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Final Fantasy Online [Project]

Archive: 304 posts


You're certainly keeping yourself occupied with this.

No kidding... this looks absolutely epic, and the amount of data is just... huge! Any ETA on a beta/demo release?
2012-03-22 05:29:00

Author:
ZackBoy
Posts: 65


No kidding... this looks absolutely epic, and the amount of data is just... huge! Any ETA on a beta/demo release?

Trying for the end of March for Update1a. If not we will see... I dont think I will be able to cus still alot of extra stuff I need to add in before gameplay is smooth.
My goals were way to extreme for a major release... I'm Sorry.
Update1 will be a 3 Parter Update to the game since creating each part is major work.

Update1a

Release of following Levels

Title Screen/ With New game & Contune working

Gustaberg Region "4 Field Levels"
Level Cap Increase from lv1~10
Samuarai Job
Bastok Market "City Level"
Worldmap Level "Contune" Access to any level as long as you Unlocked it.
5 Quests

New Images
"Note the following images are still in working progress"

Gustaberg Region

http://i0.lbp.me/img/ft/7a0b2ad5112a6092360bef539542e26c77f4d392.jpg

Ronfaure Region

http://i4.lbp.me/img/ft/e2486bccbf66d96fdf63cd95f5211a220e1572ca.jpg

Saurbura Region

http://i6.lbp.me/img/ft/74639810d5dd10bb64ea1c13de9797ae811ed188.jpg

Extra stuff created since March20th~22.

New Weaponnskill created for either Sword/Great Katana
Wasp Sting "Bee WS"
Improved... Engage/Disenage "Much faster/less logic"
Auto-Attack menu bar bug fixed
Inproved Monster Spawn System and created "Spawn Spots"
Wasp enemy created.
Improved Hate System
Improved Enemy Weapon Skills/Random
Improved Gameplay Balance
2012-03-22 08:02:00

Author:
venat
Posts: 715


Changing Sackbots to Sticker panel designed characters.


Samurari

http://images.wikia.com/finalfantasy/images/e/ec/Hume_SAM_%28FFXI%29.png
http://images.wikia.com/finalfantasy/images/2/2a/Elvaan_SAM_%28FFXI%29.png
http://images.wikia.com/finalfantasy/images/2/22/Tarutaru_SAM_%28FFXI%29.png

http://ib.lbp.me/img/ft/17b6c77be1376842e54ef6dc053669d5a1ff06b8.jpg

Need some feedback but proper testing has been gone underway. Still question if it would be right direction to take.

Question on amount of ingame memory is still a question.
Would remove... Sackbot Skill Acting, Sackbots, Grab Controls. Replaced with New Walking/Jumping Logic/New Sticker Panel Frames for acting.
2012-03-28 05:57:00

Author:
venat
Posts: 715


I think it looks interesting, even if the sword does pop out a bit too much. I think this would be an interesting art direction to take, but I fear too many changes will greatly delay your game from coming out.

But it may be well worth it in the end. Ultimately, I think you will just have to ask yourself: what you want players to experience in your game? Atmosphere plays a great part in the role playing experience, and the graphics are an important part of producing that atmosphere. The good thing with this, is that it will give your games art a more united feel than when you used Sackbots, since it kinda feels like mix and match right now. It will also save you a lot of thermo space--which is a huge plus for large rpgs like this one.

The bad things I see ( besides time constraints) is well nothing lol Its going to take a ton of time to do those animations--and I am not sure if it will be entirely better than not having it like you already have now. So, really, it just depends on what you want players to experience and how you want them to perceive your game.

2012-03-28 22:27:00

Author:
Rpg Maker
Posts: 877


I think it looks interesting, even if the sword does pop out a bit too much. I think this would be an interesting art direction to take, but I fear too many changes will greatly delay your game from coming out.

But it may be well worth it in the end. Ultimately, I think you will just have to ask yourself: what you want players to experience in your game? Atmosphere plays a great part in the role playing experience, and the graphics are an important part of producing that atmosphere. The good thing with this, is that it will give your games art a more united feel than when you used Sackbots, since it kinda feels like mix and match right now. It will also save you a lot of thermo space--which is a huge plus for large rpgs like this one.

The bad things I see ( besides time constraints) is well nothing lol Its going to take a ton of time to do those animations--and I am not sure if it will be entirely better than not having it like you already have now. So, really, it just depends on what you want players to experience and how you want them to perceive your game.




I dont think its gonna happen. I would have to do quite alot to those images to make them POP in color better. Right now using sackbots and its going great so far. I really dont wanna delay the game just for this. Right now need to release content like crazy to keep players busy and happy. "Update1a" Gonna be a nice Update toget stuff started off.
2012-03-29 04:59:00

Author:
venat
Posts: 715


Currect Tasks...
Right now im running into a bug with my Enimity/hate System, Monster facing Direction logic and Fighting Logic. These were not problems before I change the same logic a bit to change to monster to Agrressive to None-Agressive. Also found a Tag bug and have a TP bug on the enemy which is still unknown why its happening.

