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#1

Getting an MM "play".

Archive: 29 posts


Hello all,

As you know we recently had a few members from this site get MM Picked, (pretty cool). And we've had several other members from here get MM Picked before as well.

There was a thread before about getting MM Picked, but I was thinking, you can't get an MM Pick, if you don't get an MM Play. I've seen a few other people from this site get plays from Spaff as well, (but not picked).

I'm working on a level now (will be a few months before its done), and I was wondering - if I think my level is MM Pick worthy, how do we advertise it to MM? And, has anyone ever had any success with it? I hear people saying post to Twitter, but assume that is flooded with requests.

So, anyone who got a Pick or got a Play, what did you do? Any pointers? Thanks.

2011-04-13 21:23:00

Author:
CYMBOL
Posts: 1230


Well first i havent got a MM play but i do know that you kinda have to get a decent amount of plays and pretty good ratings and then there is advertising, ex. Twitter, facebook, ect., um and it cant be like a free what ever level a testing concept...2011-04-13 22:15:00

Author:
BonBonBoi
Posts: 246


All I did was post my level to twitter. I only had 150 plays, so you don't need lots of plays. Truthfully, I'm not sure how MM came by my level. I guess I was just lucky. 2011-04-13 22:38:00

Author:
smasher
Posts: 641


I tweeted that mine was out, and put it on fb, and made a thread here. That's it.2011-04-13 22:39:00

Author:
Morgana25
Posts: 5983


Nobody has mentioned the importance of networking yet, I'm surprised. Your odds of getting an MM play improve when your level is already doing well on its own (cool pages, trending, etc). LBP2 auto-notifies your friends when you publish, so the more people you know, and the more people those people know - the better exposure you will get from day one.2011-04-13 22:53:00

Author:
Thegide
Posts: 1465


Getting a certain number of plays and ratings has nothing to do with it. I published Vectroids on Saturday night, and had an MM pick on Monday morning... with about 500 plays.

Realistically, with thousands of levels being published constantly there's no way MM is going to catch every good level. In fact, from looking at the MM picks it seems like they have been picking levels that are not only excellent, but also have a totally unique quality or use the engine in a way no one else had thought of.

I would definately suggest doing F4F on this site, and maybe get other popular creators to look at your levels if they do F4F - many creators who have had MM picks have also subsequently been hearted by people who work for MM, which means getting different people to check out your levels can result in a "viral" effect on LBP.ME, which could get it noticed by MM. I believe MM may be watching their hearted creators for levels that have potential. It would be much easier than playing EVERY level.
2011-04-13 22:54:00

Author:
CCubbage
Posts: 4430


I tweeted that mine was out, and put it on fb, and made a thread here. That's it.

Yeah, but- you know, you're you!
2011-04-13 23:01:00

Author:
nextlevel88
Posts: 149


Well my point was the networking. CCubbage & Thegide are right. The more eyes you get on it the better. It's not about the plays, it's about getting the right people to see it and the more you promote it the better the odds will be.2011-04-13 23:07:00

Author:
Morgana25
Posts: 5983


Also be on top page of cool pages in right moment is good i guess2011-04-13 23:36:00

Author:
Shadowriver
Posts: 3991


I got a play from Tom by asking on twitter @MMPicks. No pick out of it but always happy to be considered at the very least This is a level which had about fifty plays at the time. (still fighting to break a hundred, but c'est la vie!)2011-04-13 23:41:00

Author:
rialrees
Posts: 1015


Yeah, I don't do Twitter, but might look into it. As for being on Cool Pages, mine was at the top for a while, my 3 days, plus a day or two - but I guess Spaff was on vacation for those two weeks. Bah! Haha.

Thanks for the feedback everybody.
2011-04-14 00:15:00

Author:
CYMBOL
Posts: 1230


Well my point was the networking. CCubbage & Thegide are right. The more eyes you get on it the better. It's not about the plays, it's about getting the right people to see it and the more you promote it the better the odds will be.

