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More Music Sequencer Instruments

Archive: 23 posts


There are very few instruments, and almost ALL of them are futeristic sounding. Bring in some woodwinds, horns, and strings! 2011-04-15 04:09:00

Author:
nk827
Posts: 193


This is most likely going to happen. I can't see why not, in fact.2011-04-15 04:55:00

Author:
schm0
Posts: 1239


There are very few instruments, and almost ALL of them are futeristic sounding. Bring in some woodwinds, horns, and strings!

just give me a piano sound that actually sounds like a piano, and can hold longer note duration. my translation of Fr?d?ric Chopin's Marche fun?bre in B b minor, sounds like it's coming from an ice-cream truck !!! lol
2011-04-15 07:03:00

Author:
sellfcon
Posts: 79


Yes, like this hasn't been suggested already.2011-04-15 16:40:00

Author:
lemurboy12
Posts: 842


just give me a piano sound that actually sounds like a piano, and can hold longer note duration. my translation of Fr?d?ric Chopin's Marche fun?bre in B b minor, sounds like it's coming from an ice-cream truck !!! lol
A piano sound that sounds like a real piano is actually harder than you might think.
Just take a look at the professional piano sample libraries, they are mostly several gigabytes and still don't sound like a real piano.
Not an easy task to pull off with such a limited amount of memory

cheers,
misty
2011-04-15 16:55:00

Author:
Mother-Misty
Posts: 574


This has been suggested so many times and I think Mm need to look and notice. IK believe a better guitar sound would be better and a better piano and better drums.2011-04-15 17:13:00

Author:
craigmond
Posts: 2426


just give me a piano sound that actually sounds like a piano, and can hold longer note duration. my translation of Fr?d?ric Chopin's Marche fun?bre in B b minor, sounds like it's coming from an ice-cream truck !!! lol

New music released: Creamcicle Cantata in Eb.

In all seriousness, though... they do need like a "grand piano" instrument. Thing is, to accurately sample a piano so that it sounds decent you have to have a new sample every four or five keys. That takes up a good chunk of memory.
2011-04-15 17:45:00

Author:
schm0
Posts: 1239


yeah. theyll probably release an instrument pack or something in the distant future, but it really is monotonous having to figure out ways to make interesting, unique sounds using the tools provided. oh well, i guess that's what littlebigplanet is about: creativity2011-04-15 22:21:00

Author:
nk827
Posts: 193


The current sounds match the "arcade" style the game is aiming for but yes...we need new and varied instruments. I have no doubt we'll see it in the future. Maybe we can have a tool where we can draw arcs with the move controller when composing music.2011-04-16 22:11:00

Author:
BasketSnake
Posts: 2391


We need Trombones and Horns, man. Can't make upbeat Ska music without it.

:SH:
2011-04-16 22:49:00

Author:
ThePineapplizer
Posts: 769


We definitely need some more instruments, although even if we get them I don't expect the actual QUALITY of the instruments to be better; as others have stated, that would take too much memory.2011-04-21 01:02:00

Author:
EvilWuun
Posts: 152


Trumpets, Saxophones, Horns, etc. The list goes on. we need more.2011-04-21 01:53:00

Author:
BeaversLikeWood
Posts: 119


Moar guitar sounds like we have in GHmix! 2011-04-21 01:54:00

Author:
gdn001
Posts: 5891


A piano sound that sounds like a real piano is actually harder than you might think.
Just take a look at the professional piano sample libraries, they are mostly several gigabytes and still don't sound like a real piano.
Not an easy task to pull off with such a limited amount of memory

cheers,
misty

huh? it just need instrument data for sample to do it, for start/hold and end ;] even tracker did that on computers in times without Ghz CPUs
2011-04-21 13:04:00

Author:
Shadowriver
Posts: 3991


huh? it just need instrument data for sample to do it, for start/hold and end ;] even tracker did that on computers in times without Ghz CPUs

You won't end up with a "realistic" piano that way, you end up with a crappy piano like we have now
Like schm0 already pointed out, you need to sample a piano every 4 keys or so if you want to end up with something that sounds good and that eats a lot of memory (which the PS3 doesn't have)
(in a perfect world, you would sample a piano every key, even at different velocity's in order to make it sound "realistic")

cheers,
misty
2011-04-21 13:33:00

Author:
Mother-Misty
Posts: 574


You won't end up with a "realistic" piano that way, you end up with a crappy piano like we have now
Like schm0 already pointed out, you need to sample a piano every 4 keys or so if you want to end up with something that sounds good and that eats a lot of memory (which the PS3 doesn't have)
(in a perfect world, you would sample a piano every key, even at different velocity's in order to make it sound "realistic")

I have heard EXTREMELY realistic piano effects in even super nintendo games though! It shouldnt be as complicated as having to record every single note on a piano. I don't think that MM thought the music sequencer would have songs made as complicated for it as its users have made. That being said, they also diddnt release much info about it until about when it was going to be released. My thought is that the music sequencer was just a last minute idea. I know that videos of it were released early in the beta, but I still think it wasnt a prime asset in making the game.
2011-04-21 22:12:00

Author:
nk827
Posts: 193


Violins. How can I make this (http://www.youtube.com/watch?v=B2D8OpcEey4) without it!?! :kz:
*Even though I'm no good on the Sequencers...*
2011-04-21 23:00:00

Author:
IronSkullKid99
Posts: 515


I have heard EXTREMELY realistic piano effects in even super nintendo games though!
That system could only handle 32Khz, which means the highest frequency can only be 16Khz, i wouldn't call that "EXTREMLY realistic". (people can hear beyond 16Khz...)
Ofcourse it also depends on what kind of piano we are talking about...
Seems like a lot of people have issue's with the sequencer, i kind of love it, i think MM pretty much nailed it, it's an easy to use sequencer which isn't too complicated but offers a lot of depth, what more do you want? (besides some extra samples and some bugfixes )

cheers,
misty
2011-04-21 23:58:00

Author:
Mother-Misty
Posts: 574


I have heard EXTREMELY realistic piano effects in even super nintendo games though!