Few basic info want to share about the Wasp Enemies i'm releasing

Level 1
Yellow Wasp (None Angry) (Spawns near beginning)

Items
Wasp Wing 10%
Wasp Honey 10%
Wasp Stinger 6%
Copper Beastmen Seal 1%
Honey Sap 2% (Used to Spawn Special Monster)

Attacks: Sharp Sting & Pollen (Final Sting will be added for lv10+ Wasps)

Level 6 (Angry) (Spawns on top of Vamp Hill)
Red Wasp

Wasp Wing 10%
Wasp Honey 20%
Wasp Stinger 10%
Copper Beastmen Seal 1%
Honey Sap 7%%

Level 10 (Angry) (Special) (Force Spawn) (Spawns top of Vamp Hill around with the other Red Wasps)
Stinging Sippi

Wasp Dagger (Quest/THF Weapon)
Wasp Wing 10%
Wasp Stinger 40%
Wasp Honey 50%
Copper Beastmen Seal 5%

Making Bastok Market better to more like Windurst Woods. So far made some 3D moving backround objectives, Made more layer space by using Sticker Panel and currectly change houses a bit and adding in Goldsmithing Guild. Also made few changes to other things to save memory and look better. Removed older Equipment/Weapons/Objects I used before in the shops and putting Sticker Panel ones. Also will be making some body Equipment to be shown in the Shops.
2012-03-30 05:42:00

Author:
venat
Posts: 715


I have currectly dropped support from the Image/Frame display for actions and movements. Mainly because there needs to be more focus for other things in the game. May come back in the future to do this but not until there content.

I have made a NEW ICON system which will be placed on ALL of my Weapon,Level,Quest,Craft,Special,Monster Popitem Stickers.

RED ICON= WEAPON
YELLOWISH ICON= QUEST
GREEN ICON= CRAFT
WHITE ICON= LEVEL
PURPLE ICON=POP ITEM

This ICON system will be placed on Every Sticker to let players KNOW what the item can be used for.
Right now fixed all bugs of the Monster Logic with Agressive and None Agressive Enemies.
EXP CHAIN SYSTEM & EXP Gain will stop every 5 Levels you are above the Enemy.
EXP Gain will be -50% EXP every 3 Levels.
Going to be Increasing EXP gain for Enemies 5+ more Levels above the player. Giving the player a Bonus 120EXP to a Total of... 220~320EXP a kill.

Level 1 Wasp nearly done
Will start setting stats for Wasp lv6 as soon as Random Item reward system is done. Doing final tweeks to Item Icons and Items and fixing Randomizer and doing tests.

Finished Adding Scan in for lv1 Wasp and increased Scanning Speed/Emiter Speeds.

(Will be Showing images of the Icon System in near Future)
2012-03-30 18:34:00

Author:
venat
Posts: 715


New Attack Spark Animation for Attacks

http://i0.lbp.me/img/ft/c0012ccbe0d0cc76ee154a173ee40383bfadee5c.jpg

Item Icons

Types of Icons tell you what Item is used for.
http://i0.lbp.me/img/ft/080ac33727fc80dc1a7bf23dfe973761cd0b30ac.jpg

Wasp Wing (Craft)
http://i4.lbp.me/img/ft/fd4e7a542796272f59f643c965fa4bc90b3367cd.jpg

Wasp Honey (Craft & Quest)
http://i7.lbp.me/img/ft/14790832a3204461f96544f5d8c2a534f40dcd14.jpg

Clothcraft Guild-Windurst Woods

http://ib.lbp.me/img/ft/a5b37678cb9d960dbbf0159beb6e52611c6b3cec.jpg

Bonecraft Guild-Windurst Woods

http://i4.lbp.me/img/ft/544b6e6f4e1cb14c51b3ad596f30c7d50453a6b1.jpg

City Images of Bastok Market

http://i0.lbp.me/img/ft/b20f7e99674a2d1537b7ba9dd4b7fa783d6bf472.jpg

http://if.lbp.me/img/ft/6cf58a5a62e03e63040b6192c61d97d6c6712379.jpg

http://i9.lbp.me/img/ft/f0950530355ed372b5219d1b5228672cc7b8c5ed.jpg

Field Area Saurba New Image

http://i2.lbp.me/img/ft/c62a9770ea2f0a76804196f8afbf7f5be5f849b1.jpg

Completion of

New Drop rate System Completed
Monster- Giant Wasp Completed

Next
Monster- Giant Sheep (Next)
Bug Fixes
Completion of City Walls/Goldsmithing Guild

Come Errors with Level Messages & Still alot of stuff to do.

(LOOKING FOR HELP WITH CREATING NEW CONTENT & DESIGNS)
2012-04-01 07:07:00

Author:
venat
Posts: 715


Been awhile since I have shown anything so heres what I been working on & my team.

Crafting System in the works

http://i1.lbp.me/img/ft/d61a1fc7f7adb3da35d4b045355ca8356621661f.jpg

Update2 Content in the Works

Bastok Grand Companies (Mission 1 or 2)
Package Protection

http://i0.lbp.me/img/ft/450a4dd6df93f1583046cc02998d041538331c25.jpg

New Sheep Image

http://i0.lbp.me/img/ft/e70a2df647eb4c601b988ea36cf8e5801e5fed7b.jpg
2012-04-06 04:43:00

Author:
venat
Posts: 715


Some Bugs and improvements have been addressed.

Basic illness sackbot animation has been removed.

Stoned/Petfi illness ICON is now Sleep illness. (Sleep Sackbot Animation has been added)
Sleep isn't just 1 illness on its own but combination of illnesses active at once.

(Sleep)
Disable O Button/Bind Character/Disagage Auto-Attack

Some Major changes have been done to Disable Controls. (Can move your menus now but just O button doesn't work)

A Basic illness timer to Bind & Disable Controls have been added.
Bind 10secs. Disable Controls secs 10secs. This illnesses can last longer when re-emited.

Some Major changes to Logic of how these illnesses play out.

Sheep & Wasp have Death sound and Ability sounds now.

A bug where battle music would trigger when "Near" a enemy. It triggers now when any player gains hate.

Some gameplay changes have been done at lv5. Enemies get alot harder. (Still trying to find a way to boost EXP gain threw battling monsters above your level range)

Sheep enemies now have Sheep Song & Sheep Charge Abilities.

Some Useless Logic has been removed from Menu Display. Extra Follower Logic has been removed.
Menu Followers are much more active now to the Sackbots and will not glitche up anymore.

