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projectile sensor problem
Archive: 4 posts
I'm working on a side-scrolling space shooter, and the ship uses electricity projectiles as its ammo. The first enemy I created, I used a projectile sensor set to electricity, set rigid connections to yes, linked to a score giver. The problem during testing, is that sometimes it gives the points, sometimes it doesn't. Is there a more reliable means of hit detection for scoring purposes? | 2011-04-14 22:41:00 Author: Brannayen Posts: 438 |
Why don't ya change the projectiles to another material wood or metal maybe and then electrify them using the danger tool. Also turn off the electricity setting on the impact sensor as it won't be needed anymore. The projectiles should be enough to set it off. | 2011-04-15 00:03:00 Author: Chicago51 Posts: 258 |
The problem during testing, is that sometimes it gives the points, sometimes it doesn't. Is there a more reliable means of hit detection for scoring purposes? Projectile sensors have a short 'recharge time' between detections. Impact sensors do not. | 2011-04-15 10:48:00 Author: Aya042 Posts: 2870 |
The recharge time shouldn't apply, since it's being used on enemies that are destroyed with one hit. However, I seem to have fixed the problem. I used the same ammo, but put a tag on it, and instead of a projectile sensor, I used an impact sensor set to require that tag. It seems to work every time now. | 2011-04-15 11:09:00 Author: Brannayen Posts: 438 |
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