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Divinity II: The Dragon Knight Saga (PC/360)

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http://www.obnoxiousgamer.com/wp-content/uploads/2011/03/09a2a2cf29b34064.jpg.jpg

I just bought this recently after playing and liking the demo. Have to say I'm quite surprised at how much I'm enjoying it. Just wondering if anyone else has played it or what your thoughts are. Ended up writing a kind of a first impressions below, feel free to skip if you just want to go straight to giving your opinion .

http://pcmedia.ign.com/pc/image/article/112/1129600/divinity-ii-the-dragon-knight-saga-screens-20101021104807260_640w.jpg

May as well get the bad out of the way first. The graphics are nothing to write home about but definitely do not look bad. On the good side of average, especially with regard to the armour sets and weapons. The animations are also just serviceable to good with the odd jarring one such as well climbing ladders; it visibly resets and starts the animation again quite obviously. Also the swimming animation and physics are laughable (and you can't dive... so there's little reason to swim much anyway). Lastly, as far as I can tell, there's no day/night cycle which I find annoying.

However while the game is not without its problems it makes up for them in a number of ways.

First is the combat system. Now granted I've only really brushed the surface as I'm playing as a Ranger and haven't used any magic whatsoever, but I guess that's part of the point. The options open to you are quite diverse and the combat is fun. It uses an auto-aim so will always attack the person you are targeting or if you aren't targeting, the person who is closest to you. Thus far there has been a wide range of enemies with varying levels of each type of enemy. Each has their own tactics as you'd expect with rangers and mages staying back and melee fighters getting up close. Also the combat is quite challenging. Health potions are in short supply with most traders having only one or two and all of them heal over 5 seconds and you are unable to stack potions of the same type. Saving before battles is advisable, especially ones that seem like they could be difficult. Also there's no block so dodging and jumping become your best friend. Perhaps it won't be to everyone's liking but a few hours into the game your jump changes quite a bit becoming much more useful, especially for a ranger. I quite like it, even just when traversing the world.

http://pcmedia.ign.com/pc/image/article/112/1129600/divinity-ii-the-dragon-knight-saga-screens-20101021104813432_640w.jpg

That jump also leads on to a surprising but welcomed aspect of the game, platforming. There are areas of the game (2 main ones so far) where jumping between platforms was necessary to progress. These were a very unexpected but enjoyable change of pace. Puzzles also turn up here and there which were also quite enjoyable. Also of note is that fall damage does not occur in the game making dropping from great heights a joy rather than a grievance. Again some people may not like it, I do. It often makes backtracking unnecessary.

Next is the NPCs. All of them are voiced well, better than Oblivion by far, especially those involved in the main plot. They are all interesting in their own ways with may of them being quite unique, weird or funny. The game really has a sense of humour and while there haven't been many laugh out loud moments, it is definitely amusing. Make no mistake though, the deeper/darker characters also have suitable and well-delivered voices.

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The story thus far has been very good. The characters are interesting and your journey takes quite a twist fairly early on. Don't want to ruin the story but I will say that it has been much more enjoyable than Oblivion's.

The menu system is functional and quickly accessed, a real boon I feel in a WRPG. Easy to equip objects, shortcuts to access potions or spells by pausing and pressing a bumper. Any consumable object or action can be attached to any of the face buttons or d-pad directions. The map shows everything it should, possibly could be a little prettier but that is a very small complaint when it is easily accessed, quick to appear and quick to navigate. The mini-map can be described similarly with a compass, your surrounding and different coloured dots for nearby enemies and friendlies.

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Lastly is the upgrade system which is easy to understand and allows quite a bit of diversity in character progression. There are two different main headings: Skills and Stats. Stats are Strength, Dexterity etc, which you get 4 points for on each level up. Each applies different upgrades to Hitpoints, Mana, Weapon Damage and resistance to Melee, Ranged and Magic attacks. There are three other stats affected: Conditioned Body (affects duration of status effects), Heightened Reflexes (increases critical hit damage) and Indomitable Will (affects chance of getting status effects).

Stats do play a part in character progression but Skills are where most of the diversity takes place (and then you'll probably change your stat upgrades based on which skills you want). You get 1 skill point per level. Skills are split into Priest, Mage, Warrior, Ranger and Dragon Slayer and one other which I won't ruin just in case anyone wants to be surprised... it is a massive part of the game, but I haven't quite reached the point where it comes into effect yet (see spoiler below if you wish to know, it could make you a LOT more interested in the game if you're a fantasy fan). I haven't used Priest or Mage at all, used one warrior skill and have focused on Ranger and Dragon Slayer. Ranger comes with Poison Arrows which is very useful while having quite a low mana cost. There's also Ranger Stealth which allows you to get closer to enemies before they notice you. And then general arrow damage upgrade, stun arrows, explosive arrows etc. Dragon Slayer includes lockpick which I have maxed, mindread which lowers the exp cost of each mindread and various expertise upgrades in different weapons combos. All skills seems to have 5 upgrade slots.

So as I said, quite a bit of diversity in terms of levelling.

The last skillset is Dragon... about halfway through the game (maybe less) you get the ability to turn into a dragon and everything you would expect to come with that. I haven't reached that point yet. You do get a sneak peek pretty early though.

So yeah, that's it in a nutshell. I'm really enjoying the game. I'd recommend playing the demo first and try to finish it. There is an area when it can be quite challenging if you fail to level up appropriately or don't buy better weapons. It's a good demo but definitely doesn't show you what the rest of the game will be like. It gives a decent idea but... all I'll say it that something happens right after the demo ends and it changes a few things, the best of which is your jump which becomes a hell of a lot cooler and more useful.
2011-04-24 22:59:00

Author:
Burrich
Posts: 1018


Yeah, I played the original Divinity 2. It was a great game. It was awesome to be able to hit a button and turn into a dragon. I didn't like how you couldnt torch enemies below you though, that is what makes being a dragon fun. LOL.........

If you enjoy Divinity 2, I highly recommend checking out a game called Gothic 2. In Gothic 2, you cannot change into a dragon, but has an awesome story and has a lot of exploration just like Divinity 2 does.
2011-04-26 14:16:00

Author:
Godzilla
Posts: 224


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