Sackbot Death/Despawn Timer has been properly fixed. (Power to Scale)

Esuna removes all bind/disable control/push/draw in now.


(Some extra plans to do... Change Stone Icon to Sleep ZZZ Icon) Remove some other illness and add in Silence illness for Spells)
2012-04-09 09:00:00

Author:
venat
Posts: 715


Did some more major changes.

Auto-Attack bar is now replaced with a counter. (Was Timer before) This System is much like how Magic Bar will be.
You switch between timers when your in diffrent speeds. You either get more pts faster or slower. 10 has been changed to 3/6 on the counter/timer.

Haste/Normal Speed/Slow for Auto-Attack completed

Lower timers on Speed is faster.

WHM Spell lv45 (Haste)
WHM Spell lv80 (Haste2) Combo Spell
Haste will last 30secs. Speeds up Auto-Attacks/(Magical Actions also plained) Speed... 1secs
Haste2 will last 5mins. Will effect everyone in range also and Speed 0.8secs. Slow1 will replace it though.
Right now there is only tier1 slow & haste.
Slow effect will last 30secs. Speed 2secs
Slow2 will last 1min. Speed 4secs.

Haste~Slow will replace each other when they are replaced on either one.

How good is Haste...? Lets just say you have 20% chance in winning. Combine this with Samuarai Ability Hasso and your deadly. Don't expect players to unlock this until lv45~lv50.

How deadly is Slow...? Lets say your -20%. =P

If your WHM your gonna want to put Haste/Protect/Shell on everyone to get 40% better. Some of my enemies will be very tough so WHM will be required.

There is no Sleep Icons being added but have removed Stone/Petfi with (No Ability) Icon.

http://ic.lbp.me/img/ft/19c0adf737dbe41a461dd716868b999e8d1e4bbc.jpg

Have Replaced Quest/Nation Icon for Menu to add Silence Icon.

http://i4.lbp.me/img/ft/df49a993913608c075b03edebb006a355e1299ba.jpg
2012-04-10 09:25:00

Author:
venat
Posts: 715


Poll has opened up for future bonus content. What would you like to see...? Vote above.

Total of 3 main LBP websites are doing this poll and will show full results after.
2012-04-13 08:14:00

Author:
venat
Posts: 715


Enemy Hate/Logic and Follow Senors have been edited even more to support new logic.

Enemies dont overlap with each other as much. Enemies have 5 spots on each sackbot they can move towards to. This breaks down the overlaping of enemies by alot. They even change randomly in battle. Heres screenshot.

http://id.lbp.me/img/ft/ecd171bfa798f71ffb0831222da4067da2d1bfbc.jpg

Major bug fixed.. Enemies don't gain TP by just you walking by them.

Update1a will most likely be at end of the month. There's still alot to do.
2012-04-16 10:16:00

Author:
venat
Posts: 715


Some new stuff will be sharing.

Magical Poles

http://i2.lbp.me/img/ft/502df5316cc2e7318b184f42ca68dab0e45e3ea1.jpg

These Poles you can use if your between a level ranges or below the limit.

Magical Pole in this picture you cant use above level 1. You must be in EXP range of 0~1000.

R1 the Poles gives you boost effects:

Haste (Lasts about 30secs)
Protect (Lasts around 3-5mins)
Shell (Lasts around 3-5mins)

(Will be adding... TP+10 up/MP+10 up/HP Full/Esuna)

Afterwords the staff will be destroyed.

Added Images for Weapon Equip & Levels.

http://i2.lbp.me/img/ft/b021fdbbfa5855823cc2b49300c286a304a41fb0.jpg

Main Focus has been Designing a new Gustaberg Area & Planing ahead.

Equipment/Costumes

Been thinking of adding Costume upgrades as you level up your sackbots costume changes. Its also why I washed my sackbot in the image.

How many Costumes...?

Thinking like 10 every 10 levels. Sackbot changes based on Score Senor.
This will not be likely happening until sackbots are wireless and not have any wire connections between the sackbot & controlnater.
2012-04-18 09:10:00

Author:
venat
Posts: 715


Final Designs of the Grand Companies of Vana'Diel Menu system. Had to do some readjustments to this. Heres a photo of 1 Mission.

(This Content is for Update2a Bastok)

http://i7.lbp.me/img/ft/297ec41a4ffecf2e944f135150e900ebd383cd74.jpg

Been thinking of adding in Weapon Shop within the Area. There was only plans on adding in 4-5 Missions per City. Some players will want to do all 3 nations for the 13th Mission.

How high should these Missions go level wise..? lv10~30?

Weapon Shop...? Well these Shop items aren't that special since all you need to do is to get to that next mission. If the mission is too hard and you want that weapon you can just Craft it.

lv5 (Must be on Mission2) Wooden Maple Bow/Magi Staff
lv15 (Must be on Mission 3)
lv25 (Must be on Mission 4) ~ Spiked Club/Triple Spear/

Completion of all 12 Missions?
13th Mission... lv30 Moogle Rune Weapons? ~ Random Chest Rewards

People that aren't aware of what this is. It's a Mission selection area where you can choose many types of objectives to Rank up in your nation.
2012-04-19 08:08:00

Author:
venat
Posts: 715


Would you guys like more Advanced Weapons Designs? I will show some Designs of lv50+ Weapons. They will be very cool. These are just ideas but newer advanced weapons will have extra parts.

http://images.wikia.com/finalfantasy/images/9/9f/Dissidia012-VaanWeapons.png

http://images.wikia.com/finalfantasy/images/b/ba/RW_Anastasia.jpg
2012-04-24 18:59:00

Author:
venat
Posts: 715


Here's Screenshot of Advanced Weapons trasformation and is planed for Lv50/lv60. Weapon will trasform from Engage to Disengage forms.

