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Super advanced sackbot controls and functions

Archive: 27 posts


http://i6.lbp.me/img/ft/d9693efe0b33221fd8ce683dfb8e5a16940ef3f1.jpg

Hint: Theres more you cant see outside of the picture. In every direction. I couldnt get the frame big enough to fit it all inside.

This is one of the player sackbots from Last of the Wilds.

That IS as simple as I could get it. Heres what this sackbot does:
Full function holographich HUD with five hit points, five "action points", four different usable secondary weapons, health potions, action point restoring items, and an item that can revive you on death, saving you from having to go back to a checkpoint.

Logic for managing said hit points and action points, item counts, and item selections.Fully animated attacks, two basic attacks in each direction- A quick attack and a power attack

Combo stringing

Two special attacks, a battle cry and a ground slam, and their associated animations and cooldowns.

Emitters for secondary weapons

A shield functionVariable movement speeds depending on your currecnt actions

Disabling of other actions while one action is being performed (For instance, cant perform four different attacks at once because one animation disables the others)

Logic for being hurled by excessive force

Logic for detecting picking up items and health/AP restoring objects

I was inspired after seeing all the cool sackbots people make, so I thought I might take my massive logic skills and use them for a similar purpose. Everyone who sees it operate is unanimously impressed by all the functions it has, how fluidly it performs them.

Some have suggested a YouTube video of the object, but I dont have a camera with which to create a video, so the best I can say is to play Last of the Wilds for yourself to check it out. Here's a picture of one of them:
http://i3.lbp.me/img/ft/ff36faed53ddde275c2bf1232ba9e3a2c0a6e916.jpg
2011-04-26 12:31:00

Author:
the Ion Pulsar
Posts: 172


To be honest, it doesn't look all that difficult. If I had a zoomable picture I could easily tell what it's for. OC not anybody could create that. Luckily I'm in the 5% of LBP players who could.2011-04-26 13:05:00

Author:
FreeAim
Posts: 2462


Ah, but can he get in an Iron Man suit? Interesting... what does it do though?

Also do you find sticking microchips useful to track everything or does it eat up thermo even though no one sees it? I guess the same goes for notes. Logically, they shouldn't contribute to thermo in the long run, I'm just paranoid and have a concern that I'm wasting space doing it...
2011-04-26 13:08:00

Author:
Mr_Fusion
Posts: 1799


I thought my logic was complicated it's nowhere near as complex as this. Would really like to see what it does.2011-04-26 13:36:00

Author:
Lordwarblade
Posts: 761


Why is it when it comes to logic, most users think that quantity > quality?

I'd be far more interested in seeing what you've accomplished with that rat's nest than how many things you've slapped on a microchip. Besides, all the real logic gurus know that taking the minimum approach is the real best method. The more you can simplify your circuits to accomplish the same task, the better.


To be honest, it doesn't look all that difficult. If I had a zoomable picture I could easily tell what it's for. OC not anybody could create that. Luckily I'm in the 5% of LBP players who could.

Yes, how very lucky you are.
2011-04-26 13:41:00

Author:
Thegide
Posts: 1465


Why is it when it comes to logic, most users think that quantity > quality?

That, right there
2011-04-26 13:51:00

Author:
Luos_83
Posts: 2136


Why is it when it comes to logic, most users think that quantity > quality?

I'd be far more interested in seeing what you've accomplished with that rat's nest than how many things you've slapped on a microchip. Besides, all the real logic gurus know that taking the minimum approach is the real best method. The more you can simplify your circuits to accomplish the same task, the better.



Yes, how very lucky you are.

I was thinking the same exact thing...........
2011-04-26 14:39:00

Author:
sascha_winter
Posts: 163


Why is it when it comes to logic, most users think that quantity > quality?

I'd be far more interested in seeing what you've accomplished with that rat's nest than how many things you've slapped on a microchip. Besides, all the real logic gurus know that taking the minimum approach is the real best method. The more you can simplify your circuits to accomplish the same task, the better.



Yes, how very lucky you are.

That IS as simple as I could get it. Heres what this sackbot does:

Full function holographich HUD with five hit points, five "action points", four different usable secondary weapons, health potions, action point restoring items, and an item that can revive you on death, saving you from having to go back to a checkpoint.

Logic for managing said hit points and action points, item counts, and item selections.

Fully animated attacks, two basic attacks in each direction- A quick attack and a power attack

Combo stringing

Two special attacks, a battle cry and a ground slam, and their associated animations and cooldowns.

