author: Super_Clone Posts: 849 |
I escaped the Cakeinator level earlier, and I fell through some collision-less material, so I'd presume that it was created by the Creature Brain method, but you may want to do some more research before hand. You mean this? https://lbpcentral.lbp-hub.com/index.php?t=48030-Walk-Thru-Walls-Glitch-Rediscovered! | 2011-04-28 00:48:00 Author: Thegide Posts: 1465 |
Yep, and I realize that the material still collides with other objects, so you can ignore me | 2011-04-28 00:55:00 Author: Super_Clone Posts: 849 |
Hehe, if there's no other way, yes, I'll make the cards smaller. I thought I'd just ask on here before resulting to that method. | 2011-04-28 01:03:00 Author: Unknown User |
Yep, and I realize that the material still collides with other objects, so you can ignore me Wait! No it doesn't! I can do some research on it later, but I just remembered that I could shoot my Cakeinator through it! All is not lost! | 2011-04-28 01:07:00 Author: Super_Clone Posts: 849 |
Hmm, I'll have to investigate this further. I'm getting closer to solving my problem of colliding projectiles, but from what I read briefly, this method won't allow you to capture the pieces, which means you can't place them in emitters | 2011-04-28 01:09:00 Author: Thegide Posts: 1465 |
It would just be nice to give any material holo-like properties so that we could emit them. like, say a sword swing made of metal instead of a holo with decos... just giving any material (no-clip so "always emit"properties) would make me happy.. Plus I don't get why holos can impact if they have no physical properties... or at least have a setting in which the impact that would let it pass through so you didn't have to manually make "tag walls" My stst effects have a spinning icon around you to signify that your ticking from a specific type of damage.. but this acts like a shield if any projectiles have impact sensors on them and that was no bueno... | 2011-04-28 19:26:00 Author: Dortr Posts: 548 |
Hey, thanks for linking to my tutorial, Thegide! About the chrome glitch: objects affected by it are semi-transparent; to eliminate the transparency, just emit them with the "Appear" effect set to "Fade". Also, make sure chrome glitch objects are attached to something non-chrome glitched (preferably invisible holo) with a connector such as a bolt, otherwise they're unselectable and thus undeletable. And yes, they're uncapturable through standard methods, but they can be captured with the emitter's built-in capture tool so long as they're attached to something non-chrome glitched. So yes, chrome glitch would definitely be the way to go here. | 2011-04-28 20:16:00 Author: Blue Helmet Posts: 306 |
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