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#1

Emulating delayed speech

Archive: 7 posts


In the story mode, sometimes there is more speech that is delayed after the main 'body' of it. I thought it would be good to attempt to emulate it using a microchip on a sackbot. Sadly, it's not working as well as I thought.

Here is the layout:

Magic Mouth 1 ------- Toggle ---- Timer ---- Toggle ---- Magic Mouth 2
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Player Sensor

Is is the proper way of doing it?
2011-04-19 21:43:00

Author:
Jaymes_Keller
Posts: 27


It's easy, just attach a timer to them magic mouth, then attach the timer to another. Easy as that!2011-04-19 22:16:00

Author:
lemurboy12
Posts: 842


or just place them both on a sequencer on the chip turned on by the prox. I dno't think magic mouths stay on on sequencers unless they are set to subs.2011-04-19 22:20:00

Author:
celsus
Posts: 822


Wire the output of your first magic mouth into the second magic mouth. When the player presses circle to close the first mouth, the second one is triggered and opens.2011-04-20 00:48:00

Author:
Holguin86
Posts: 875


Lol, I was wondering what that one did.2011-04-20 02:12:00

Author:
celsus
Posts: 822


Thanks for all your awnsers.

I've poked around and discovered that 'busing' the magic mouths together didn't lead to the effect I was looking for, at least at the default input setting.

So, I experimented with 3 of them:


Magic Mouth 1 ---- Magic Mouth 2 --- Magic Mouth 3

And set them all to have the input action "One shot". This had close to what I am looking for. Not exactly, but it's a step in the right direction. Now I'll connect up a timer or two and see how it works out.
2011-04-20 21:05:00

Author:
Jaymes_Keller
Posts: 27


The speech bubble from the magic mouth is a pain in the ***, I'm doing a story heavy level so I need in constantly, the best way I found out to use it, like the above poster said, is put it in a sequencer so it doesn't mess up with the timing of other things happening.2011-04-20 23:16:00

Author:
Unknown User


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