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Reaper: Reboot

Archive: 3 posts


For those few 170 of you that played the original reaper, you remember its gameplay style. It was a galaga-style arcade shooter, where you started playing, the crowd cheered, and you shot at some aliens until you died. AIs were shotty at best, and alot of times, there would be a glitched "invincible" enemy. The hologram would acknowledge the enemy was dead, but the cardboard wouldn't disapear, and it would continue to shoot you for much longer than the allowed time. The health bars were also a little buggy, and sometimes wouldnt reflect that you had been hit when you really had been, which made it difficult to pull off some more daring feats.

With that said, I would now like to officially announce:

<<Reaper: Reboot>>
Reaper: Reboot is planned to be bigger, better, and more fun than its predecessor.

The checklist:

Main menu: check
Unique ships with unique weapons: check
Controlls page: check
About page: check
New "enemy tagger": scrapped
Multiplayer: WiP
Original music: WiP
Enemies: check
Incredible amounts of logic: above check

I will update you guys with videos and screenshots as Reaper: Reboot progresses. With psn on maintenance, i will be spending a lot of time on it. If you guys have any suggestions, questions, or just want to comment, please reply. Thanks!
2011-04-24 20:46:00

Author:
Ignition246
Posts: 156


Sorry for the terrible, awful quality. I do not own a capture card. But here is an update on Reaper: Reboot. It is coming along nicely, and I decided to add an in-game clock so that you know how long you have lasted. Right now, it stops at 60 minutes. I pray I don't need to do anything past that. Haha. Anyways, here's the latest video:
http://www.youtube.com/watch?v=Vmw6E3s6m-U
2011-04-26 20:30:00

Author:
Ignition246
Posts: 156


looking forward to play it 2011-04-26 20:52:00

Author:
Unknown User


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