I would agree, most people can't tell the difference between the piano sound on the Super Nintendo and a baby grand. However, I can guarantee that the samples included in that game were a fraction of the file size of a professional sample, and specifically tailored for the octave range of the song. The same applies to the samples included in the game, which have a very short sustain and are very "toy piano"-sounding.

They're useful for certain applications, but if you're looking for a concert, grand or baby grand piano sound, you aren't going to find it in the game.


It shouldnt be as complicated as having to record every single note on a piano.But it is.

You know what happens when you use less samples for your instrument? Well, you probably do but don't realize it.

Ever huffed a helium balloon? You know how your voice gets all high and munchkin-like? Well that's what a sample sounds when you stretch it too far past the frequency at which it was recorded. Unlike sine and triangle waves, the sample becomes stretched and distorted to the point where it doesn't sound "real" anymore. Thus, you need a new sample every half-octave or more to prevent this from being noticeable.


Violins. How can I make this (http://www.youtube.com/watch?v=B2D8OpcEey4) without it!?! :kz:
*Even though I'm no good on the Sequencers...*

Nice tune.

You can use a short staccato string or one of the other synths/waves to pull it off. Just write your sixteenths as eighth notes with the latter portion of the note at a much reduced volume. For quick successions of sixteenths on the same note, you might have difficulty differentiating any sort of separation, so make the offbeats a bit softer in volume.

The melodic parts (i.e. legato strings) are going to be more difficult. I would recommend the pulse wave or other waveform (and perhaps even modulate the note or a portion of it.) You should also be comfortable with connecting multiple notes together across the same sustained note to create crescendos and decrescendos along the melody. I find creating a realistic legato string/synth melody to be quite a challenge, so good luck!

As for the OT, there are more instruments coming. Soon. Just not tomorrow.
2011-04-22 00:12:00

Author:
schm0
Posts: 1239


You know what happens when you use less samples for your instrument? Well, you probably do but don't realize it.

Ever huffed a helium balloon? You know how your voice gets all high and munchkin-like? Well that's what a sample sounds when you stretch it too far past the frequency at which it was recorded. Unlike sine and triangle waves, the sample becomes stretched and distorted to the point where it doesn't sound "real" anymore. Thus, you need a new sample every half-octave or more to prevent this from being noticeable. wow. I totally knew that, and cant believe wat i said. lol! yeah, sorry that was a stupid thing to say on my part.
Seems like a lot of people have issue's with the sequencer, i kind of love it, i think MM pretty much nailed it, it's an easy to use sequencer which isn't too complicated but offers a lot of depth, what more do you want? (besides some extra samples and some bugfixes) I don't have any real problems with it, i think they nailed it too! I only with the instruments were more realistic and that there were more of them. I also think they should work on the "pan" setting, and should add the "global audio effects" to the sequencer. Seriously! It has so much more reverb effects than the sequencer does!
2011-04-22 02:13:00

Author:
nk827
Posts: 193


At least we can make 8-bit music all day! but yeah more samples would be nice.. personally I think the drums are pretty good but you ever notice how it says acoustic kit 1 and theres no acoustic kit 2... hmm if there was a choir, violin, acoustic guitar, steel pan drums, xylophone, and slap bass samples I would be in heaven. I will pay for any and all DLC Mm throws at us! Btw has anyone ever actually overheated a music sequencer? Ive seen some huge ones with tons of samples that are only halfway full.. then some with like 8 sample blocks that are almost completely full? I dont get it.2011-04-23 01:13:00

Author:
Dortr
Posts: 548


I think the sequencer is the best that it can be for the PS3. I wasn't really expecting it to be a piano layout which took a while for me to figure out the notes (I was expecting scale but then flats and sharps would be a problem i guess). The only thing that can be improved is, yes the variety of instruments as most of them are synth: making them sound well... weird and more fitting only for arcade games (which i think they thought were going to be the majority of the levels made as that is what they were publicizing). It would be great if they added at least the basic woodwind, brass and string instruments (Bb Clarinet, Flute, Sax, [oboe would be fun but unlikely], tuba, french horn, trumbet, trombone, violin and cello). With those instruments you can at least attempt to make other genres of music.2011-04-23 05:17:00

Author:
koltonaugust
Posts: 1382


At least we can make 8-bit music all day! but yeah more samples would be nice.. personally I think the drums are pretty good but you ever notice how it says acoustic kit 1 and theres no acoustic kit 2...

Well, it also says creator kit 1, but there is no Creator Kit 2. I wouldnt get your hopes up. To be fair, my friend SevenIsaCannibal makes very good remakes of video game music, so part of the issue is the way you change the music to sound different.
2011-04-23 13:47:00

Author:
nk827
Posts: 193


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