Garuda's Sword (For Paladin)

http://i1.lbp.me/img/ft/6511856025e3b6a5062ccff5c1f279977cfb5058.jpg

Ideal DMG lv50/lv60 DMG +3 (Attack:75)
Wind Bonus DMG 1/5=(attack:25)
Bonus: While Weapon is drawn +1 Hate every 10secs.
2012-04-25 07:15:00

Author:
venat
Posts: 715


Sharing some images.

Goldsmithing Image

http://ia.lbp.me/img/ft/67aecbe616e46f5c5f80a6f51f336283270fb9e8.jpg
Not much to show but there's be more redesigns of the city I have done.


New Area Designs of Grand Companies for Bastok.

http://i7.lbp.me/img/ft/ce7d88831db894b753a484179ea5be0d61ac5553.jpg
New Flag, New Stickers, New flowers, New Weapons, Doors, Redid some of the walls, Boat...

Added in Weapon Shop Area.

http://ib.lbp.me/img/ft/cdb4641732c69b77eac09189c6de3e38116b6ec6.jpg

Need to put new menu spot for another Menu system just for Weapons.

Working on bunch of Mission Menus for all 3 Nations.

http://i3.lbp.me/img/ft/f6380cf751fbd7eb5b9ab7471fc1a43600993f11.jpg
2012-05-06 13:02:00

Author:
venat
Posts: 715


I'm sorry I been playing other games and not been focusing on the game.

Anyway i'm not closing the project to a complete halt. I have been actually been designing new Areas, Equipment, Weapons on my PS Vita using Paint Feature.

Been thinking of holding the project til PS Vita is out and I have more freedom to actually add more.

I cant show you all my images cus im at like 50... these images are just black/white and will be easyer to edit them with color when I import them into LBP. It's actually alot of work to show you the drawings on my Vita without me using the Playstation Eye. I guess I will hold out for now (Sorry) but ill explain what images are...

Weapons.. Many Axes, Spear Tips, Many Shields, Staffs, Wands,

Equipment Rings, Bracelets, Gloves, Dragoon Helm

Areas: Layouts and explaining enemy spots, walking ground, hidden walls, and over all level design which is for... Boss battles, Beastmen Strongholds, Summon battles and Final Boss.

Items: Flower Bud, Fire Drake Scales, Crystal Shard

(Where was I last when I was working on my game... having problems with Stickers/Creation of enemies, Music and creating more content, (Missions).

What I have been doing...? I have been playing FFXIV on PC and leveling up alot of Jobs and getting gear and got my older brother a copy of the game and we play together. I did own a copy of FFXIV when i worked on the this project and as you know FFXIV release sucked so I holded back quite a bit before replaying it and just worked on LBP and now Im playing catch up. Also might consider quiting my crappy Job and going on Vacation to Coasa Rica for 2+ weeks and coming back and playing both FFXIV & LBP. I just beat FFXIII-2 on PS3 month ago. I basically think about LBP/my game while im at work. if anyone wants to know I work cleaning up garbage. I get payed 13bucks hr,40hrs a week and work around other people not with my company that get payed double.

Edit:
Lol... got off my lazy butt and got you guys some images and actually played around and see if I could create a piece of gear on LBP using my vita and I did! I hate disapointing my fans.

Anyway here's the images I draw on my vita...
Dragoons Helm
http://i5.lbp.me/img/ft/39538bdf14ba4a9920072d458608043717431534.jpg
Onix Ring
http://i1.lbp.me/img/ft/1f1b23cca099a1cf85ee4dfac5653d4bcc7db760.jpg
Iron Gaunlets
http://ie.lbp.me/img/ft/57e9d18dafe2ce92d93e857b4e1629fb42e49cd6.jpg

Woodkin Axe

http://i1.lbp.me/img/ft/9c157366ebf9edbb96b304fdb26b02689bf17a3e.jpg

Palbero Mines layout

Red Dots are enemies
http://i7.lbp.me/img/ft/bd7a84d70552bd94c351b5c792da8571efd29065.jpg

Went ahead and did Dragoons helm...

http://i2.lbp.me/img/ft/a22015f789e559d836f534a6923a1cc202dc9db1.jpg

http://i6.lbp.me/img/ft/3e600b54d1be1ddb666eca55871a7fbab56fb467.jpg

Adding equipment feature in as a playable bonus and displaying it on the sackbot would extemely hard. This is just example. Main problem would be fliping the armor direction/follower speed on the piece of sackbot. If I truely added armor system I would have to drop multplayer play and decrease enemies and add huge menu system for equiping and maybe redo sackbots completely.
2012-06-05 07:59:00

Author:
venat
Posts: 715


Will be doing tons of Design improvements before I start working on logic in the game. That will be holded off until Vita version release. (I don't want any problems with ps3/vita versions)

1 of the largest improvements will be Redesign of NPC sackbots. Alot of Equipment as stuff is being drawn and photoed.

NPC Costume Gear/Equipment

New stuff I have created so far since the last message.

Feather Hat
Rain Cap
Gatherer Cap
Templer Helm
Summoner's Horn
Crystal Gloves
Gem Gloves
Straw Farmers Hat
Silver-Mages Hat
Bone Earring
Coral Earring
Beetle Ring
Bastok Ring
Sandoria Ring
Woodraw Ring
Battle Stren Gloves
Steel Shoulder Brace
Antlion Ring
Periton Ring
Ronberry Tart
Buacteers Sword
Coral Ring
Wooden Mage Shield
Striker Ring
Coral
-New type of Ore
Amber Jewel
Cobrai Beak
Tiger Hat
Onix Jewel
Dragon Knight Cap
Magical Book
Flower Bud
Sheet.Bronze/Steel/Darksteel etc.
Diamond Ring
Woodkin Shield

New Enemies-

Fire Drake
Wild Wolf

Fire Drake will look like this...

