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#1

Projectile sensor issue

Archive: 3 posts


Hi folks! Ok, so I have 2 projectile sensors connected to an OR, then a destroyer on some sackbots, one with water type detected and the other electricity, now the water one works fine, they die when the meter is full, but the electricity counter doesn't work, the sackbots die instantly when hit by electricity, is there some kind of trick for this?2011-04-20 03:48:00

Author:
Unknown User


Try putting a danger tweaker on the sackbot. You have to electrify him to be able to hit him with electricity. Otherwise it will kill him.

Shooting more electricity at an electrified sackbot seems counter-intuitive, but maybe you could frame it as you need to overload the electric sackbot with more electricity?
2011-04-20 04:11:00

Author:
shane_danger
Posts: 283


Thanks, I did get the electricity to kill after the projectile counter runs out, but fire isn't working, it still kills in 1 or 2 hits, also I'm tweeking so the fire doesn't show on the sackbot in play mode and that doesn't seem to be working good either.2011-04-20 07:21:00

Author:
Unknown User


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