I know what you're saying. What would be the right "hash-tags" or "@ Mentions" that would be best for advertising on twitter?
2011-04-14 00:33:00

Author:
nextlevel88
Posts: 149


Ultimately i dont care much for an MM pick, it just seems stressing trying to get up there--its not to say i wont advertise the hell out of my level--i even got posters , but i guess i would be satisfied if it winds up on the cool pages. Then from there its on to Gods Humor.

It does seem MM only picks levels that do things that haven't been done before--new engines, genre's and mostly remakes. So thats really the only advice i could say, make something innovative and advertise like your life depends on it.
2011-04-14 00:39:00

Author:
Rpg Maker
Posts: 877


I know what you're saying. What would be the right "hash-tags" or "@ Mentions" that would be best for advertising on twitter?

@MMPicks is what I do when I recommend one.
2011-04-14 01:11:00

Author:
Morgana25
Posts: 5983


LBP2 auto-notifies your friends when you publish.

Shoot, I didn't know this! I frequently republish the same 2 levels with tiny tweaks and can't imagine how annoying that must be to friends. How is it notified? (If it's subtle, like in a side menu you have to check yourself, that would explain why I have never noticed when my friends' levels go online too...)
2011-04-14 02:03:00

Author:
Unknown User


Shoot, I didn't know this! I frequently republish the same 2 levels with tiny tweaks and can't imagine how annoying that must be to friends. How is it notified? (If it's subtle, like in a side menu you have to check yourself, that would explain why I have never noticed when my friends' levels go online too...)

On LBP.me when you're signed it shows your friends and hearted creators' activity, such as when they publish a level. I think it also shows up in game in the Recent Activity feed.
2011-04-14 12:51:00

Author:
Doopz
Posts: 5592


On LBP.me when you're signed it shows your friends and hearted creators' activity, such as when they publish a level. I think it also shows up in game in the Recent Activity feed.

Yeah, but you can personalize it and turn those off, or just choose one, etc

But the ingame notification is VERY subtle. I've missed seeing friends levels published... well, everytime. Surprised the notification isn't more prominent.
2011-04-14 13:34:00

Author:
CYMBOL
Posts: 1230


I'd rather I got an automated PSN message to say someone had published a level instead of the spam invites I get constantly. A much better use of the feature2011-04-14 16:36:00

Author:
GruntosUK
Posts: 1754


I'm not sure how this version got MM picked, but I remember when I was in the beta, I made a demo of my level. It wasn't picked, or even looked at, for ages, until Shadowriver made a video of it and posted it on youtube. Apparantly, Mark Healey (Who I think is a senior member of MM) saw the video, and played my level and liked it. He then selected it to be MM picked. When the beta finished, everything was deleted.

I recreated the level demo and am currently working on the full game - but a few days after publishing the level on the full game, I guess someone from MM remembered it and picked it again. So it's pretty much what everyone else has said on here - networking is very important. I guess you have to think about that fact that if there are millions of levels on LBP - so they need to be able to find them in the first place, in order to play them. If they don't know it exists, then they won't play or even look for it. So I'd say just make sure you promote it as much as possible, and just get plays and respond to feedback. If you can manage to get the level to be successful and played and highly rated, and easily noticeable to people who have never heard of it, then MM will notice too, enhancing the possibility of them playing, liking and MM picking it.

Good luck you guys!


I'd rather I got an automated PSN message to say someone had published a level instead of the spam invites I get constantly. A much better use of the feature

I agree - I can't say I like the message that is sent to you saying "Come play LBP2 with me! It's super cool."
To be honest, it's more annoying than anything else. It's nice to know that people want to play games with me, but when it's hard to be able to find REAL messages, having to sift through loads of the same message gets kind of long.

