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V3 Arena! Elemental Top Down Fighter RPG

Archive: 27 posts


http://www.lbpcentral.com/forums/attachment.php?attachmentid=35321
Virtues Vs Vices is a 1v1 or 2v2 or 2v1 or whatever battle arena, where you fight other players...so you should have at least 2 players. The virtues are stereotypical "good" characters and the vices are stereotypical "bad" characters each with (currently) 3 classes to pick from. The virtues use elements like lightning, water, ice and holy each with unique effects and the vices use elements like fire, tar acid and plaque. Also both factions have melee attacks as well as bladed. Each class has 2 standard attacks or abilities assigned to L1 and R1 as well as 3 skills with cool downs on face buttons. When you begin a match you become a "ghost" of that respective faction then fly to your base (class chamber) and posses a class of your choosing (unless in use by another player). The bases are protected with an element of the faction so dont go in eachothers base! lol. I eleborate more in the V3! Tutorial on the classes and effects and it is mandatory to play before the actual game... If anyone is interested please, please give it a try.
Also this thread is for the current published version. If you wan't to know more info about the entire concept and what will be included in the full version check out this thread. V3-RPG-Arena-Full-Concept (https://lbpcentral.lbp-hub.com/index.php?t=56429-V3-RPG-Arena-Full-Concept)

http://www.lbpcentral.com/forums/attachment.php?attachmentid=33522
The Virtues effects icons are on the left and the Vices are on the right. These icons appear on you to signify that you have taken on an effect. For damage over time effects the icon will spin around you while you take the effect, while stun effects will just be displayed as a big icon on top of you that expands when you take the effect.

This is a chart that describes how the current damages affect the factions.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33909

All damage types do 1 damage or have a chance to take the effect, you can not put the same effect on someone twice (1 exception) but you can have multiple effects on someone at the same time.

Melee damage 1/5 chance crit (5 damage)

Bladed damage If hit 2x in 1 second 1/2 chance to bleed (6 damage over 16 seconds)

>Virtues Damage types<

Ice Damage 1/2 chance to freeze and while frozen you are slowed down for 2 seconds take 2 ice damage so its possible to be frozen again.

Lightning Damage 1/3 chance to be stunned for 3.2 seconds (no movement, rotation or jump)and take 2 damage after .
Water Water can be placed on the ground and only does damage if it is electrified by any lightning attack or frozen by any ice attack and has the effects of those elements if either or both occur. Also water can be used to put out any summoned fire that is on the ground.

Holy Damage If used to attack, it either does 2 or 3 damage and 3 damage staggers (3 mini stuns) but, holy damage can also be used to heal team mates by 4 or 6 per hit.

>Vices Damage Types<

Fire 1/3 chance to burn (4 damage over 8 seconds) Also fire can be used to melt any summoned ice.

Tar Tar slows targets that are hit by it or walk into it for 3 seconds but only does damage if it is set on fire with any fire attack.

Acid Damage 1/2 chance to corrode (2 damage over 4 seconds) but then another acid hit so it could stack and do more damage.

Plague Damage if used to attack plague has 1/4 chance to infect 4 damage over 10 seconds but is contagious and can spread. Plague also heals Vices by 2 per hit and if a Vice becomes infected they heal by 8 over 10 seconds.


http://www.lbpcentral.com/forums/attachment.php?attachmentid=33303
This is Where you pick the faction you want to be... If you want to a Virtue or Vice (Good or Bad, Angel or Demon, White/Gold or Black/Red)... These 2 factions fight each other using their elements.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=33306
This is Charm! He is a Virtue and his class is mage! He Has 3 lives (V looking white things) of 10 health per life (Gold triangley thing) so this means he has 30 HP.. Also his skill icons are under his health and can be used when lit up. When you use a skill it has to cool down (reappear). Most classes have their skills set up similarly to this. Square is (left) triangle is (center) and Circle is (right).

http://www.lbpcentral.com/forums/attachment.php?attachmentid=33305
This is Ravage! He is a Vice and his class is Brute! He has 5 lives so 50 HP! Thats the most health so he only has 2 skills..(subject to change?) But I wanted to show him because his skills are a little different. Triangle is (left) and Circle is (right)


http://www.lbpcentral.com/forums/attachment.php?attachmentid=33304
This is the first Arena. It is small but local friendly. The Virtues Base is at the top covered in Ice and The Vices base is at the bottom covered in fire. I also just finished a new,bigger and more dynamic map and plan to put it when the servers come back on.

