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Making cameras follow sackbots?
Archive: 3 posts
I need some help making the player's camera follow a sackbot they are controlling during the game. On my "project/level" all players spawn in a little room. There are 4 blocks labeled "Player 1-4". By standing in front of their respective block each player activates a remote Controlinator and takes remote control of a sackbot version of themselves. My question is how do I make the game camera follow the sackbot instead of the actual player? Ive experimented with a game camera on the sackbot's microchip but it doesnt seem to be working for me. Help is greatly appreciated! | 2011-04-22 11:26:00 Author: Unknown User |
in this case, the best bet is to do the following: Put a different coloured tag on each sackbot put each controlinator on a piece of invisible hologram Make the controlinators invisible inside each transmitter controlinator place a follower that is set to follow the tag of the sackbot it is controlling. If you do this then the player will follow the sackbot and the camera will follow the player | 2011-04-22 11:53:00 Author: rtm223 Posts: 6497 |
couple minor details he neglected to mention. go ahead and set the follower to max speed and acceleration. min range to 0 then max to about 20 or so. make sure to idividualize your tags like stated above or you will end up with some strange unwanted effects | 2011-04-22 13:27:00 Author: Unknown User |
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