Emitters for secondary weapons

A shield function

Variable movement speeds depending on your currecnt actions

Disabling of other actions while one action is being performed (For instance, cant perform four different attacks at once because one animation disables the others)

Logic for being hurled by excessive force

Logic for detecting picking up items and health/AP restoring objects


I was inspired after seeing all the cool sackbots people make, so I thought I might take my massive logic skills and use them for a similar purpose. Everyone who sees it operate is unanimously impressed by all the functions it has, how fluidly it performs them.

I am vaguely insulted by the insinuation that just because there is a lot of logic, it all must just be random and redundant junk slapped onto a microchip. Once PSN comes back online, I will gladly show you the object if you like, and you can decide if the logic performs a function adequate to its quantity or not.
2011-04-26 15:25:00

Author:
the Ion Pulsar
Posts: 172


I was inspired after seeing all the cool sackbots people make, so I thought I might take my massive logic skills and use them for a similar purpose. Everyone who sees it operate is unanimously impressed by all the functions it has, how fluidly it performs them.

Fantastic. For an object showcase thread, I see these as the qualities that should be highlighted. It would be great if you were to post a youtube video demonstrating your bot in action, or screenshots showing off some of it's fancy moves.


I am vaguely insulted by the insinuation that just because there is a lot of logic, it all must just be random and redundant junk slapped onto a microchip. Once PSN comes back online, I will gladly show you the object if you like, and you can decide if the logic performs a function adequate to its quantity or not.

I'm not trying to criticize your creation talents. My point was that a picture of logic is completely uninformative. I now see you are a relatively new member at LBPC, so perhaps I should have taken in to account that you may not have seen the countless threads of people treating logic like currency and the unfortunate souls that are equally impressed by unnecessary complexity.

I would hope that rather than taking offense at my post, you understand that I'm only encouraging you to show off the true value of your creation.

Cheers!
2011-04-26 17:21:00

Author:
Thegide
Posts: 1465


Can you help me on my logic?2011-04-26 18:41:00

Author:
venat
Posts: 715


Oh great, another person that thinks just because they can make complex-looking they think they can be full of themselves...
I'll agree with Theguide here, logic like this is pretty average in the showcase tbh, so no need to be all "THIS is logic" insinuating your logic is better or "superior."

You may wanna talk to some people who might be able to help organize your logic better actually.
Tbh, Simple looking, organized logic that can do a lot is way more looked up upon that overexagerated logic that can do the same.
2011-04-26 19:52:00

Author:
Silverleon
Posts: 6707


Simple works, otherwise I wouldn't have a clue what anything did unless I took hours dissecting it.2011-04-26 19:55:00

Author:
Maxi
Posts: 1176


oh great, another person that thinks just because they can make complex-looking they think they can be full of themselves...
I'll agree with theguide here, logic like this is pretty average in the showcase tbh, so no need to be all "this is logic" insinuating your logic is better or "superior."

you may wanna talk to some people who might be able to help organize your logic better actually.
tbh, simple looking, organized logic that can do a lot is way more looked up upon that overexagerated logic that can do the same.

yeah, i completley agree
2011-04-26 19:56:00

Author:
TheLittleSoAndSo
Posts: 181


I sort of agree with silverleon... it might look extremely complex, but I'm sure that if you tightened all the microchips and took away the space between the gadgets inside it then it might not look as wire-packed...

But then again there are quite a few features in it, and I am sure that each one must need alot of logicks inside it, plus the logicks that connect them all together. I advise you not to be so arrogant about the whole thing next time you showcase an object.

Merry Easter
2011-04-26 21:49:00

Author:
Denim360
Posts: 482


Fellers fellers,
Im sure he gets the point, so we dont have to go all in on the "looks like kwantity over quality" comments.

I am pretty sure that it can be optimised, but if it works.. it works
2011-04-26 22:35:00

Author:
Luos_83
Posts: 2136


Fellers fellers,
Im sure he gets the point, so we dont have to go all in on the "looks like kwantity over quality" comments.

I am pretty sure that it can be optimised, but if it works.. it works

Yea it might work, but what does it work towards? The OP completely omitted what it is, what it does, and how well it does it. Honestly, if they can't offer even those simple things then there is no point to this thread, well other than embarrassing ones self.