Just a tip to anyone who might send messages to creators who they don't know, but like their stuff: Sending a message saying that you liked a level they made is a lot, that is well formatted, is often more valuable to them than any heart, play or yay. You're also more likely to get a reply than if you write only in capitals or send an automated message.
2011-04-14 23:36:00

Author:
standby250
Posts: 1113


I am not sure about twitter, back when I was trying to get feedback on my level, I even used twitter hoping somehow that would result in a play that may result in some feedback...and then zero plays. I think it has to do with reputation, just like on here people will check out a friend's or a hyped creators (not bad hyped, just a hyped like popular) and skip all others...which I am guilty of doing. And I think many of those who have made it to have a level of being known may not realize what it was like....for example publishing a level and not having many plays, just 500, and getting picked that night...well most people are lucky to have 30 plays total. I feel like most of my levels fail because they have about 100 plays their entire life...but when I was helping some others out or playing peoples levels that had left me some good feedback they were stuck at three our four total. So I would say having played in beta and having already been noticed is the best way, then being networky would help.2011-04-14 23:53:00

Author:
celsus
Posts: 822


You say that you don't think that high rated players know what it's like to have few plays - but I suppose the thing is, that many of the creators who have been MM picked, previously had very few plays on their levels.

I remember for the first year or two - or indeed, up to when LBP2 came out, my levels were good (I thought), but they were never played very much. I remember how hyped and excited I was when I reached the 20 player mark on one of my first levels! I was also so proud of the 5 hearts I earned (Even though one was from my girlfriend, another from me, and one from a H4Her who asked me to heart him back (I didn't)). I then managed to build up a little more fame in the BETA, where people hearted me, and then transferred their hearts over to the full game when it came out. After that, things happened more quickly - people saw their friends playing my level and rating it highly or hearting it, so they probably figured they wanted a go too - and the cycle continues. The reality of it is that at first, everyone usually starts off fairly unknown before building a reputation - usually through word of mouth. Once one level is considered a hit - the others are slightly easier, as people are more likely to play new levels that you make.

Sometimes it really isn't about the quality of the level. Some levels are just as good as others which are highly rated. It's getting it out there first, and making people notice. That's the real hard part - so by signing up to forums like this and promoting your levels, you should be able to achieve a few more plays. But remember to sell it! Try and avoid terms such as "Play this", and even "Please". Although the latter is polite - it almost sounds like you want them to do you a favor. Whereas this may be true, you want them to think you're doing them a favor by giving them something so great. Don't display over confidence, but don't be under-confident either. If you don't sound like you know what you're doing, why should anyone else?



@celsus: Had a look at some of your level threads - and they don't seem to be badly rated at all. The levels, in fact, look like people quite like them. The only problem you really have is the amount of plays - more plays = more likes (probably). I'm probably gunna give your levels a go tonight and I'll try to leave some feedback for you! Networking is very useful, but everyone has to start somewhere!
2011-04-15 00:35:00

Author:
standby250
Posts: 1113


Ummm, I don't know anything about Mm lol.2011-04-15 01:23:00

Author:
Unknown User


I'm not sure how this version got MM picked, but I remember when I was in the beta, I made a demo of my level. It wasn't picked, or even looked at, for ages, until Shadowriver made a video of it and posted it on youtube. Apparantly, Mark Healey (Who I think is a senior member of MM) saw the video, and played my level and liked it. He then selected it to be MM picked. When the beta finished, everything was deleted.

I recreated the level demo and am currently working on the full game - but a few days after publishing the level on the full game, I guess someone from MM remembered it and picked it again. So it's pretty much what everyone else has said on here - networking is very important. I guess you have to think about that fact that if there are millions of levels on LBP - so they need to be able to find them in the first place, in order to play them. If they don't know it exists, then they won't play or even look for it. So I'd say just make sure you promote it as much as possible, and just get plays and respond to feedback. If you can manage to get the level to be successful and played and highly rated, and easily noticeable to people who have never heard of it, then MM will notice too, enhancing the possibility of them playing, liking and MM picking it.

Good luck you guys.

Yeah, unfortunately, I have done most if those things, I think I just had a couple of strikes. I didn't get the beta, I got a Move code instead. Haha.

I was at the top of Cool Pages, but that was the 2 weeks they seemed to be missing in action and didn't do any MM Picks or play anything. Haha, darn the bad luck!

