Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Easier Music Sequencing
Archive: 24 posts
Hey guys, Zelocksurian. I think you should be able to hook up a MIDI usb piano keyboard and use it in the music sequencer. I can easily improvise piano music but me+music sequencer=ears hurting. If you have any comments post them. Check out my house of zombies level: http://lbp.me/v/yjc7ny | 2011-04-23 23:43:00 Author: Unknown User |
Almost all off my music has a midi to help me when im not sure. Its a good reference tool. And for those of you wondering yes you can take a midi and convet it into to a music sequencer. But it wont sound good. There are a lot of variables still to it. -Instruments, swing, pitch, transposition, beat, reverb... Also i have been creating some instruments latly, thease include... Syth Trumpet Vocals Stell Drum Trench Saxaphone 8-Bit guitar ect. I will realease them, but they will be good for the music as it gives more options. | 2011-05-04 04:50:00 Author: Unknown User |
I see absolutely no method for importing MIDI notation into LBP2. Do you, and I'm not being a jerk here, know what MIDI actually means? It's just a language for electronic instruments to talk to each other. | 2011-05-04 20:34:00 Author: roux- Posts: 379 |
Yes, Musical Instrument Digital interface, Im not saying you can improt midis, im saying they can be a reascorece, download a midi, and then exctract and make the notes readable, and whala you can then just manually recreate the song in a sequencer... It only goes to 8th notes in the seqencer while some midids can be 64th notes. But that rarely occurs. | 2011-05-04 21:13:00 Author: Unknown User |
See, you said 'convert,' not 'transcribe.' Thus the confusion. And 64th notes (or at least 64th note quantization) is really, really common in dance music, which is music best suited to the kind of sequencer that Mm is using here. | 2011-05-04 22:15:00 Author: roux- Posts: 379 |
I see absolutely no method for importing MIDI notation into LBP2. Do you, and I'm not being a jerk here, know what MIDI actually means? It's just a language for electronic instruments to talk to each other. How do you not see that? Most of the software that have sequencer supports midi recording, LBP2 could also support that + MIDI over USB is universal same as USB Keyboard support. | 2011-05-05 19:52:00 Author: Shadowriver Posts: 3991 |
Cool idea. Although im not that good on instruments it would be good for the people who are. | 2011-05-05 19:55:00 Author: craigmond Posts: 2426 |
See, you said 'convert,' not 'transcribe.' Thus the confusion. And 64th notes (or at least 64th note quantization) is really, really common in dance music, which is music best suited to the kind of sequencer that Mm is using here. 64th notes are extremely rare in any form of music. You will rarely see anything in written notation faster than a 32nd note. If you think you're hearing 64th notes, you're most likely just hearing 16th notes at 180 bpm+. A 64th note is so fast that depending on tempo (i.e. in dance music) it is nearly the equivalent of a metered drum roll, which is essentially just white noise. As for a MIDI interface, it will most likely never happen as it would necessitate a whole new form of input to be built into the firmware. I'm fairly confident LBP2 is the only game out there (on any console) that comes with a full-fledged sequencer with instruments and the like, and it's audience is not nearly enough to facilitate the addition of this sort of interface to satisfy the extreme minority that would use it. Think about it... a small minority of LBP2 creators use the music sequencer on a regular basis. An even smaller minority of that would actually own a keyboard. And only a subset of those people would have a keyboard with MIDI output capability. A neat idea, but one that will probably never see the light of day. | 2011-05-05 20:37:00 Author: schm0 Posts: 1239 |
I see absolutely no method for importing MIDI notation into LBP2. Do you, and I'm not being a jerk here, know what MIDI actually means? It's just a language for electronic instruments to talk to each other. I'm assuming there's some confusion between the protocol, and the file format, the latter being pretty much just a timestamped record of the former. | 2011-05-05 20:46:00 Author: Aya042 Posts: 2870 |
How do you not see that? Most of the software that have sequencer supports midi recording, LBP2 could also support that + MIDI over USB is universal same as USB Keyboard support. Yes, DAW (Digital Audio Workstation) sequencing software tends to support MIDI in the same way that web browsers support HTML; it's the language different pieces of software use to speak to each other. (And I'll leave aside my usual rant about how MIDI is a horrible laggy protocol and we seriously need a brand new one to come in but it's too entrenched aaaaargh). In order for LBP2 to support MIDI they would need to add significant code to interpret the inputs coming in from a MIDI keyboard, you'd have to define CC (Controller Changes) values for everything... it would be a highly non-trivial undertaking. Plus, the 'sequencer' in LBP2 isn't exactly a music sequencer anyway. 