40333
2012-06-14 05:16:00

Author:
venat
Posts: 715


Been looking at alot of LBP Vita Beta levels. Some of the new logic options are quite nice and will be able to make my RPG game more user friendly. Questions reguarding same logic between ps3 and vita will be used. I may make this game PS Vita only if those features become limited to that platform only.

New Logic in Vita im looking forward to is the Memory Chip.(Will be able to create Save Data logic)

Which this new chip ill be able to...

Have Equip Menu/Equipment Level (Save every Weapon you gain in the game without using stickers)
Convert all material items you have obtained and trasfer them to the Crafting level.
(Materials=Craft Level=Equipment Level)

Will be able to save your level ups.

Add in Achivement level. Kill Special enemy=trigger Save data= Achivement added.

Will be able to Select a Home Nation.

Will be able to have Cash/Rank points and will be able to save your Rank ups after completing every level.

Will be able to return to levels you already completed Quests for.

New Conquest Points will be added in

(Can obtain point these points by just gaining exp, which you can only spend in (Your Nation) for equipment.

These are just few ideas of what I can do.

Will also let some touch screen options for player Menu's.

Well hopefully both LBP2 and Vita have same logic options added in. I don't really care about the touch option but it could be done quick in LBP Vita as a added in option.
2012-06-22 04:55:00

Author:
venat
Posts: 715


New Items Created...

Yago Rune Stone

Quatve Rune Stone

Orc Rune Stone


Beastmen Rune Stones (Will need a Key Item you obtain toget access to new Areas)
So far I created 3 of them. These Items will be placed deep each of the Beastmen Strongholds.
Once you collect all 3 you will finish the Quest toget access to "Giant's Tower".
Giant's tower will host new Beastmen "Gigas" that are lv30~60 in range.
(Access to Giant's Tower will take awhile to create but the Quests will be active for awhile before then.)

What's the purpose of Giant's Tower..? New Weapons, Armor, Mission Rank up & Access to Airship Access to Unlock new Areas
Mission will be able for completion for players around lv25~30.
2012-06-27 22:18:00

Author:
venat
Posts: 715


Been holding off some images from you fans of the Equipment designs. Anyway heres the before and after pictures.


New Item Screenshots!

Samurai Relic Hat

http://if.lbp.me/img/ft/40f89ec770e2ff1af0f712915ab1273ed01948dc.jpg

Hunter/Gatherer Hat

http://ie.lbp.me/img/ft/6de76e70860f1dbb749c7f5c2834f0265144872b.jpg

Rain Maker's Hat

http://i1.lbp.me/img/ft/7514b5b0e1465045be14a45644844dc434924185.jpg

Copper/Bone Earring

http://if.lbp.me/img/ft/c1f9d1b195ba4d2d1d9746a7515bf142b0e7de07.jpg

??? Iron Mitts

http://id.lbp.me/img/ft/8edd2a9d3fe9d7062a8dbe186a6ab199c2a276f0.jpg


http://i0.lbp.me/img/ft/940f72ff08ee73b21c2b4018b7e49439fa72c7bc.jpg
2012-06-29 02:55:00

Author:
venat
Posts: 715


When will this level be done ... i want to play it already !!!2012-06-30 05:17:00

Author:
Unknown User


Alright some things I got planned.

There's new battlefield content being created. Advanced Version of Garssion. (Will be able to power up NPC's) (Should be Easy to Create-Take about a week)

Also Equip Menu plans id like to share with you.

Basically full layout for equipment items will be this...

Right Hand-Weapon Slot (Sword, Stave etc)
Left Hand-Shield Slot (Iron Shield etc)
Body Slot (Scorpion Harness etc)
Hands Slot (Bronze Mitts etc)
Waist Slot (Mages Rope/Warwolf belt etc)
Legs Slot (Pants etc)
Feet Slot (Shoes/Boots etc)
Ring1 Slot (Diamond Ring etc)
Ring2 Slot (Ruby Ring etc)
Earring Slot (Copper Earring etc)
Bracelet Slot (Armhand etc)
Some limitations will be added for equipment items for correct Jobs.

Right now Body Equipment does's have Level limitations. It most likely will not have any.

Some new recipes for equipment have been created

Iron Ore+Sheepskin=Iron Gaunlets
Iron Gaunlets+???=Mighty Gaunlets
2012-07-10 22:01:00

Author:
venat
Posts: 715


Showcase some of the new creations

New Enemy - Fire Drake

http://ie.lbp.me/img/ft/efe980fe805f3a9ab329a8ef6c56d94cdeaf0f5a.jpg

Bunch of Items created

http://ic.lbp.me/img/ft/2bc7c4d0c29b0da2c778dd9d4416d7e1772fa8c1.jpg

Equipment Menu Layout

http://i1.lbp.me/img/ft/a5139056c81eab30790fed5870493d8fd93e1dc1.jpg
2012-07-19 07:43:00

Author:
venat
Posts: 715


Well nothing to show you that's new. I had this project on hold and will be on hold for bit longer. Today got my LBP for Vita and still learning everything that's new on it.

There is few things I will be doing is removing all the Save- Level up Stickers and adding Memorizer Logic in. (Right now still didnt do any stress tests of the currect logic/game on vita yet) So still stuff is unknown right now.
Leveling up data will save when you level up and change to next level with currect level.
Also was having sticker display problems with the ps3 version. I will have to try this again on this version.

Some gameplay touch controls will be added for selection menu.
Redoing Selection menu again.. for 3rd time. Will have Text display instead of Sticker Panel+Text Sticker.
May have Japaness/German/English/French options for words on the Selection Menu.

