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Help me Decide Please!

Archive: 2 posts


Okay, so I've run into an obstacle of sorts that needs the community's assistance. Samus bot and gameplay with Samus takes a ton more thermo then what I originally thought so soemthing will have to be sacrificed.

To enjoy a full metroid engine gameplay with fully functional samus and morphball, the level design and detail will be more generic than anything else. So, in other words, won't be as appealing. It may also require much more level link jumps to accomadate enough space for a world. I'm not sure yet of full level consequences.

For a limited Samus bot, you would use Samus as a normal human with literally no suit powers or health. Mainly, you would use her to walk around the world, activate simple switches to access morphball areas, and then get level linked into a "morphball area". The environments would be decent, but story would be lacking unless you guys can help me come up with something.

If we don't use Samus, and only use the morphball, the gameplay and level design will be extensive compared to the other two choices. I'll make it up to the community. This is personally the one I prefer. I already have a very great working morphball, physics down and everything for the most part. However, I will add a lot more abilities to the morphball to allow much more fun gameplay and puzzle situations. I will also allow the community to give me input on what abilities they would like to see the morphball have every once and a while.

In any case, those are the three choices. Each of them will be unique in its own aspect, each of them have pros and cons. Please vote and give me feedback so my team and I can start on the project (level wise) and provide enjoyment to the community!

Thanks,

Shadow Wolf
2011-04-15 03:30:00

Author:
Shadow_Wolf_1987
Posts: 108


Thanks much for the input! Keep it coming ^_^2011-04-15 19:26:00

Author:
Shadow_Wolf_1987
Posts: 108


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