64th notes are extremely rare in any form of music. You will rarely see anything in written notation faster than a 32nd note. If you think you're hearing 64th notes, you're most likely just hearing 16th notes at 180 bpm+. A 64th note is so fast that depending on tempo (i.e. in dance music) it is nearly the equivalent of a metered drum roll, which is essentially just white noise. Many producers, particularly in the more broken beat genres (breaks, dnb, jungle, dubstep, etc) quantize their notes down to 64th steps. So while there may not be actual note events that are that short (though trust me they do exist), placement of the notes to that degree of accuracy is quite common. To say nothing of people like BT, who regularly microedit down to individual samples--tens of thousands of those per second. As someone who has been producing (mostly as a hobby, though I've had a release or two) for about 14 years, and has been involved in the dance community for longer, please don't presume to tell me what I think I'm hearing, ok? As for a MIDI interface, it will most likely never happen as it would necessitate a whole new form of input to be built into the firmware. ... nearly enough to facilitate the addition of this sort of interface to satisfy the extreme minority that would use it. Exactly. The very few of us who would use such a thing would want a suite of tools and functionality that would require essentially writing an entire new DAW software from scratch, grafting it on to LBP2(3?), and then somehow not throwing things when we realize that keyboard and mouse are not support(ed|able) within the program. It would be kind of vaguely like putting a full office productivity suite of software into, say, Dragon's Age. Sure some people would find some utility, but on the whole it's simply not worth the effort the developers would need to expend. I'm assuming there's some confusion between the protocol, and the file format, the latter being pretty much just a timestamped record of the former. Yeah, perhaps. Either way it's not really doable; the instruments in LBP2 (well, I've only made a cursory examination) don't seem to follow the General MIDI set, so everything would have to be defined... just a huge headache really. | 2011-05-05 21:08:00 Author: roux- Posts: 379 |
Yeah, perhaps. Either way it's not really doable; the instruments in LBP2 (well, I've only made a cursory examination) don't seem to follow the General MIDI set, so everything would have to be defined... just a huge headache really. That's the least of the problems. The fact that the 'quantizing' in LBP2 is limited to 4 PPQN doesn't really give you a lot of options. For piano stuff, you get a bit more flexibility of timing by putting sound objects onto a regular sequencer, but you're limited to fewer octaves IIRC. | 2011-05-05 21:15:00 Author: Aya042 Posts: 2870 |
Yeah, true enough. It really would be an enormous project for them to include a music sequencer in LBP2. However. If they were to, for example, add some functionality to LBP.me (or a standalone app, which would deal with a lot of memory-eating issues)... If I could log in to LBP.me and have access to all my sound objects and instruments, I could build songs much faster and much easier than by doing it in Create mode. Follow that up with the ability to save the object, which then appears in my Popit next time I'm in Create mode, and suddenly the tool becomes a lot more powerful. Actually that really would be pretty awesome. Being able to do the same with microchips would be great too. | 2011-05-05 21:58:00 Author: roux- Posts: 379 |
Well I can see things are getting complicating sounding so im outta here. I really dont understand musical notes or most things musical. However it does sound good idea. | 2011-05-05 22:02:00 Author: craigmond Posts: 2426 |
Almost all off my music has a midi to help me when im not sure. Its a good reference tool. And for those of you wondering yes you can take a midi and convet it into to a music sequencer. But it wont sound good. There are a lot of variables still to it. -Instruments, swing, pitch, transposition, beat, reverb... Also i have been creating some instruments latly, thease include... Syth Trumpet Vocals Stell Drum Trench Saxaphone 8-Bit guitar ect. I will realease them, but they will be good for the music as it gives more options. ! Steel Pan Drums!! <3 I wan't it! ....I made a fairly decent violin sounding sample.. Are you talking about combining samples and/or ajusting the timbre to get a new sample StormShacer? | 2011-05-05 22:20:00 Author: Dortr Posts: 548 |
Combining samples, what i did is i took to instruments, put them on a microship, when a person opens the micro ship they see the list of different instruments... Its not that complicated, I will realise some when PSN comes up WOW this topic has gotten a lot of attention eh? And for those of you who don't know, if you wana copy music you can... 1. Download a midi 2. Transfer midi into note reading software (ex: gradgeband) 3. Read the Notes 4. Manually copy the notes from computer to LBP sequencer. (BTW Gradeband divides the paino using C's just like the sequencer ddoes) Whala you has your music. This has been pretty helpful to me when i dont quiet know the beat of something in my music. As for the keyboard idea. That would be pretty cool. Probably could use some tweaking. And the 64th notes i just brought up saying that LBP doesnt support those. Only up to 8th notes. | 2011-05-05 23:55:00 Author: Unknown User |