Nothing new in the game has been created yet but some plans will be in motion soon to add rest of Update1.
Will be posting more in the future.
2012-09-22 05:52:00

Author:
venat
Posts: 715


Well just found out you cant play any of the Lbp2 levels on Vita. This is huge dispointment. Either I recreate everything on the vita or contune on the ps3.2012-09-22 23:51:00

Author:
venat
Posts: 715


This project has been pretty much stopped. Will look into converting stuff to LBP3 for PS4 if I contune creating. I pretty much stopped working in LBP but I kepted designing stuff outside of the game. Playing other games right now.

This project might completely change into something else. Only time will tell.
2013-11-08 18:45:00

Author:
venat
Posts: 715


Well, that's a necro if I've ever seen one

Honestly, can't blame you, making this in a platform not designed for it must have been nigh impossible. I doubt LBP3 or MM's next game would really be able to transfer your data over so yeah. Maybe you could try and make it in a program more suitable? I dunno. I'm definitely not one to talk
2013-11-08 19:03:00

Author:
RockSauron
Posts: 10882


That's a shame. MMS Ps4 game will likely be completely something new so I doubt there will be any transferring option. Good idea though.2013-11-12 16:20:00

Author:
thefutureman
Posts: 44


That's a shame. MMS Ps4 game will likely be completely something new so I doubt there will be any transferring option. Good idea though.

Not transferring data/save file. More like copying logic/designs over.

Been really thinking of making something new but covering things into a new RPG and building on it.
It will have FF feel but looking into active/turn base.
2013-11-13 21:13:00

Author:
venat
Posts: 715


Venat my suggestion would be to make a different RPG or maybe just a different name. I like your idea; make something that isn't Final Fantasy, but whatever it is, LittleBigPlanet Hub is coming up and that's a great opportunity to show off whatever project it is you are making.

Anywho, I do think we RPG creators need to colab sometime soon. It should not be taking us three years to finish RPGs lol
2013-11-15 16:37:00

Author:
Rpg Maker
Posts: 877


Emphasis on "finish".2013-11-16 03:24:00

Author:
Kalawishis
Posts: 928


Venat my suggestion would be to make a different RPG or maybe just a different name. I like your idea; make something that isn't Final Fantasy, but whatever it is, LittleBigPlanet Hub is coming up and that's a great opportunity to show off whatever project it is you are making.

Anywho, I do think we RPG creators need to colab sometime soon. It should not be taking us three years to finish RPGs lol

Whats the hub exactly? It seems like port of lbp1 & 2 into one download. Could give less for the features in 1 & 2 also. Vita has the good features but lacking the processor to handle games & able to create well.

Made some really cool weapons. Some aren't done yet but making more.

Got Great Katana/Sword/Wand/Staff and working one Bow right now.

Making these really cool weapons and very powerful. Will have 120% bonus to whatever weapons you would get at that level. Making these Boss Rewards & boss battle will be very tough.
Boss will have options to kill players within few seconds and have options to 1 shot kill.

I got the designs on my vita just dont really know to put them on my pc right now.
2013-11-17 02:36:00

Author:
venat
Posts: 715


Whats the hub exactly? It seems like port of lbp1 & 2 into one download. Could give less for the features in 1 & 2 also. Vita has the good features but lacking the processor to handle games & able to create well.

Made some really cool weapons. Some aren't done yet but making more.

Got Great Katana/Sword/Wand/Staff and working one Bow right now.

Making these really cool weapons and very powerful. Will have 120% bonus to whatever weapons you would get at that level. Making these Boss Rewards & boss battle will be very tough.
Boss will have options to kill players within few seconds and have options to 1 shot kill.

I got the designs on my vita just dont really know to put them on my pc right now.

Hub is well, incentive. You got tons of new players that will likely be around and a lot more opportunity to showcase your game and potentially get some more support. Its basically LBP2, but I'd imagine a lot more active, particularly when it first debuts.

I did like the Vita, until I figured out I could not port anything. Very wasted opportunity imo. PS3 also has a way bigger community, so I stopped developing on Vita.
2013-11-17 17:04:00

Author:
Rpg Maker
Posts: 877


Finished the Bow and starting working in photoshop and made an Axe. Not quite happy with it tho. Might make another axe for the boss I was talking about.

http://i1312.photobucket.com/albums/t534/rubyweapon1/axe_zpsfb467401.png


Hub is well, incentive. You got tons of new players that will likely be around and a lot more opportunity to showcase your game and potentially get some more support. Its basically LBP2, but I'd imagine a lot more active, particularly when it first debuts.

I did like the Vita, until I figured out I could not port anything. Very wasted opportunity imo. PS3 also has a way bigger community, so I stopped developing on Vita.

Probably will stay away from it then. Will look into the 3D LBP.
Need alot more complex tools then what they been giving us so far.

Edit:

Wanted to add another Weapon. Great Katana.

http://i1312.photobucket.com/albums/t534/rubyweapon1/greatkatana_zps0eb597c1.png
2013-11-17 22:00:00

Author:
venat
Posts: 715


Well hes another set of weapons.

http://i1312.photobucket.com/albums/t534/rubyweapon1/sword2_zps4fa97f18.jpg

Greatsword & Sword & currectly working on lance.

http://i1312.photobucket.com/albums/t534/rubyweapon1/sp_zpsdf3107c3.jpg

Well been thinking of making all the weapons equipable on all Jobs/Characters.
So will be no limits. There will be changes to stats. Weapon stats will get boosts when equiping them on right Jobs. This will let me release many new types of weapons. Guns, Bows, Swords, Greatswords, Great Katanas, Daggers, Shields, Katanas, Lances, Long Swords, Staffs, Wands, Clubs, Throwing Stars etc..

Dragoons will benfit from Lances/Swords/Daggers/Shields etc..
White Mages Clubs/Wands/Staffs/Bows
BlackMages Club/Wands/Staffs/Gun
Samuarai Great Katanas/Katanas/Greatswords/Swords
Ranger Bow/Gun/Dagger/Axe
Warrior GreatAxe/Axe/Sword/Greatsword/Shield/Lance

Equiping the required weapons on the roles will have max benfit from the item.