When filtered by "Bounce Pads" in search, I'm in the top 10, so I still wonder if they might not come across it one day. It's not the best level ever made, but its original within LBP, as far ad I know, there isn't another level like it, even though its a bounce pad level, with the 2nd half really going all out in gameplay, (or at least, I tried to).

Well, I've got my YouTube up etc. My next project will take quite a while, at least 3 months or longer, that's why I'm asking now what I can do different next time.

Thanks to everyone for chiming in.
2011-04-15 01:39:00

Author:
CYMBOL
Posts: 1230


Well, I got an MM play finally. Unfortunately, it was on my level I just threw together in a few hours. Just trying to share cool effect with the community. So, they played my Da Vinci Ghost Glitch level. Didn't leave a happy face.

The unfortunate part is, they didn't try my other "real" level. I figure that's about as close ad it will ever get. Bummer.

So, it does seen that being on the Cook Pages helps... probably didn't hurt it was called, "glitch" and I'm sure they wanted to see what they were dealing with. I was hoping to get them to finally play Jumper, since they were give when it was published.

I could always publish it again and hope it gets on cool pages again, but I really hate when I see previously successful levels republished again and on cool pages again.

I'll just hope when my next level is out they aren't on vacation. I still have 2-3 months worth of work on it, so hopefully, if it ever gets played, it will be MMpick worthy. Whether it ever gets played or not, my goal is to always create something original, that makes people sit up and say, "well, I haven't seen this before".

One of these days... Haha.
2011-04-22 02:16:00

Author:
CYMBOL
Posts: 1230


Cool you got a play! That is funny they would play a glitch level...then again it is most likely as you say. How did you know it was them? I have noticed several plays on my LBP 1 levels. It is kind of cool, but I can not tell which of my levels people are leaving new comments on, to reply to them and thank them. It just says 70 some new comments...they should have a new comment section for the creator to scroll through so he doesn't have to click through all the areas of the 20 plus levels.2011-04-22 03:30:00

Author:
celsus
Posts: 822


Cool you got a play! That is funny they would play a glitch level...then again it is most likely as you say. How did you know it was them? I have noticed several plays on my LBP 1 levels. It is kind of cool, but I can not tell which of my levels people are leaving new comments on, to reply to them and thank them. It just says 70 some new comments...they should have a new comment section for the creator to scroll through so he doesn't have to click through all the areas of the 20 plus levels.

I just saw that Spaff played my level. I left on business the day after I published the DaVinci level and was just looking at reviews, plays, etc. from LBP.me and saw Spaff's name. I checked my Jumper level to see if he tried it but he didn't.

Anyway, the "new comments" etc notifications aren't very helpful. I think everytime I log in it says, you have 448 new comments... which, of course, is not the case.

The best thing to use to track your levels is to use LBP.me.

So yeah, got a play, but that was just a throw away level to share something with the community. Although, many people were rude and ungrateful, so I probably won't share my effects very much after this. It was fairly annoying having people simply not read the description and instructions and accuse me of trickng people for hearts. Sheesh, so much for sharing. Of course, many people were very grateful, but still, probably won't bother again anytime soon.

So, I'll just continue to build my new level and hope that it makes the Cool Pages and that MM are around and actually try it... yeah, that's a lot of hoping.
2011-04-22 04:10:00

Author:
CYMBOL
Posts: 1230


Would it, perhaps, help your odds to sacrifice a small animal? A chicken perhaps, or in the case of one lacking, a squirrel might suffice? They seem like nice enough people, that should appease them.2011-04-22 18:46:00

Author:
EvilWuun
Posts: 152


Would it, perhaps, help your odds to sacrifice a small animal? A chicken perhaps, or in the case of one lacking, a squirrel might suffice? They seem like nice enough people, that should appease them.

I wouldn't go any lower than a small cow, just to be on the safe side.
2011-04-23 00:47:00

Author:
CYMBOL
Posts: 1230


I wouldn't go any lower than a small cow, just to be on the safe side.

Lemme tell ya buddy, I'm in Vermont...you need a cow, I'm your man...
2011-04-23 08:16:00

Author:
EvilWuun
Posts: 152


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