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#1

Sackbot 3D glitch

Archive: 6 posts


I was wondering if anyone has tryed to put a sackbot into the extra layers? I attempted it but failed the sack bot disappeared.2011-04-15 18:54:00

Author:
Unknown User


As far as I know, it's possible to put them in the background using this method:

http://www.youtube.com/watch?v=PhViHGCBDvY

However, they may not behave as you expect.
2011-04-15 19:02:00

Author:
Thegide
Posts: 1465


It works... kind of. First off, they must have a gravity switch so they can't move - overwise they die. So sticking them on a DCS in the background is your best bet.2011-04-15 19:38:00

Author:
standby250
Posts: 1113


Wait, they die!? I had heard that, during the BETA, if they weren't set to allow layer changing, they worked just fine! It kinda sucks that it was changed, they had so many possibilities!2011-04-16 01:52:00

Author:
Super_Clone
Posts: 849


I made a sackbot in the back layer in beta and imported it to full game and it works fine except it glides across the floor if you slap it, i'm not sure if i can control it or not.

But ya if you try and put a sackbot in back layer now it'll just jump forward or die if something is in its way.
2011-04-16 01:59:00

Author:
lve_msg
Posts: 408


I got one into the background but what I was expecting to happen was I would be able to control it. when I attached a R/C controllinator it moved into the normal layers. :-P2011-04-18 16:44:00

Author:
Unknown User


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