Also been thinking of giving weapons there own actions that play out randomly in battle.
2013-11-20 10:15:00

Author:
venat
Posts: 715


Last version of the spear

http://i1312.photobucket.com/albums/t534/rubyweapon1/spear_zps29e025a4.png

Healing Wand

http://i1312.photobucket.com/albums/t534/rubyweapon1/staff2_zps632e448b.png
2013-11-21 08:49:00

Author:
venat
Posts: 715


Adding Bow to the group.

http://i1312.photobucket.com/albums/t534/rubyweapon1/bow_zpsdef6e41c.png
2013-11-22 00:31:00

Author:
venat
Posts: 715


http://i1312.photobucket.com/albums/t534/rubyweapon1/dagger2_zpsdc49a428.png

Added a dagger.

So far have 5-6 Elder Dragon weapons made. Will see if I can make the rest.

My game maybe no longer be multi player. When LBP3 comes out I will have enough assets to build up a level in no time. Im looking into making it turn based or active turn based. Thinking of only adding 1 main character to play as. This character will able to change class roles up to 20-30 types of actions for those roles like healer, attacker etc.. Main reason behind this will be because it get more complex having to program mult party members. If I have problems having switching weapons in mid combat I might have something like Weapon Orbs. Basically Equip 1 Weapon Orb and will give you all the Elder Weapons for example. This would make equiping huge lists of weapons much easier to load up and program in.
2013-11-22 07:53:00

Author:
venat
Posts: 715


Didnt like the design ofthe other spear for Elder Dragon so made new one.

http://i1312.photobucket.com/albums/t534/rubyweapon1/spear1_zps3d999cd3.png

Will probably start designing stuff to be in the game.
2013-11-23 05:38:00

Author:
venat
Posts: 715


Wait are still doing this for lbp 2 ?2013-11-25 04:46:00

Author:
supertwinbros14
Posts: 69


Wait are still doing this for lbp 2 ?

Nah gonna start working towards Lbp3.

Will be making the game look like this...


http://www.youtube.com/watch?v=wCCW__lOARg

Aiming for this art style. Might make gameplay like it as well or make something alongs the like as FFXIII battle system.

Will be creating art in photoshop and when LBP3 comes will be photoing everything in game and cutting it and making it a 3D painting. Something like how PS1 Rpgs are. May do 2D areas and when you get random encounter it puts you in a battle layout like in the video.

You will have your character holding the weapon waiting on commands to input into battle. I been thinking of launching enemies in the air like in FF13 and doing attacks.

As of "work in progress" its just been the artwork. May see designs & logic for lbp2 be added to the lbp3 game.

I am aiming for a "single player" style of gaming this time around. The reason behind this was my game wasn't getting any hits or views toget put out there for anyone to play it.
There maybe a share features be add to items if a player wants other players of the public free rewards after earning them for themselfs.

This will be kinda a community chalenge event where only 1~5% will be able to beat the content and will able to reward everyone else who still have not beat it. Like a really nice weapon for there "Single Player" game.

This game will no longer be called a Final Fantasy Game. So dont expect anything from XI to be in this new game. There will be a really good rpg style and FF gameplay to this reguardless.

As of Story... Geez isnt my strongest talent. I am more about the feeling and gameplay. As of right now no story development as been put into the game. I been only thinking of layout,battle,game content,designs.

LBP players dont really care about story and will quit your game if they cant skip it. I know.. im one of them.

If features of LBP3 allow me to Save progress it will make it easier for me to allow higher level players back to low level dungeons and have people grind through content to beat it. Also removing the item stickers is what I really want also. Want it so when you get a weapon you alwas keep it or if a better weapon comes out and obtain it it replaces the weaker one.
2013-11-25 09:59:00

Author:
venat
Posts: 715


Wait do you mean lbp hub ? As lbp 32013-11-26 04:41:00

Author:
supertwinbros14
Posts: 69


Wait do you mean lbp hub ? As lbp 3

ps4 lbp. one with scaping/3D stuff.

On another note been making Grass & planing ahead. Been working on the world map.
Game will have 12 Updates. Not will be easy.

Update will either release new part of world map or a dungeon.
Would take mim of 2 weeks to release any of the updates.

World Map- Starting Island lv1~5
Deepsea Cavern- Dungeon lv5~
World Map-Rocky Mountains lv8~
Dungeon-lv12~
World Map-Desert-lv15~
Dungeon-lv20~
World Map-Grassy Fieldslv23~
Dungeon-lv26~
World map- Snow Arealv30~
Dungeon-lv33~

Will probably have lv40 be max level or something.
Fantasy/Semi-Role play/Level up/Explore/Tactical/Casual will be what sums my game up.

Players make there own way and story by going through the levels.
2013-11-27 13:15:00

Author:
venat
Posts: 715


Going into more of my last post.

http://i1312.photobucket.com/albums/t534/rubyweapon1/trr_zps82c95fdb.png

Worldmap will likely be changed more as I work on the game. There is things I would like to put into this game and laying it out.

Will be releasing parts of the game as I go so players can play it and review it. Such as lv1-lv10 etc.

Thought of a good way to release my game ((( BUT I WILL NEED HELP.))))

Need people to take part of the world map and work on it. Mainly nearby the first 2 Updates the game.

Update1

(Beginners Town- Town)
(WorldMap - Main Island)
(Sea Ruin Cove- Dungeon)
__________________________________
Update2

(Worldmap-Ishe Mountains)
(Ishe - Town)
(Jade Mines- Dungeon)


As I said looking for people for...

