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#1

Fixing controlinators, followers and the material tweaker

Archive: 3 posts


Problem with the Controlinator:
Setting it to closest player.. Is not closest player.
Its actually first player that enters the level.. this could be player 1, but also player 4.
Hence this setting should have been called "First player in level".
Id rather see the option "Closest player" to be really "closest player" or at least a "Player 1, player 2 etc transmitting to this controlinator"

Problem with follower:
Unless I use a bot (which in some cases is impossible due to use of i.e. water and grapple)..
There is no way to make a follower only follow a certain player.

Problem with material tweaker:
The option "Only grabbed once" (Only first player grabbing it, can grab the material).
Works inversed.
It only allows the last player that grabbed the object to grab the object..
the previous player will automatically let go of the grabbed object.
now this might be fine in i.e. basketball..
in most occasions you would want to only have the first player that grabbed the material keep hold of the material.

I allready reported my findings to MM, and humbly asked a certain person who is in closer contact with MM to tell them about the problems (and I sincerely hope he does).
As I honestly think these are either mistakes or small improvements that would make all of our lifes a little easier.
2011-04-15 14:46:00

Author:
Luos_83
Posts: 2136


yeah i think we should have a player 1,2,3,4 settings when it comes to followers, ETC.2011-04-15 16:13:00

Author:
Lord-Dreamerz
Posts: 4261


I haven't encountered the Grabable issue yet, but I haven't really toyed with that setting much, personally. Interesting. I hope they add the fix, while keeping the existing set-up. I can think of a fair few uses for that.

Regarding the Movers, hell yes. This is badly needed. Same functionality for Look-At Rotators too, plz, MM.
Thinking of Rotators (This isn't really relevant to the thread), we also need to be given the ability to set Angles for Look-At Rotators and whatnot. Because the Look-At Rotator is the object rotating, and the sensor, it has it's issues. I wanted an object to always try to turn partly towards a player behind the rotator, but not all the way. And this is impossible with the fixed Angle sensor-area.


And the Controllinator issue isn't something I encountered personally, either, but it'd be nice to have sorted.
I really hope we can get Labelled Controllinators aswell. Just thinking about remote controls - the 8 Colours just aren't enough.
2011-04-15 21:27:00

Author:
Ostler5000
Posts: 1017


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