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Emulating delayed speech
Archive: 7 posts
In the story mode, sometimes there is more speech that is delayed after the main 'body' of it. I thought it would be good to attempt to emulate it using a microchip on a sackbot. Sadly, it's not working as well as I thought. Here is the layout: Magic Mouth 1 ------- Toggle ---- Timer ---- Toggle ---- Magic Mouth 2 | | Player Sensor Is is the proper way of doing it? | 2011-04-19 21:43:00 Author: Jaymes_Keller Posts: 27 |
It's easy, just attach a timer to them magic mouth, then attach the timer to another. Easy as that! | 2011-04-19 22:16:00 Author: lemurboy12 Posts: 842 |
or just place them both on a sequencer on the chip turned on by the prox. I dno't think magic mouths stay on on sequencers unless they are set to subs. | 2011-04-19 22:20:00 Author: celsus Posts: 822 |
Wire the output of your first magic mouth into the second magic mouth. When the player presses circle to close the first mouth, the second one is triggered and opens. | 2011-04-20 00:48:00 Author: Holguin86 Posts: 875 |
Lol, I was wondering what that one did. | 2011-04-20 02:12:00 Author: celsus Posts: 822 |
Thanks for all your awnsers. I've poked around and discovered that 'busing' the magic mouths together didn't lead to the effect I was looking for, at least at the default input setting. So, I experimented with 3 of them: Magic Mouth 1 ---- Magic Mouth 2 --- Magic Mouth 3 And set them all to have the input action "One shot". This had close to what I am looking for. Not exactly, but it's a step in the right direction. Now I'll connect up a timer or two and see how it works out. | 2011-04-20 21:05:00 Author: Jaymes_Keller Posts: 27 |
The speech bubble from the magic mouth is a pain in the ***, I'm doing a story heavy level so I need in constantly, the best way I found out to use it, like the above poster said, is put it in a sequencer so it doesn't mess up with the timing of other things happening. | 2011-04-20 23:16:00 Author: Unknown User |
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