Music - (Will need Battle Track, Worldmap Track, Boss Battle Track, Town Track, Few Dungeon Tracks)
Artwork - (Photoshop or Gimp Required)
I need alot of you to step forward and summit idea and art. Will be collecting them and putting them in the game. Please note it needs to be same style of the game im aiming for and were all on same page.
(Flowers,Grass,Trees,Pathways,Level layouts,Rocks,Walls,Sand,Snow,Weapons,Armor,Charac ters,Houses, list keeps going on)

Logic - As of right now Logic will be on hold.
2013-11-28 12:56:00

Author:
venat
Posts: 715


Looks very interesting I wish I had Photoshop right about now because I would love to be a part of this project I will definately be following this! Keep up the good work ^_^ !!2013-12-08 21:00:00

Author:
Shadow-Creeper89
Posts: 5


Looks very interesting I wish I had Photoshop right about now because I would love to be a part of this project I will definately be following this! Keep up the good work ^_^ !!

Can download gimp free (Like photoshop) what im using.

http://www.fileparade.com/listing/122237/Gimp?gclid=CMG6tPq-prsCFahDMgodWmgAAQ

Not gonna lie I have been thinking of doing another project.

I created this.

http://i1312.photobucket.com/albums/t534/rubyweapon1/reee_zps358acee0.png

Item layouts, room layouts, zone ways. Basically its a map for a Resident Evil kinda like Zombie game.
Orange dots are Keys, Yellow Dots are locked doors, Green Dots are Health, Grey Dots are Ammo, Yellow lines are Windows, Green Lines are just backround Trees, Blue is Water, Blue Lines are Zone pathways.

Idea is when next LBP 3D game comes out can just quickly make this layout. Game will read what Keys you have and it will spawn the enemies, items and Areas. This way everything is loaded everytime you cross into another room and it keeps track. It also will keep track if you killed enemies in rooms and saves the progress.

After people complete the game they can try Survival mode which is all the doors are unlocked and you collect points in each room. If you reach 1000 points you win. Basically want to create new enemies that appear in this survival mode and kill players. Basically having harder and harder enemies spawn when you collect more points.

Might make something 3D in lbp kartng to test somethings out
2013-12-10 20:27:00

Author:
venat
Posts: 715


I made a few forum posts about this already. Just not on this site.
I been working on and off with my 2 Projects.
The Zombie/Resident Evil game & the Final Fantasy/Braverly Default Game.
First let me talk about the zombie game.

Zombie Game
Title Unknown right now.
3D exploring game with puzzels/Horror.
Has Camera & Tank controls like the Resident Evil 1-3 games.
Large use of textures and stickers.

The orginal layout was going to be this...

http://i1312.photobucket.com/albums/t534/rubyweapon1/res9_zpsb285a7bd.png
It seems I can't make the game this tight together due to thermo issues and objects disapearing. Im starting to add pathways to ease loading and to space large areas apart.

I cant take 3D photos cus it glitches out but ill try to find a way to get some. Designs are still in the early stages but I made a outside graveyard that looks pretty cool.


Okay my 2nd major project.

Now Final Fantasy XI online (title of this forum) never released due to rl issues and pretty much ended up as "too hard for lbp community toget a grasp on"

Not all my hard work went out and its going to be converted into a new RPG project using the models, logic and a new direction and gameplay.
Its going to be much much easier but its gonna be pretty much Eye candy.

Made up a random title for it calling it Project Black Wing.
RPG/Turn based
full animation of characters and enemies. (Every part of the body moves or least most of it.)
Camera and special effect animation cutscenes during battle.
(Terms of direction was gonna start with a open world map with a few battle sceens. Beach, Forest, Plain etc.)
Weapon/Special System: Each weapon has its own Special animation and attack.
Auto-Upgrade Equip system: Weapons get replaced when a better weapon gets found.
Sticker texturing.

http://ib.lbp.me/img/ft/f0bf9ea8edb29d9dd6185f742597b3c53b18b92e.jpg

http://i6.lbp.me/img/ft/b76f5581b701b28e26c41b7cb7ecbacf6ec784c4.jpg

http://i2.lbp.me/img/ft/bd2aa783a2d37ccf97bbb5932f912d4bdb2fdc12.jpg

As of right now thats all I really have done. Plus a few weapons and a few extra monsters that don't have any programing. This is a really complex project due to the body animation programming and design that needs to be done for each character and enemy. That Crab boss is really well done. This project is quite a large one even those its just a small world map with a few battle screens. The battle programming and making the logic for the menu is the worst part for me. I will work on this project when I feel like it but its not coming anytime soon. Its just too much work. The zombie game im currently working has a faster pace of getting finished.
2015-09-23 11:29:00

Author:
venat
Posts: 715


I would look into getting that cartoon network pack. I forgot the name, but the cell shaded material might look sick with this. Great to see ya back!2015-09-24 22:57:00

Author:
Rpg Maker
Posts: 877


Short Video Preview

https://lbp.me/f/be42b306ae065eef7e02c98d748a7df5b3c7144e/more_by_user?p=1&l=12

https://lbp.me/f/d23b4d416ccb0b4f086048a6840b35d3f8bdb73b/more_by_user?p=1&l=12

https://lbp.me/f/5e928ffa7a239583188abb20b8e6f6d07b391f73/more_by_user?p=1&l=12
2015-09-25 02:47:00

Author:
venat
Posts: 715


I started working on the RPG project again. I made some great progress and will see how far I can take it.
There is still alot of things to do and I would like to show it off when it has more features and is working smoothly.
2015-10-15 06:11:00

Author:
venat
Posts: 715


Wow, I didn't know that you are working on that project already for such a long time! I would say that you should get a trophy for endurance and perseverance!
Great test videos! I love the visuell design and the gloomy atmosphere!


Many greetings, Jürgen^^
2015-10-16 02:01:00

Author:
CuriousSack
Posts: 3981


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