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#1

Okay... Camera and natural lighting troubles...

Archive: 12 posts


Right... I'm struggling with glitchy visuals in one level I'm currently making. The levels background lighting and shadows seem to do some strange things in particularly noticeable places - e.g. they shift location and jump as the player travels past several of the game cameras. This also occurs more severely during the panning effects on some of the movie cameras.

It should be noted that I'm using grey fog on a plain background with some darkness.

Shifting the positioning of the sun (whatever it's called?!) and changing the darkness seems to have very little effect on the visuals' jumpy tendencies.

I'm personally not aware of any solutions to this, as it seems fairly routed within the games design, but thought that no harm could be done by consulting you wonderfully talented people...


Anyway, thanks in advance
2011-04-24 18:41:00

Author:
Unknown User


These kinds of problems are prevalent with the lighting... it's horribly done and broken... still. As far as I know, there's no fix or workaround other than waiting for Mm to get around to addressing the lighting and draw issues.2011-04-24 21:09:00

Author:
Rustbukkit
Posts: 1737


Is it happening in play mode? I know that a level I'm working on acts strange in create mode, stuff flickers and does all kinds of strange things. But in play mode all is fine.2011-04-24 21:12:00

Author:
OneEyedBanshee
Posts: 1370


You may also want to check your cameras for flatness settings and depth of field. just to cover all the bases.2011-04-25 00:38:00

Author:
shane_danger
Posts: 283


Nah... I can't see how flatness or DOF can be an issue. These kinds of bugs are usually seen from draw and the new lighting engine (if it's what I'm thinking of when I see his basic description). Are you also finding the edges of your shadows to show up really pixelated at times? Are you getting weird pops of light suddenly? If so, that's what many of us are seeing.2011-04-25 05:10:00

Author:
Rustbukkit
Posts: 1737


Nah... I can't see how flatness or DOF can be an issue. These kinds of bugs are usually seen from draw and the new lighting engine (if it's what I'm thinking of when I see his basic description). Are you also finding the edges of your shadows to show up really pixelated at times? Are you getting weird pops of light suddenly? If so, that's what many of us are seeing.

Yes, that is precisely how it looks... It's a shame too as the level doesn't look half bad. And yeah, i'm pretty certain it's nothing to do with the flatness or depth of field...

Alright then, much thanks to all
2011-04-25 11:27:00

Author:
Unknown User


Has this been reported on getsatisfaction by any chance? If so, I'd give it a follow so someone from the MM team can take a look-see.2011-04-25 14:29:00

Author:
schm0
Posts: 1239


Do they actually really listen/watch getsatisfaction?
or in reality..
is it more like a "let them kids spam it, and feel like they accomplished something so our inboxes wont be as spammy as they where before"?
2011-04-26 01:13:00

Author:
Luos_83
Posts: 2136


Has this been reported on getsatisfaction by any chance? If so, I'd give it a follow so someone from the MM team can take a look-see.

To answer your question - no, I haven't reported it...

I think I may want to finish what I'm making before I take any further action and that could take some time... but yes, if that's an offer, I'll take you up on it when I've finished.

And can it really hurt to try?
2011-04-26 10:53:00

Author:
Unknown User


See, after LBP2 came out I posted a thread about the horrible lighting, though my complaint was related to the glare from things like electricity being too bright where you can't see in small spaces or in darker settings and everyone replied saying they like the new lighting while I thought the lighting should have been kept the same, though I do like the new lighting customization options.

But even the probolems people are mentioning in this thread I notice as well and have experienced some of them in play mode as well. The brightness is LBP2 is simply over magnetized for lack of a better word. In their quest to make the graphics more defined, making the lighting more defined didn't work out the way they did it.

I hope they will fix this issue in the future if that's even possible without re-working the game which means it won't be possible to fix now. Hopefully it wouldn't require a complete reworking thus making it possible to do via update.
2011-05-02 09:56:00

Author:
Hana_Kami
Posts: 393


I agree the lighting of lights and visuals are pretty horrible in LBP2...
even more so for the hazards. this all started with one of the beta patches.
before that patch lighting was not perfect but it was far better then it is now :/
*mew
2011-05-02 10:28:00

Author:
Lord-Dreamerz
Posts: 4261


Its six of one and half dozen of the other i think. In some circumstances the new shading is really unforgiving and tough to get right, but it really excels when you go darker and illuminate from local rather than global sources. The fogging is pretty useless though, working in reverse of how it did by misting up the foreground more than the back, and you can never completely fog out the back layers.2011-05-02 15:31:00

Author:
julesyjules
Posts: 1156


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