Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Everything Else LittleBigPlanet 2
#1
Twist Glitch on a Sackbot
Archive: 16 posts
This is what happens when you do too much of the twist glitch on a sackbot, and then grab onto it. http://www.youtube.com/watch?v=ZOSbTo9SakU | 2011-04-24 21:13:00 Author: lemurboy12 Posts: 842 |
That's weird, what's the twist glitch anyway? | 2011-04-24 21:55:00 Author: Ricky-III Posts: 732 |
That's weird, what's the twist glitch anyway? I don't know exactly, but it appears to allow you to rotate things in the Z (depth) axis, from what i've seen | 2011-04-24 21:57:00 Author: Matimoo Posts: 1027 |
What keeps breaking? | 2011-04-24 23:18:00 Author: BonBonBoi Posts: 246 |
I know when make sackbot smaller too much it stats to act weird and eventually crash | 2011-04-24 23:28:00 Author: Shadowriver Posts: 3991 |
Awesome. I laughed pretty hard at this in my very quiet office. | 2011-04-25 07:43:00 Author: Unknown User |
Twist glitch = rotate objects on their z-axis. Works with Mm objects, sackbots, and a few other toolset items such as close-level posts. 1. Take out a tethered jetpac and place it next to the object you want to twist 2. Hold R2 down, press X on the jetpac, then press x on the object 3. Let go of R2 4. Press up on the D-pad to "twist" the object into the z-axis The jetpac and the object will also decrease in size when you do this, and you'll soon reach the point where neither can be twisted any further. Once this happens you can delete the jetpac, select the object and enlarge it to a reasonable size, then place a new jetpac next to the object in order to start the process again. Repeat this technique many times and the object will eventually start to appear warped beyond recognition, producing some strange but cool effects. Although the object will visually appear to have rotated on the the z-axis, in fact it will only occupy the same layers that its original form did, so by twist-glitching a single layer object your sackboy will still be able to walk behind or in front of it. | 2011-04-25 13:38:00 Author: Ungreth Posts: 2130 |
@op Cool, that gave me some Wyle Coyote vibe! LOL | 2011-04-25 14:16:00 Author: OmegaSlayer Posts: 5112 |
Haha, funny. Surprised you didn't crash your PS3. | 2011-04-25 16:59:00 Author: CYMBOL Posts: 1230 |
I feel sorry for your sackperson... lol. | 2011-04-25 21:11:00 Author: Denim360 Posts: 482 |
Hehe, troll arms. (But I ain't even mad) | 2011-04-25 21:55:00 Author: Number7Million Posts: 248 |
Its a collision issue with the bot, also happens when you are in pause mode near a bot, especially in complex rooms.. your sackboy will go crazy. | 2011-04-26 01:17:00 Author: Luos_83 Posts: 2136 |
Twist glitch = rotate objects on their z-axis. Works with Mm objects, sackbots, and a few other toolset items such as close-level posts. 1. Take out a tethered jetpac and place it next to the object you want to twist 2. Hold R2 down, press X on the jetpac, then press x on the object 3. Let go of R2 4. Press up on the D-pad to "twist" the object into the z-axis The jetpac and the object will also decrease in size when you do this, and you'll soon reach the point where neither can be twisted any further. Once this happens you can delete the jetpac, select the object and enlarge it to a reasonable size, then place a new jetpac next to the object in order to start the process again. Repeat this technique many times and the object will eventually start to appear warped beyond recognition, producing some strange but cool effects. Although the object will visually appear to have rotated on the the z-axis, in fact it will only occupy the same layers that its original form did, so by twist-glitching a single layer object your sackboy will still be able to walk behind or in front of it. Here's (http://www.youtube.com/watch?v=zelZjBdb2So) a video tutorial as well 8^) | 2011-04-26 03:32:00 Author: lve_msg Posts: 408 |
Hahahahaha I laughed at that pretty hard. xD | 2011-04-27 18:05:00 Author: Unknown User |
Lol, I remember everyone making stretchy arm levels in LBP1. They look funny, that's the longest I've ever seen them go! | 2011-04-27 18:22:00 Author: kirbyman62 Posts: 1893 |
Now include annoying mosquito noise while holding glitched sackbot and you'll get pure comedy. | 2011-04-28 16:44:00 Author: Coconuts Posts: 384 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.