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#1

Shape is too complicated question

Archive: 11 posts


Does putting stickers and decorations count as things that make a shape too complex?2008-12-03 10:28:00

Author:
Unknown User


not as far as I know. Someone more knowledgeable than me will tell you that "your shape is too complicated" means that it has too many sides.

Do you ask this because placing stickers and decorations and stickers onto a shape has made this "your shape is too complicated" warning come up or are you just asking in advance?
2008-12-03 11:21:00

Author:
muttjones
Posts: 843


Just asking in advance.
I haven't done any sprucing yet.
2008-12-03 11:29:00

Author:
Unknown User


I've always had a shape is too complicated bug come up when I make something with too many corners. This usually happens when I have a big shape, like a large rectangle, and then cut out using something like a circle. If you free hand and drag the circle around, it can create a lot of very small corners, and hence bring up the too complicated bug.

If that happens, sometimes you can recover it by chopping the thing in half, or using explosives to reduce the shape (you can still change the material I think into a more explodable version), using the corner editor to try and lop some corners, or else using a huge solid shape to try and overwrite the complex corner parts.

It can be a hard one to fix though. The easiest way is to take things slowly if you are freehand cutting out and be prepared to rewind quite extensively.

I was getting this bug so much that I started to learn to use grid mode, which is not an easy thing. But since learning it it's improved the quality of my shapes and joins immensly.

The only time I would really do large amounts of freehand cutting would be at the start of the level to create an organic sort of feel. After a while the suspension of disbelief should start to kick in and people would not notice that it's all pre-cut. That's my theory at least, and I am sticking to it.
2008-12-03 13:41:00

Author:
Elbee23
Posts: 1280


For stickers you get a different message like, "Too Many Stickers on This Object-No more can be placed"

Just use one MASSIVE sticker.
2008-12-03 14:41:00

Author:
GuyWithNoEyes
Posts: 1100


Stickers and decorations will not affect the complexity of an object.

Avoid using the circle tool when designing a level and build in sections.
2008-12-03 17:30:00

Author:
docpac
Posts: 601


This leads me to wonder....
HOW!? Mm? How?

And by that, I mean how did Mm make levels without being pestered by their own messages?
2008-12-03 21:07:00

Author:
DRT99
Posts: 431


Professional level designers know a thing or two about optimization, the cornerstone of performance in all games.

Also, I'm fairly certain they made their levels with a PC, which would make things quite a few times easier.
2008-12-03 22:23:00

Author:
Linque
Posts: 607


If you look at their very big shapes, say like areas you walk in that are enclosed, they have jagged lines running through them.

I'm pretty sure they are seperate objects put together precisely so there are no visible gaps. You can do the same sort of thing with grid mode, but to make an arty cut, to me at least, would be a big pain. You would need some serious planning and get the base in exacting proportions before putting anything on top.

You can't at the moment cut large shapes with lines, you have to "cut out", however small your dot is, the two different large sections. This will leave a gap if you use the smallest point of grid mode or can wobble if you try and freehand.

Maybe there is some trick that I have not thought of though, but the cheap and easy way, as I said before, is to use grid mode and line things up.
2008-12-04 06:48:00

Author:
Elbee23
Posts: 1280


I use the corner editor to smooth out jagged edges so the walkway is completely straight.2008-12-04 12:06:00

Author:
Unknown User


to make an arty cut, to me at least, would be a big pain.

Here's one way I think you can do it:

1. Pick a material that is different than the one you are currently working with. Draw with it in the middle of your object such that one side is where you want your cut to be. Use the same thickness as the object you are cutting. Make sure the cut goes entirely through the object.

2. Use the material changer to change one part of the original object to your 'cutting block' material.

3. Draw between the cut object and the side of the original object that you changed the material of. The editor will recognize they are the same material and thickness and automatically join them into one object.

4. Use the material changer to get back to the original material that you want.

5. You'll probably have to do a little cleanup where your cutting object went outside the shape of your original object.

It sounds complicated, but it should be really easy to do.
2008-12-04 14:29:00

Author:
Risen
Posts: 251


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