I encourage people that liked it to come back for updates! Its nowhere near 100% Complete but I published this (version 1) because it is overheating already and I have to change a few things to allow more classes that i plan to add! As well as more arenas! And new elements! And new game types! And add minions!
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33302
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33908
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33307
http://www.lbpcentral.com/forums/attachment.php?attachmentid=33913
I may eventually use the system for PvE content but thats a little further away. If anyone is interested.
2011-04-22 23:38:00

Author:
Dortr
Posts: 548


Grr, I was actually planning on playing this today since I had enough people with me... but then the PSN decided to shut down for a while.

I'll tell you what I thought of it so far when I tried playing it before this happened; the tutorial was quite helpful in detailing all of the different status effects and the things each class was able to do, but being a kinesthetic learner it was easier for me just to fight as the characters themselves to learn what they did. I was amazed at the thought of the amount of logic you must have used to get the game working so well! I seriously panicked when I saw my own "blood" out on the field! Nice visual to alert players! I also like the whole "possessing" part. Quite a unique take on class-choosing pre-battle and mid-battle!

The only thing I didn't seem to like was the lack of environment. I didn't see if there was a choice on what type of arena to fight in, but I think the level would benefit from having more arenas, more obstacles and possibly dynamic environments to fight in (like one with the floor breaking away over time to reveal a pit of fire underneath!). Of course, this is just a suggestion so you don't need to take it if you don't want to.
2011-04-23 05:36:00

Author:
Qrii_Nakari
Posts: 204


Blood?! You finally added an effect to show when players are getting hit? Awesome!
Lousy PSN...
You've been working on your level ever since I published Chapter 1.. or maybe even before that? Considering the massive amount of work you've put in it, I'm sad to see it still has such a low number of plays
At least the people who played it liked it!
2011-04-23 21:10:00

Author:
Felkroth
Posts: 51


I've always had blood Fel.. provided you are hit with a bladed weapon twice within one second But yes I severely changed quite a few things a day before the servers crashed... people complained about the camera being too high so I made it to where certain classes have different cameras i.e. the melee classes have a closer camera and ranged have a further camera. i also added knockback to almost all of the effects to (like you said) make the hits more noticeable, this actually changed several skills behavior, in a good way I guess.

Also I'm fairly happy with my plays... or at least my rating. Most people say they will check it out when they have more people which is understandable. But the constant boos when I comment on FF bug me, even with your comment above mine to encourage people... my comment has 3 boos and yours has 3 yays... if those are the same people...wtf...
2011-04-24 01:54:00

Author:
Dortr
Posts: 548


But the constant boos when I comment on FF bug me, even with your comment above mine to encourage people... my comment has 3 boos and yours has 3 yays... if those are the same people...wtf...
Sadly, advertising on another person's level is often looked down upon in this community and is somewhat along the lines of H4H (but not as hated). I'm still surprised that Felkroth was nice enough to actually play through some of the levels people had asked her to play including yours, which I don't see that many "famous" creators do since they're swamped almost all of the time with various messages. :o

I'd suggest ignoring the unhappy faces, since they don't mean that much on comments. I've seen cases where people rate a comment/review down just because they realize that the message was from a certain person. :/ Lame, really...

