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Logic compatabillity with stickers/decorations
Archive: 4 posts
I think it'd be really cool to be able to trigger logic with stickers/decorations, for example: I'm trying to make a part in my level I'm creating where when you walk past a certain area, the sleeping sackbot eyes change into danger sackbot eyes and then trigger a siren, but the sensors won't attach to the decorations. I saw something in the story level where you first get the cakeinator when the creatinator appears out of the floor decorations are triggered around it. So if anyone knows how to do this, please reply. | 2011-04-16 23:49:00 Author: abyssalassassin Posts: 717 |
I'm pretty sure it's done with emitters. | 2011-04-17 02:45:00 Author: lemurboy12 Posts: 842 |
You can put decorations on invisible pieces of holo, which can be emitted anywhere. Don't know what part you're talking about, but that might be what's going on with magically appearing decorations. | 2011-04-17 04:42:00 Author: Alic Posts: 81 |
Yeah, emitters shoot out a small piece of cardboard with a deco on it. | 2011-04-17 04:43:00 Author: jalr2d2 Posts: 256 |
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