EDIT: Yes, I know they posted it later on. One must assume that people wont scroll down in search of further explanation. As I said the OP is still missing these things.
2011-04-26 23:00:00

Author:
Littlebigdude805
Posts: 1924


I dont know what youre talking about, the whole thing is right there in the first post.2011-04-27 00:11:00

Author:
the Ion Pulsar
Posts: 172


Yea, amazing how things can change huh? In fact I could delete or change my entire post and then post a knew one in an attempt to make you look like the fool? That would be childish though.2011-04-27 01:31:00

Author:
Littlebigdude805
Posts: 1924


I actually like the idea of sticking the sixaxis controller sticker on the controlinator microchip and then mapping the buttons. I never thought of doing it like that. I usually categorize by function rather than button.

Maybe that's actually something common that everyone does, but that's the first I've seen it.
2011-04-27 04:15:00

Author:
shane_danger
Posts: 283


THat came about because I knew that I was going to need a LOT of functionality on conteroller inputs and needed a way to keep track of what went into what. It seemed like the best way to do it,2011-04-27 04:36:00

Author:
the Ion Pulsar
Posts: 172


Ya know, all that logic looks like a work of art. If i was a painter, I'd be really inspired by that.2011-04-27 05:17:00

Author:
comishguy67
Posts: 849


I'd like to say that I did ask pretty early on in the thread; What does it actually do? I'm pretty new here also, but I don't understand how this so quickly became 'no one cares, don't post this stuff'. I think that the efforts we all put into our work makes us pretty proud of our creations, but logic is tricky to show off.

Elegance of design is much more impressive, less is more for logic, etcetera. The edited list of what it does brings context to the picture, yes it should have been included initially, but helping someone with how to do something is better than deriding them for doing it incorrectly the first time.

I think a logic showcase is just as relevant as an objects showcase. It's just you cant post a picture of a mass chunk of logic that ends up only switching on a light.

I'm pretty interested to see this in action.


I actually like the idea of sticking the sixaxis controller sticker on the controlinator microchip and then mapping the buttons. I never thought of doing it like that. I usually categorize by function rather than button.

I usually sticker my individual chips with the correct trigger button. I like the idea of a full controller sticker but think it could be quickly obscured.
2011-04-27 10:42:00

Author:
Mr_Fusion
Posts: 1799


THe thing with that is if you look, those arent microchips around the corresponding buttons. There are actually two controlinators on teh sackbot- One recieves the signal, but does not override the sackbot, and the otehr does not recieve a signal but does. In this way, I can set up outputs from the first controlinator to push certain buttons on the second controlinator, which results ins mooth animations without the need for recorded behavior chips, remapping of buttons- For instance, since R1 is your quick attack and R2 is your power attack, I made square grab instead of r1- and lets me do all sorts of cool functions with the control scheme transfers like make the sackbot tell what direction its facing and be able to animate its arms while moving. Its pretty slick so I'm told.2011-04-27 14:56:00

Author:
the Ion Pulsar
Posts: 172


I started with LBP2 and so I place the button stickers and controller stickers on my own logic to help me remember whats what otherwise i'd soon forget what chip does what.
This happened with my first logic i made for my space hulk game now trying to figure out what it all means is a real pain.
I think i use too many circuit boards making my logic more complex then it has to be but overall it works and thats all i really care about.

I don't care how complex this logic looks i just really want to see it at work then ill decide how to criticize it. And not complain about the look of it.
2011-04-29 15:43:00

Author:
Lordwarblade
Posts: 761


I say big freaking deal to organization, as long as I can interpret what it means and I'm not giving it away, organization doesn't really bother me. As long as what I make works, I'm pretty much ok with it. I will say that when you know there will be things you want to substitute out or add in the future it would definitely be a good idea to keep it well organized but imo... meh

Rereading that that sounds really naive and immature haha, my opinion in general, organization is good but I really am no good at it, therefore I do not care
2011-04-29 22:20:00

Author:
Jayhawk_er
Posts: 403


staying organized helps me find problems when something does go wrong... sometimes you change one thing and it alters something else. if you're not organized, you might as well start over than try to debug what you have.2011-04-29 22:31:00

Author:
shane_danger
Posts: 283


Well I always thought it was cool to show crazy logic pictures.. It shows the learning process as well as all of the time put into just one object... sure it can look showoffy sometimes and it generally kinda is, because its usually not easy to understand from a distance and with everything open. i think its fun to look at individual chips in the crazy collages and think about what they do and perhaps relate, lol if you know a simpler way or maybe even learn.2011-04-30 04:08:00

Author:
Dortr
Posts: 548


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