I can't wait to play your level again to see the changes.
2011-04-24 02:17:00

Author:
Qrii_Nakari
Posts: 204


I'd just like to say I really like the large amount of detail put into the characters and making each class useful. It would work tremendously well for 2 v. 2 games, I could imagine. All I could have said has already been said though. I really want to try the game with knockback now and I do recommend making the environment(s) more varied so flanking in a 2 player game would be useful. Maybe have a small level for 1 v. 1 and a larger one for 2 v. 2.
I'll try to advertise this level with a few of my other recommendations at other websites sometime too, if you wouldn't mind.
2011-04-25 06:09:00

Author:
Unknown User


It is far from 100% complete.. I plan to add several classes, different Arenas, more effects as well as game types and all kinds of stuff! I don't plan on making much else besides music but who knows For now have fun in my Arena and stay tuned for updates!2011-04-27 05:06:00

Author:
Dortr
Posts: 548


wow.

looks cool.

im gonna try this once psn is online again, curse you hackers.
2011-05-05 00:06:00

Author:
Cactii
Posts: 426


Alrighty, I have a much more in-depth thread about V3 here (https://lbpcentral.lbp-hub.com/index.php?t=56429-V3-RPG-Arena-Full-Concept) that explains much more info about the whole project... lol but please leave feedback on this thread

also... where did the badge go?.. the LBP.me link. I can't put it back on here...
2011-05-11 20:15:00

Author:
Dortr
Posts: 548


also... where did the badge go?.. the LBP.me link. I can't put it back on here...
I had something similar happen to my level threads; I just placed in the LBP.me Level URL tag at the very top of the post again, but I'm not entirely sure if that really fixed it. :/
2011-05-11 21:04:00

Author:
Qrii_Nakari
Posts: 204


It used to have it... and I thought that maybe all of them were deleted but then I checked out a few other levels that still had them on there... weird.
Well in the more in-depth one that explains pretty much everything, I have links to this, V3 on LBP.me and the Tutorial in LBP.me. So hopefully that will work if people wan't more info...
2011-05-11 21:35:00

Author:
Dortr
Posts: 548


Wow this sounds great Dortr cant wait to take a stab at it it looks well done as far as i can here.2011-05-13 09:37:00

Author:
Unknown User


Updates I already wan't/need to make before I publish a new version.
-Emit classes when picked
-Fix a few incorrect spiny icons ...if Courage takes acid damage his acid icon will not follow...XD
-Finish and put in Mercy and Scorn
-Add animated numerical ticks/damage numbermajigs
-Put "hole/fall death" logic on all classes (for the new bigger and better map)
-HUD snap to back on all classes
-FIX SCORE FOR THE LAST TIME!

whew... I think thats it. then start on the new class pack and maybe start on the minions.
2011-05-17 04:14:00

Author:
Dortr
Posts: 548


This looks amazing, I've qued it and will be playing A.S.A.P2011-05-24 18:21:00

Author:
onaga666
Posts: 293


Alright score is fixed and all characters have been slightly changed. Also now projectiles and some melee attacks will not go through walls anymore
I should have the new and improved classes in the published version soon and hopefully can get the map select done within the next 2 days with 3 new maps!
...Sadly.. no new classes have been made yet but Mercy and Scorn should be done kinda soon... after the above is in.
Then I'l be working on the eastern and western class packs

See full concept and showcase thread in my sig for updates.
2011-05-25 03:49:00

Author:
Dortr
Posts: 548


If you are reading this and you need to find a level to play with more than 2 people, then this level is a MUST. For serious. It's so much fun with 3+ people blazing through this arena. I assure you; it's extremely fun!2011-05-25 04:29:00

Author:
Qrii_Nakari
Posts: 204


No one is reading this! XD but seriously I'm pretty darn sure my game is the ONLY game in the entirety of LBP that has 2v2 team based gameplay..

I like to say its the moralistic ******* child of Felkroth's Frozen Flame and Foofles Urban Deathmatch.
2011-06-12 01:34:00

Author:
Dortr
Posts: 548


Hey Dortr sorry for the late reply i just played this with my brother and thought it was a very impressive concept i have never seen done on LBP before.

The very first thing that i think needs changing though is that the speech and cutscenes need to be skipable as i tried it a couple times and found myself waiting for all the information and speech to end.
One great idea Qrii_Nakari gave me which may work great in your level is to use a sticker as you enter that will skip all the tutorial information allowing the players to jump straight into the action. Seeing as ou already use a sticker to play the same one could be used.
Also in the tutorial level you should make the description of each class skippable as i found it went on a lot as i jumped on the buttons to find out about all the different character classes and what they did.

Another thing i would change was that the dark curtain over the vices area kept rising then lowering as i got near i found i a little anoying but not so annoying if you know what i mean.

