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The Making of Crash Bandicoot.
Archive: 2 posts
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ A facinating look back at the technical and corporate challenges faced in the development of Crash Bandicoot, make sure to check the comments for a few extra pieces of information such as On February 6, 2011 at 8:45 pm agavin said: It's a complicated story of rights. Basically, to continue Crash we had to keep Universal in the picture, and they added no value. So we moved on. On February 8, 2011 at 9:23 pm jasonrubin said: CTR was not part of our three project deal with Universal. It started as a generic racing game, funded internally, that we eventually teamed with Sony to publish. It was up to Sony to get the rights from Universal, though it was never a sure thing that it would happen. I am glad that it all worked out. CTR turned out to be an incredible game. | 2011-04-22 13:38:00 Author: Rabid-Coot Posts: 6728 |
I was filled with noglastia when i read that CTR comment. that had to be the first racing game i ever played, and I'm pretty sure it was the first racing game that included boss fights. Uncharted: Kart racing, anyone? | 2011-04-22 15:12:00 Author: grayspence Posts: 1990 |
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