Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Music over music or resume music?
Archive: 18 posts
Im just new here so hello! My question is: I have a level that plays music on start from the category Music - Interactive, i also have a little sound made with a music sequencer, when the music sequencer is triggered it stops the other sound, any way to disable this? if not then any way to resume the Music - Interactive sound from where it stopped? Thanks! | 2011-04-23 15:55:00 Author: Unknown User |
Well first off hello, and you can't have two sequencers playing at the same time. However, I am quite sure you can make them stop and resume | 2011-04-23 16:03:00 Author: fireblitz95 Posts: 2018 |
There is one way around it...don't use the sequencer for music, I had to shut off music in LBP 1 when I had "created music" playing and had LBP music too. But it takes tons of thermo...so you could set a second copy of the LBP 2 music to the point in time where you think it would need to resume too. Also not sure what would happen if you put the music in a chip that turns off when the other one turns on, and then turns back on afterwards...most likely nothing worthwhile. | 2011-04-23 18:32:00 Author: celsus Posts: 822 |
Thanks, i'll look trough input action's for anything useful to resume, i could try changing start point but that sound will be activated randomly multiple times, thanks for the responses i'll try and if i find it i'll let you know! | 2011-04-24 00:05:00 Author: Unknown User |
You wouldn't get the same quality sound, but you could record the sound you created (depending on what kind of equipment you have you could even record straight out of the ps3 audio cable). Then play back the recorded audio into a magic mouth to record it. Then you could just play the magic mouth recording instead of the sequenced sound. | 2011-04-24 00:56:00 Author: riverad08 Posts: 104 |
That's a good idea but i don't have any recording equipment for PS3, Thanks tough | 2011-04-24 10:30:00 Author: Unknown User |
Even just a camera or a cell phone or your computer with a cable plugged into the pink microphone jack? | 2011-04-24 16:10:00 Author: riverad08 Posts: 104 |
My computer has a mic but how do i get that on ps3? btw i tried the microchip and it works but doesnt resume were it left off, but good enough for now. and i just looked at your level asteroid assualt on lb.me and my level is just like that lol ( not stolen ) its just some different and way less advanced good job on that btw!! Thanks for the response. | 2011-04-24 16:20:00 Author: Unknown User |
Are you saying you don't have a mic to record into a magic mouth? If so then I misunderstood. You will need a pseye or a bluetooth headset to do that. Or my friend got a rock band mic to work. Or you could add me and I'll join you and record it for you. I'll record it onto my computer, then play it from the computer and record it into a magic mouth. I only have a bluetooth headset though and I've heard you can get better quality from the ps eye. I have tried recording dialogue with my headset and have not been happy enough with the results to include it in my level. Thanks for the compliment on my level. Have you played it or is psn still down? Maybe you can get some ideas from it. I don't mind if you kind of copy some ideas as long as you don't try to deliberatly make your level look like mine. | 2011-04-24 16:36:00 Author: riverad08 Posts: 104 |
No i don't have a mic to record on my ps3, if you really have the time and PSN is back up Yeah PSN is down, thanks but our levels are like the same "Game" but else not really the same, i don't think i can even do that | 2011-04-24 16:51:00 Author: Unknown User |
I have never tried to mess with music imput, like sequencers...but you can set something to posistional on a sequencer...try doing that...adding a timer that pauses when the other item is on, then resumes...you may need to combine with the sequencer (not the timer) so it doesn't pause on a note. All this is made up, so not sure if any would work. If none of that works you can go old school. But honestly if a music sequencer works like a normal one you should beable to pause them and resume them uising somethign like a timer...I know this because I tried to make a radio selector using a timer and a sequencer (it worker) but when I first did it I set the sequencer to posistional, and the timer to .1 with the sequencer at .1 per stripe. The result is it would hit .1 every time...so it should possibly work. | 2011-04-24 18:02:00 Author: celsus Posts: 822 |
But the thing that should resume is a Music - Interactive object and not a sequencer will that work? and something won't play unless the timer is full right or am i doing something wrong?? | 2011-04-24 21:57:00 Author: Unknown User |
and something won't play unless the timer is full right or am i doing something wrong?? Not if you set it to positional, which is what celsus is explaining. The sequencer will be at whatever percentage that the timer is at. But you're right, this won't work with the interactive music, only with music on a sequencer. | 2011-04-24 22:05:00 Author: riverad08 Posts: 104 |
Ah another thing learned but yeah its interactive music so maybe sometime you can help me record if you want | 2011-04-24 22:07:00 Author: Unknown User |
But the thing that should resume is a Music - Interactive object and not a sequencer will that work? and something won't play unless the timer is full right or am i doing something wrong?? To resume from a music box you would have to make two music boxs and adjust the starting time of the second music box in its tweak menu. To overlay music isn't possible if you're using a sequencer and a music box, but you could potentially overlay two songs in music sequencers by copying the part you want to overlay at the end of the first sequencer. | 2011-04-24 22:32:00 Author: Ayneh Posts: 2454 |
Yeah but the starting point is random triggered by player, hard to explain Thanks for all the help, this site ( with all of its people ) is very helpful | 2011-04-24 22:38:00 Author: Unknown User |
If you mean you want the music to resume from where it stopped then you could use a positional sequencer to start it in different places if that works. I haven't tried it. Alternatively you could copy the music box a few times and set their starting places to equal increments (say 10 seconds) and use a selector with a timer (set to 10 seconds) to cycle through each music box whenever the first piece of music starts so you can return to roughly the same point. Obviously you'd need to use AND gates and stuff to block the signal from the selector from activating every music box in sequence along with a few other bits of logic but that's one way you could do it. | 2011-04-24 22:54:00 Author: Ayneh Posts: 2454 |
Well, you know it's just some music it isn't the most important of all Thanks for all the answers tough, i can definitely use them in other situations etc. and if anyone has some time and PSN is on, i could use some feedback on a level, but don't expect too much | 2011-04-25 00:17:00 Author: Unknown User |
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