One thing i really liked was the glowing throwable hammer. I have been creating a throwing hammer simular to this for an RPG based on my Castle Defence level though my hammer is boring compared to yours and doesn't come back. Would you mind if i stole this idea for the hammer?
I love this kind of little detail in levels


Overall its quite a confusing and complex level you have made and i admire the amount of time and effort i can see went into creating it. I love playing levels that people have worked hard on and this is definately one of them.
2011-06-15 08:14:00

Author:
Lordwarblade
Posts: 761


The very first thing that i think needs changing though is that the speech and cutscenes need to be skipable as i tried it a couple times and found myself waiting for all the information and speech to end.
You can actually skip the intro if you place the V3 sticker on Dortr's character herself. She mentions something about that at the very end of the intro.
2011-06-16 04:31:00

Author:
Qrii_Nakari
Posts: 204


You can actually skip the intro if you place the V3 sticker on Dortr's character herself. She mentions something about that at the very end of the intro.

I played the tutorial first and actually meant to make things like the buttons you stand on to hear about the characters and each class should be skippable because i wanted to know what each was but wasn't really interrested in hearing the whole thing for every class. I must have missed that the first time and just tuned out the other times. Maybe i should have paid more attention to the whole thing but my main point is really that there are lots of people who wont have the patients to sit threw it the first time and just give up as my brother did when we played it. He actually wanted me to quit it and find something quicker.
Once we were in though we really enjoyed it.
2011-06-16 16:54:00

Author:
Lordwarblade
Posts: 761


Thanks Lordwarblade.. Heh trust me.. Your not the only one who has mentioned the problems with the tutorial :/ I guess its more raw information regarding the classes and effects but its possible to just run to the level link in the tutorial and grab the sticker without reading everything.. I tried to make its sarcasticly informative so that everyone would be able to understand. Did you notice all skills on the HUD follow the pattern on the controller XD several people still dont notice that.. And get confused on how to use skills.. I do have plans to make a more interactive demo with a sample character to use.. But im not sure how to make it easy and quick to explain all the information that I think people should know.. I also have plans to add tons of classes and effects and maps and I'm not sure how Im going to explain them to newcomers... I aim for repeat players to hopefully come back and see the new additions from time to time.. Your and everyone elses feedback is incredibly helpful and I appreciate it so much. Oh and you can totally use the returning hammer thingy its totally not my original idea anyway XD I need to give you an in depth review as well because A: I love top down RPGs with multiple classes and B: I love originality and new mechanics. Tons of creators have made single player and co-op dungeon experiances wih monsters and a boss or 2 but I chose to be a little different by having a team based tactical PvP rpg just as you strayed away from dungeon raids by making a survial defense game which is unique and different as has TONS of unique monsters! and Hurray! I should be bumping his to LBPCs cool levels with this comment! now I will get like 8 more plays!

(((ALSO)))
Now I am participating in F4F since people seem to only reply to those. As much as i love to help creators with their levels and give feedback... LBPC has SEVERE loading issues on my computer and it is the only site that ever has a problem. This being said it is totally possible that I may literally not be able to load your threads to reply and even if i reply.. it may fail to load and leave my reply not recorded.. i had to refresh the page over 5 times to get it to load to add this little paragraph... please make it easy by posting a link to your level for feedback. I'm not going to spend hours trying to find your thread in the terrible search to load it several times and yield no results after all that. So please, please include a link. I do want to see everyone's levels and hopefully help them Thank you.
2011-06-22 01:50:00

Author:
Dortr
Posts: 548


Sounds like you have some great ideas for the future with this game.
It will be quite hard to present all the infomation required to teach people what they need to know about this level and i think you may have to make an actual play test tutorial.
My only real idea is something simular to mine only on a larger scale where you have the players move along a corridor that tells you about your abilities and moves as you go make it look good though so players don't get bored as most people cant be bothered to read that much information but quick info where you can test abilities sounds more fun for most.
Maybe add AI that don't move or attack so that you can test your abilities on them. Also though you would need a way for players to leave the tutorial whenever they wanted like buttons after every step of information so they can leave and get to playing the real game fast, as most people would want to learn a few moves then justt get to the action.
Maybe have somekind of prize at the end of the tutorial ? don't know about this though. This play test level could be part of the main tutorial.




