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#1

Need help to build advanced wave logic!!

Archive: 8 posts


I've been making a veeery cool survival challenge (unfortunally its top secret so I cant tell much more) and i have no idea how to create the logics for waves of enemies.

There are 3 station they can appear from & i just want to activate 1 station at the time (2 max.)... At the same time I want them to appear in progressivelly larger and larger groups of enemies.

Can you help me do that?

At least how to make a progressively more frequent input being activated?

Tnx
2011-04-21 12:08:00

Author:
Unknown User


Well rong section but it's easy

Put a tag sensor to emitter for each kind of enemies you have and setup labales for them, copy this to other gate and change color of tag sensors. Now map enemy spawning on sequencer by putting tags on timeline as you want enemies to appear, with label of enemy types and color of station . So use sequencer for each wave plug it to selector.... and you done ;]
2011-04-21 13:00:00

Author:
Shadowriver
Posts: 3991


You could also try to go down the random route (randomizer) if sequencing isn't your thing.2011-04-21 16:21:00

Author:
faulky
Posts: 80


have different randomizers per microchip, each randomizer going faster and faster
use a selector + a tag sensor to cycle per round, link that to the activate of the microchip
2011-04-21 16:54:00

Author:
sonofbrave
Posts: 107


I think the sequencer is the best way to do this. If you want each wave to last 30 seconds, you could make the sequencing bar 30 bars long and 1 second per bar (I think 1 sec per bar is default).

Each wave would be a new sequencer. You could even use a timer between them and have a message that says "Wave 2" or something to appear. You can stick a microchip with the sequencers right in the middle of the level so that can act as your control panel for when enemies appear. You'll put tags on your sequencers that will match up with the tag sensors on your 3 stations.

For the three stations, I would put a microchip on each one, and then put the tag sensors (set to a big radius) on the microchip connected to the emitters. Leave everything on the microchip so they will all be emitted from the same place. Make sure the emitters are set to "Emit One." The tag will stay activated for for about a half of a second, so you don't want to accidentally emit 4 or 5 of something by mistake.

If you need help, just add me. I'd be glad to help.
2011-04-21 17:26:00

Author:
shane_danger
Posts: 283


Ill help my psn is AaronJedwards2011-04-21 21:07:00

Author:
lewied123
Posts: 4


I've maneged to build some (maybe just temporary) logic to get them progressivelly appearing faster before most of you responded. But What I really wanted was to make that AND rounds... I think I'll envite you for that, ok?

****!!! I wanted to ad you right now but PSN is in manegement or something...
2011-04-21 21:30:00

Author:
Unknown User


your not the only one whos psn isnt working mate! 2011-04-22 15:56:00

Author:
Gamerater15
Posts: 80


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