Bear in mind that method only works easily if you're working in 4/4 or 2/2. 3/4 time (or even weirder time signatures like 11/4 or whatever) take a little more work. Look I'm not being a jerk here but it's voila. It's French. Whala isn't a word. | 2011-05-06 01:34:00 Author: roux- Posts: 379 |
Psssh even 5/4 is a pain because you have to off-set the note blocks... I hate trying to make odd time signatures in general. and it sucks because I play guitar and often play in 6/8 (which isn't too bad in LBP I guess) and 5/4... | 2011-05-06 04:46:00 Author: Dortr Posts: 548 |
Many producers, particularly in the more broken beat genres (breaks, dnb, jungle, dubstep, etc) quantize their notes down to 64th steps. So while there may not be actual note events that are that short (though trust me they do exist), placement of the notes to that degree of accuracy is quite common. To say nothing of people like BT, who regularly microedit down to individual samples--tens of thousands of those per second. As someone who has been producing (mostly as a hobby, though I've had a release or two) for about 14 years, and has been involved in the dance community for longer, please don't presume to tell me what I think I'm hearing, ok? In my opinion, the practical application of a 64th note (much like the addition of MIDI input from a keyboard) would be useful to so few people that it's very implementation would be a waste of effort. I agree that 64th notes have applications in doing what you say, but I think you may be splitting hairs a bit. Even you admit that using such techniques is literally breaking a sample down to the thousandths of a second, and refer to it as "microediting." While these techniques exist, I still wouldn't go so far to say that they're "common." The fine manipulation of samples and instruments is certainly a science and art rolled into one, and one I respect. But I also think that there is a fine line between using such quantization to achieve an effect (i.e. a delay or "tripped up" feeling to a drum loop, for instance) than to use 64th notes as an actual musical pattern or melody (which is what I had assumed you were referencing.) The truth is, the average listener simply doesn't recognize (or appreciate) such detail within a single drum loop sample on a track. I do think that the implementation of such subdivision would be much more simple to achieve in the current sequencer than, say, allowing MIDI input from an external device into the game. I apologize for misreading your statement, or if I mistakenly implied anything else regarding your own musical knowledge by doing so. That certainly wasn't my intent... There was a bit of assumption in my statement and it looks like it came back to bite me. | 2011-05-06 05:19:00 Author: schm0 Posts: 1239 |
Hey guys, I didn't know my thread was getting so much attention, i thought, like, nobody replied well anyway programming the MIDI keyboard to be compatible wouldn't be that hard, they did it with Rock Band 3 and which uses other MIDI instruments as well | 2011-05-07 13:22:00 Author: Unknown User |
Thanks, schm0. well anyway programming the MIDI keyboard to be compatible wouldn't be that hard, they did it with Rock Band 3 and which uses other MIDI instruments as well Er well actually as has been pointed out, it would be a fairly nontrivial amount of work by the devs for a very tiny number of people who would actually use it. | 2011-05-07 16:26:00 Author: roux- Posts: 379 |
I think we should be given the option to use midi controllers to make songs but I do not agree that we should be allowed to import songs. I believe that we should work to make songs whether its by reading sheet music, using a midi controller, by ear, etc. Importing songs seems like a cry for people (those can't figure out how to make songs) find a way cut corners. Midi controller Yes Importing Songs Heck NO! | 2011-05-07 18:31:00 Author: TheManofSteel3kO Posts: 74 |
[QUOTE=Midi controller Yes Importing Songs Heck NO![/QUOTE] I agree very much because importing songs would be stealing | 2011-05-14 20:42:00 Author: Unknown User |
IMO i think that in the lbp2 sequencer it should be a staff with the time signature and stuff because honestly its a pain to try and figure out the notes in the music sequencer.. | 2011-05-21 00:39:00 Author: ktmbillyjr Posts: 177 |
A piano roll would be far more useful (and is probably what you actually mean), especially since some of us don't read treble clef all that easily (I'm much more at home with alto clef, and of course cellists etc are partial to bass clef). Again, however, that would be effort and money spent by devs for a vanishingly small fraction of the userbase. Plus the sequencer is also used for sequencing logic, where the clef and pitch functionality would be useless. So the devs would be creating a whole new ballgame here, instead of doing the smart thing: reusing code. | 2011-05-21 00:57:00 Author: roux- Posts: 379 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.