Did you notice all skills on the HUD follow the pattern on the controller XD several people still dont notice that..

Didn't have a clue. hen i get back to the level i will have a second look and think to myself how blind am i.

One other idea though it may be too difficult to implement as use a lot of thermo, how about having a hud that each player can activate themselves that will show the main moves they will need over their characters in the actual game by holding in a certain button.
If you don'yt know what i mean then try the second part of my 40k space hulk level and you will see something simular added to the charracters by holding L1. Not that i'm trying to get you o play my level i just wondered if the idea might come in usefull.

When you make an update please inform me and i will check it out again.

Just had another thought. Maybe the play test tutorial level could actually be a level with a small story that you are either a vice or virtue in the training and have a master teaching you how to play. This might make it more interresting to learn how to play as people might see it as an actual level and not so much a tutoial. I got this idea from Qrii_Nakari's ninja training level as that is a level that teaches you how to play and become a ninja but feels like your playing a story level.
2011-06-22 13:18:00

Author:
Lordwarblade
Posts: 761


Hey there just played this in 1 player to test out moves and wondered what your thoughts are on having enemy AI for those people that play 1 player. I'm not entirly sure how you would implement this but it would be good. I have to say you have made some very nice effects and attacks in this level i really like d how you could burn tar.

I think maybe you should make the timer count down after you have spoken to the charracter at the beginning or once you place the sticker on her because by the time i had selected the sticker then waited for it to load so i could place it i only had 2 mins of play time left. Sometimes it just takes a while to load those **** stickers

I also noticed the tutorial level has had more plays than the actual level very strange.
2011-06-22 23:48:00

Author:
Lordwarblade
Posts: 761


Hey there just played this in 1 player to test out moves and wondered what your thoughts are on having enemy AI for those people that play 1 player. I'm not entirly sure how you would implement this but it would be good. I have to say you have made some very nice effects and attacks in this level i really like d how you could burn tar.

I think maybe you should make the timer count down after you have spoken to the charracter at the beginning or once you place the sticker on her because by the time i had selected the sticker then waited for it to load so i could place it i only had 2 mins of play time left. Sometimes it just takes a while to load those **** stickers

I also noticed the tutorial level has had more plays than the actual level very strange.

Lol not only can your burn tar but put out fire with water, put out tar on fire with water, electrify and freeze water and heal Virtues with holy and Vices with plague Although plague and holy elements are very rare and I'm about to put in the 2 healing classes Mercy and Scorn who use those elements!... lol I just need one more skill for each and I'm not sure what to do for them XD I need to put the map select in too darnit! I have 2 cool maps that no one but a few of my friends have seen...

...and regarding the time limit.. On versus levels the set time starts as the level begins.. always.. and there is 6 minutes so that means it too about 4 minutes to load that sticker! That's ridiculous and I'm so sorry for that! D: If I had a time start after a certain situation then I would have to have it activate a timer and for a visual countdown make a digital clock or some other form of representation to show the passing of time... I could do this but it would be quite a bit of work.. Eventually I'm going to do away with the sticker and perhaps put the tutorial as a selectable arena to practice and be shown what to do... I'm thinking of implementing selectable Mini-dungeons for single players and those who like co-op... My original idea was to jam pack one single level with a ton of things to do.. including the arena AND the single player/co-op dungeon thingies I'l get around to it as I can but the next few things on my list are adding the 2 new classes and the selectable arenas.
2011-06-23 02:28:00

Author:
Dortr
Posts: 548


...Crap all this might get deleted for double posting but this is quite a bit of info on quite a bit of updates...

http://www.lbpcentral.com/forums/attachment.php?attachmentid=35322
First off! New lobby! This new lobby has a map select with 3 dynamic selectable maps to fight on. These maps include...

