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Personal Sackboy/Sackbot Additions

Archive: 5 posts


I was just wondering last night, how many people would like to see the option for the ability tohave an emmiter that can be placed directly on a sackbot or sackboys body (like you can with sticker objects). Then you could emmit objects and as you move hands or that, as the emmiter is on the arm, it moves as well? Also, Same console 2plr. split-screen, waterproof sackbots and real flowing water effects?2011-04-18 17:01:00

Author:
Sean88
Posts: 662


Apparently it's already possible (but quite complicated) to do the 'emit at the angle you're arm is pointing' thing, I read somewhereon LBPC. I'd find the topic for you but I can't remember what it was called.

Same console split-screen would be great, especially in create mode.

Sackbots die in water because Mm currently cannot code (from what I heard) how to make them react and swim like a player would in water. However, I would like to see an option where they can go in water, but not swim (basically sinking to the bottom and walking at the bottom, but slower than out of water)
and Flowing/dynamic water isn't possible because the PS3 probably wouldn't be able to handle it. I have suggested several times Mm adding a "Water Material" that floats like darkmatter, but other things interact with it like they would the current water, which I reckon would handle most of the things people would want to do with 'flowing water'
2011-04-18 17:48:00

Author:
Matimoo
Posts: 1027


I have suggested several times Mm adding a "Water Material" that floats like darkmatter, but other things interact with it like they would the current water

This is actually a great suggestion...the ability to "place" water anywhere like you can with hologram, except have the unoccupied space fill with water...that would open huge level possibilities.
2011-04-21 00:49:00

Author:
EvilWuun
Posts: 152


I was just wondering last night, how many people would like to see the option for the ability tohave an emmiter that can be placed directly on a sackbot or sackboys body (like you can with sticker objects). Then you could emmit objects and as you move hands or that, as the emmiter is on the arm, it moves as well?

Hologram sheets + joystick rotator. Bish bash bosh, bob's your uncle.
2011-04-22 20:08:00

Author:
iliketosayblah
Posts: 77


Apparently it's already possible (but quite complicated) to do the 'emit at the angle you're arm is pointing' thing, I read somewhereon LBPC. I'd find the topic for you but I can't remember what it was called.

Actually its really easy, you dont even need to use a sackbot if you dont want to.

Make a invisible holgram circle, and put a microchip on it, on the microchip place a follower and a joystick rotator and a controllinator set to receive neareest player. from the controllinator connect the right thumbstick up and down outputs to the up and down/left and right inputs of the joystick rotator. now place an emitter on the circuitboard and make sure that what you emit is emitted ABOVE THE CIRCLE OF HOLO, this way when you rotate the hologram it will be emitted in the right direction.
To make the arm move in the direction your aiming you need to use a sackbot with a battery into the R2 input of its controllinator.
2011-04-23 11:32:00

Author:
Skalio-
Posts: 920


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