Sand cave.. A local friendly hexagon shape with elemental pillars and bases.. Virtues base is Ice and the Vices base is Fire..
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35320

Ruins.. Another local friendly square shaped arena with walls to protect you and rooms to hide in. Virtues base is Lightning and the Vices base is Fire.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35324

Floating Factories ... The largest and most dynamic map is a floating landmass with 2 factories that serve as bases. Since this map is floating in some sort of void type place it is possible to fall (or get knocked off) the edges resulting in instant death. Virtues base is powered by tesla coils and arc lightning while the Vices base is powered by pumping acid through pipes... Since the map is so big I took a picture of the Vices base only.. lol.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35323

Also 2 new classes have been added.. Mercy the priestess on the Virtues side and Scorn the necromancer on the vices. These classes serve as healers and are capable of healing other classes by 1 life with a special skill.

Other updates on older classes include... all classes have sackbot movement for slightly more realistic and better looking movement.

Aegis- Thrown hammer now is slightly homing so it is a little easier to hit with it.
- Now his Holy Aura skill provides a much bigger shield to protect a teamate

Charm-Now Charms icicles are also slightly homing so that its easier to attack with.
- His lightning attack his a bit bigger and more visible.

Courage- Courages movement speed has been increased.
- His arrows are also slightly homing but not much.. and his auto aim ability is a bit more precise.
- His bird pet is now controlled with the right stick and no longer disables his movement so you can still move while controlling the bird. Also the bird is out for 1 second longer and returns to courage after a few seconds instead of just disappearing.

-Mercy- Since mercy has not been explained I guess I should do that now.. She has 2 lives (20 hp) and is very fast.
-Mercys L1 attack is a swing of an electric rod which does lightning damage if hit with the tip as well as melee damage.
-Her R1 attack splashes a small amount of water on the ground in front of her to electrify... it is possible to have up to 5 puddles out at once.
-Her (square) skill is "Harmonious Song" which is a holy area of effect attack/heal and also heals any nearby Virtues for a life.
- Her (triangle) skill is Holy "Holy Target" which is a controlable disk that does holy damage/heal.. It is controlled with the right stick similar to Courages bird but is used to heal yourself, another Virtue or to damage/stun vices.
-Her (circle) skill is "Ice Wave" which is a wave of ice that travels directly forward.

Another new class not mentioned in game is Scorn the necromancer.
Scorn has 3 lives (30 hp) and is very powerful
-His L1 attack is a tar cone that he shoots out in front of him.
-His R1 attack is a homing acid projectile.
-His (square) skill is "Skull Circle' which is an area of effect of plague which infects virtues and heals vices. This skill is almost the exact same as Mercys harmonious song skill in that it heals other vices for a life.
-His (triangle) skill is "Acid Slug" a summon of one little acid slug that follows virtues and leaves a slimy acid trail.
- His (circle) skill is "Spike Pit" in which he summons a small spike pit around him that has the "stab" effect if a virtue walks into it (Critical hit and bleed)

...all other vices do not have changes to their attacks or skills..

This new version is still pretty much in testing but should work 100% fine. Also you no longer need the tutorial sticker to get in the select faction launcher thing.. It is unlocked after selecting a map.
2011-06-30 00:00:00

Author:
Dortr
Posts: 548


Wow nice improvements i will check them out soon.

I really like the look of the new maps.
2011-06-30 01:27:00

Author:
Lordwarblade
Posts: 761


Just played it again tonight and i have to say all the new improvements are really awsome.

The new maps and map selection feature are great i like how you show a piture of the maps s well it really add to this level. I can tell you have put in countless hours to rebuild the design of the levels layout and it really pays off. I couldn't find any problems with the classes or levels.
The tutorial level was also a lot nicer to look at had no issues.

The new a bilities are pretty good i do like the spike pit thing that you can place. One thing i also though was well done was the fact that in the second map if you touch the fire wall as a virtue it put you on fire and drained health. Also the other way round with the vices and the electric walls. Very nice touch that adds to the difficulty of survival.

Well done with these amazing new features and i hope this level gets a lot more notice. actually can't believe that Qrii_Nakari and myself are the only ones giving you feedback on theis thread this is an etraordinary effort you have put into this level and i think it really needs more fame.
2011-07-08 10:50:00

Author:
Lordwarblade
Posts: 761


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